Deadline分布式集群渲染农场 Nukex,Houdini设置详解

VFX大学 VFX Pipeline | 数字创意工作流 Deadline分布式集群渲染农场 Nukex,Houdini设置详解

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    • #37209

      追光
      参与者
      机构认证

      在我们使用nuke,Aftereffects,houdini,maya等等的软件做一些复杂制作的时候,经常遇到的问题就是渲染需要大量时间,而客户稍微需要改一下,又需要重新渲染,浪费了巨量的时间。

      使用 NewVFX 社区定制开发的 Linux集群渲染系统样例

      手里有多台机子,如何都能用上让速度得到提升?

      很多时候我们手里是有一台以上的电脑的,比如说我们一台电脑渲染一个工程所需要的时间是120分钟,我们手里有三台配置相同的电脑,是不是可以让效率提升3倍呢?  答案当然是肯定的,可以。那我们如何操作呢?

      集群渲染的工作原理,就是把渲染任务分配给多台PC机来完成,也就是将任务分配给多台机子分别完成,比如A机渲染第一帧,B机同时渲染第二帧…..

    • #37210

      追光
      参与者
      机构认证

      组建集群渲染的系统有多种,我们自己经常使用的是Think box 发行的Deadline,那今天我们就来教大家如何使用Deadline来组建自己的集群渲染小农场。


      必备条件:
      一 硬件:需要2台以上的电脑(Mac,pc,linux)

      二 软件:需要每台电脑都安装都相同版本的软件插件(必须完全一致)nuke,Aftereffects,houdini,maya,并且安装在每台同一路径。

      建议两种方法:

      1 使用磁盘阵列或者将某台机子设置为专用的挂载硬盘的机子并将软件安装到上面。(优点:能快速组建并保持一致性)

      2 当然也可以每个节点上都单独安装一遍,这样的速度更快。(安装起来比较麻烦)

      三 需要设定其中一台机子为master端,并安装deadline,master版本DeadlineRepository。(Master是可以同时作为Clinet存在的)

      提示:安装的时候 serve设置:Mac系统 port:26060@NewVFX.com 为master节点的账号

      重要:master安装的目录需要设置为共享文件夹并设置读写权限为开放。也就是让别的Slave节点可以正常访问Master。

      四 在每台slave上安装 Client软件。

      然后我们的小集群就组建好了。

    • #37211

      追光
      参与者
      机构认证

      很多问题往往出现在组建好了之后 ha h 😛  ,各种ping不通,各种Slave节点不在线,总体归结为网络无法连接造成的。

      追光根据最常见的问题做了3点总结(各种孽之后的总结):

      1 防火墙没有关闭.(确保每台机子之间都能ping通)

      2 Server也就是Mster服务端共享权限没有全部开发。

      3 server端ip问题,最好是给每台机子手工分配ip

    • #37213

      追光
      参与者
      机构认证

      Nuke使用deadline渲染集群的提交任务说明:「在任何一台机子上都可以提交任务的」

      Nuke在deadline中默认安装的版本与我们实际使用的版本不一致的情况下,我们需要在Serve上更改软件设置中Nuke的路径为我们电脑中实际使用版本的路径。

    • #37220

      追光
      参与者
      机构认证

      Houdini使用Deadline集群渲染的任务提交说明:

    • #37882

      vfxadmin
      参与者
      军士

      @light 先生,你会使用deadline吗?遇到一些问题需要请教你,卫星lly121591673

      • #37883

        恬的卫士
        管理员

        遇到的具体问题直接发上来吧,有特殊提示的您截图上来,我在Mac,win系统组建过。可以把问题总结下发上来的。

      • #37884

        恬的卫士
        管理员

        遇到的具体问题直接发上来吧,有特殊提示的您截图上来,我在Mac,win系统组建过。可以把问题总结下发上来的。

    • #47836

      余味飘进
      参与者
      军士

      磁盘阵列?是把安装路径指定到上面吗?

      • #47839

        追光
        参与者
        机构认证

        可以用这个方式安装 多磁盘的话 在速度支撑得上的情况下 可以集中安装。 但某些视频软件的“和谐安装”可能会麻烦一些,比如 Nuke houdini 之类的

    • #47842

      余味飘进
      参与者
      军士

      真希望能看到具体部署的步骤和过程,那样就相当于又学习啦  不过还是感谢您这边做的这么多的分享

      • #47843

        追光
        参与者
        机构认证

        以前也参考了大量资料 折腾了1个多月 因为在使用中又会出现各种问题 具体的部署过程 连拍视频估计都很困难 在不同环境 不同系统 不同的渲染软件上出现的问题 也不尽相同,而且问题出现的时间 也不一定会在什么时候。出现的核心问题 在linux,mac win上 我都测过这几年。方法基本上是上述的了,再详细也就是遇到的问题了。 一套系统从搭建到测试完美,全兼容各种制作软件是一个漫长的过程。需要针对性的来解决啦 😄 以后遇到的问题可以发上来,一起解决。 我主要是AE,houdini,nuke,这三个软件的集群渲染~~~比较深入一些 共同进步
        如果搭配的问题中遇到的问题,您发上来,我这边也可以测试的,共同来解决 🤝

    • #47855

      余味飘进
      参与者
      军士

      请问更改软件路径是在哪里更改,我一直找不到图上的那个界面

    • #47864

      余味飘进
      参与者
      军士

      找到了 得用超级用户才有权限去更改

      • #47889

        追光
        参与者
        机构认证

        对的 哈哈 在每台机子上都可以获取下超级用户权限 非主机上默认是用户权限

    • #49034

      COCO
      参与者
      军士

      楼主大大一直链接不到。。。。

      • #49057

        追光
        参与者
        机构认证

        这个问题的原因是网络没有ping通
        1 检查服务端与客户端的防火墙
        2 直接用命令行工具 ping 对端计算机
        3 客户端上所设置的服务端IP是否正确

        这个是比较常见的问题,
        首先保证网段一致能ping通。
        其次是其他的制作机器上安装的软件路径要一致。
        再三就是视频工程目录,渲染目录必须是所有电脑都能有读写权限。

    • #54135

      178****0747
      参与者
      军士

      求助

    • #54136

      178****0747
      参与者
      军士

      Error: Caught exception: [‘ File “C:/PROGRA~1/SIDEEF~1/HOUDIN~1.633/houdini/python2.7libs\\hou.py”, line 41434, in render\n return _hou.RopNode_render(*args, **kwargs)\n’, ‘OperationFailed: The attempted operation failed.\nError: Error saving geometry for: /obj/cacheGeo/file1\n’]
      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      遇到了这种错误,不知道是什么原因

      • #54137

        追光
        参与者
        机构认证

        缓存到磁盘的时候,不能写入。你看下共享的盘里,写权限是否设置妥当。另外Deadline的版本,尽可能升级到最新版,不然与Houdini的代码不兼容。建议升级到最新版试试。

        • #54143

          178****0747
          参与者
          军士

          检查过了,权限都是可以读写和修改的,deadline的版本。。。。公司统一的,我也没办法更改。哎,难受

        • #54960

          186****3210
          参与者
          军士

          我也遇到这个问题了,原来是能渲的,现在有少数机器出现这个错误了。请问有没有具体的解决办法?

          • #54962

            追光
            参与者
            机构认证

            Deadline所兼容的软件版本是有限定的,看了一些官方的解释:
            1 在所有机器都正常的情况下,不要升级软件,系统。

            2 在出现问题后,所有软件升级到最新的版本,用少量节点进行测试,测试正常后再批量安装。

            3 检查正常的节点,并记录配置,以同样的方法去检查不正常的节点的设置差异。

            部分机器出现这个问题的原因:检查下软件版本是否全部一致,是否具有完整的读写权限,我目前在用的版本中都没有出现任何问题,搭配Nuke 11,houdini 16使用。

            • #54965

              186****3210
              参与者
              军士

              十分感谢你能回答我的问题,软件都是一致的。完整的读写权限是指下图中Users的权限么

            • #54966

              追光
              参与者
              机构认证

              Guest 的权限,将所有节点设置为无需登录直接可以访问,然后设置共享盘的 Guest权限为全部控制,全部选上。

      • #87028

        kk
        参与者
        军士

        HOUDINI_ACCESS_METHOD = 2 可以加这个环境

    • #55305

      深遊
      参与者
      军士

      可以调用多台电脑渲染一张图吗

    • #55307

      骑小猪翱翔
      参与者
      军士

      请问可以将deadline集合到nuke里吗?

      • #55323

        追光
        参与者
        机构认证

        可以,但是只是针对9.0版本的Nuke,等整理好会发布出来,直接将Deadline 整合到Nuke内部的代码,敬请关注 😄

        • #55395

          骑小猪翱翔
          参与者
          军士

          期待!

        • #55396

          骑小猪翱翔
          参与者
          军士

          请教个问题呀,我的deadline看不到新节点了,分组时找不到新的机器节点,怎么设置呢?

    • #55459

      余味飘进
      参与者
      军士

      请教个问题呀,大神,用deadline渲染的时候开机的时候不输入用户名和密码 可以实现渲染任务吗?我试了一下 没反应,能否指点迷津

       

    • #55731

      光光
      参与者
      军士

      大佬,为啥我渲染输出的文件是一串符号打不开  求解答

      • #55732

        追光
        参与者
        机构认证

        渲染出来的格式是由你在主体软件中决定的(Ae,Nuke,Maya…中),你可以单独在软件中先做渲染测试,测试好了后再使用Deadline进行提交。Deadline不会对视频格式进行处理:其工作核心原理是将渲染范围分配给不同机器,并帮助我们按下渲染键,其只是分配渲染任务,并不参与任何软件本身内核的渲染:比如格式,内容。

        测试的方法:在所有分布式节点正常以后进行如下测试:
        1· 在软件中渲染到共享目录。(可测试出网络共享目录是否具有完整的读写权限)。

        2· 开启一个节点,使用deadline提交任务。(测试启用的节点是否接受到任务)。
        小技巧:如果不能渲染,则开启所有节点并提交任务,看是否所有节点都有问题。排查出是全部节点的设置问题还是当前节点才有问题。

        3· 如果某个节点由问题,就不使用deadline,直接使用主体软件渲染到网络共享磁盘,查看是否正常。

        分布式集群的组建测试方法心得,纯个人的操作方法,分享出来供大家参考。也欢迎将个人折腾的记录发布上来,共同探讨。

    • #56011

      光光
      参与者
      军士

      哥 我渲染出来的工程一直是空的文件夹

      • #56012

        追光
        参与者
        机构认证

        不使用deadline,直接用软件打开工程渲染了测试下,回帖中有我测试的方法,你都可以试试,检测一下。这个软件其实并不难呢,网络要通,读写权限够就好了。跟在单独一台机器上渲染的原理是完全一样的,继续测试吧 哈哈,按照我上面的方法。有重要情况了,可以截图上来看一下。

    • #56909

      elliot
      参与者
      军士

      linux环境搭建服务端,在哪儿起服务呢

      [root@test_s Thinkbox]# ls
      DeadlineDatabase8 DeadlineRepository8
      [root@test_s Thinkbox]# cd DeadlineRepository8/
      [root@test_s DeadlineRepository8]# ls
      api balancer cloud draft jobs plugins reports settings uninstall Uninstall Deadline Repository 8.desktop
      backup bin custom events jobsArchived pythonsync scripts submission uninstall.dat vmx
      [root@test_s DeadlineRepository8]# cd bin
      [root@test_s bin]# ls
      Linux Mac Windows
      [root@test_s bin]# cd Linux/
      [root@test_s Linux]# ls
      bin.zip DeadlinePythonUtils libMagickCore.so.1 python
      Couchbase.dll deadlinesandbox.exe libMagick++.so.1 PythonNet-license.txt
      deadlinebalancer.exe deadlineslave.exe libMagickWand.so.1 Python.Runtime.dll
      deadlinecommandbg.exe deadlinewebservice.exe libNativeThinkboxUIC++.so.1 Python.Runtime.dll.config
      deadlinecommand.exe franticx.dll libNodeViewC++.so.1 tileassembler64
      deadline.dll ICSharpCode.SharpZipLib.dll libPluginManager.so UI
      deadlinelauncher.exe libHalf.so.6 libQtCommercialChart.so.1 Version
      deadlinelicenseforwarder.exe libIex.so.6 MongoDB.Bson.dll xidle
      deadlinemonitor.exe libIlmImf.so.6 MongoDB.Driver.dll
      deadlineproxyserver.exe libIlmThread.so.6 Newtonsoft.Json.dll
      deadlinepulse.exe libImath.so.6 Npgsql.dll
      [root@test_s Linux]# pwd
      /opt/Thinkbox/DeadlineRepository8/bin/Linux

      • #56910

        elliot
        参与者
        军士

         

        在工具栏,桌面都没相关的图标。

        • #56919

          追光
          参与者
          机构认证

          是使用 管理员权限账号登陆的吗? 一般不显示的情况为管理权限不足。

    • #64677

      小冷
      参与者
      军士

      我们公司是做效果图渲染的  有30台电脑 配置不一  然后又一台双子星服务器2687v2的 一台渲染机2683v3的  能组成一个小型渲染农场吗  具体要怎么操作  我这边有个Thinkbox Deadline 8.0.13.3的破解版本  从一开始安装就不会弄  请问能加下qq远程帮助吗 或者上门来操作 您收费怎样呢

      • #64678

        追光
        参与者
        机构认证

        你好,非常抱歉刚刚才能回复。集群渲染系统可以跨系统在win、Mac、Linux之间同时组建。为方便组建难度,我们尽量使用同种系统来搭建。另外对硬件配置没有特别严格🉐️要求,每个机子只要能正常运行软件即可。

        目前社区暂时没有提供收费服务,可以考虑,敬请关注社区。

    • #64819

      参与者
      军士

      帮忙看下这种渲染错误问题。已经确保每台电脑都是通的,插件一样。用个简单的没有插件材质的test文件测试了下,是可以分布式渲染的。工程文件在每个单独的电脑上用max渲染也没问题。

      • #64823

        追光
        参与者
        机构认证

        建议分配任务的时候不要每台机子分配一帧,而是每台多分配点,另外,分别一台一台的试~~

    • #68171

      .dsa
      参与者
      军士

      追光大佬,我使用的是houdini  hqueue。今天弹出一串代码

      Accessing “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.258\bin\hython” …
      Loading .hip file \\localhost\hq/cs.hip.
      ERROR: Cannot find file \\localhost\hq/cs.hip

      我检查以后。找不出问题。

      • #68173

        追光
        参与者
        机构认证

        问题诊断初步判断:共享文件夹没有写入权限。

        尝试解决问题的方式:

        1.在Windows防火墙中手动为端口5000和5001创建入站和出站规则,保证服务器和客户端(在所有计算机上)之间的通信可以正常连接。

        2.使用IP地址将客户端连接到服务器,看下能否连通,以避免网络中可能出现的名称不能解析的问题。

        3.在安装文件中尝试修改路径指向。在hqserver.ini中修改变量:

        hqserver.sharedNetwork.path.windows = \\ XXX \ SHARE
        hqserver.sharedNetwork.mount.windows = \\ XXX \ SHARE

        hqserver.sharedNetwork.path.windows =
        在某些情况下,也可以设置为空能解决cant find file的问题。

        4.不要忘记将HQ ROP内的目标HFS设置为Houdini的安装路径(不然无法正确启动houdini Hq,也会导致错误)

        5. HIP中的导入可能加载很慢(从驱动器/挂载的共享读取的文件)。3.建议使用//将网络共享路径更改为 XXX/共享,而不是使用驱动器号。

        可以在houdini内设定一个简单的渲染,进行测试渲染正常后,再使用HQ提交至队列。

         

    • #68172

      .dsa
      参与者
      军士

      可以麻烦指点一下吗

    • #68174

      .dsa
      参与者
      军士

      感谢大佬这么及时的回复我。感谢!

      我们是在于局域网搭建的这么个小型农场,因为有其他软件的问题所以防火墙是必须打开的。不过有给软件设置通过防火墙。端口也设置完毕。IP在安装之前已经互通完毕。文件共享的权限也已经调试过,HFS设置有试过两种。1:直接$HFS,调用本地houdini路径。2,就是您说的这种指定路径。唯一没有使用的是您所说的将网络共享路径更改为XXX/共享。感谢您的回答!我试试最后这一处,再给您回复。

    • #68175

      .dsa
      参与者
      军士

      你好,结果还是找不到文件路径。其中有一个意外测试,就是$HFS,和指定路径!因为我是2台电脑,一台是服务器加客户机,另一台是客户机。如果我ROP设置写$HFS,那我服务器加客户机能够读取到文件,但是指定路径的话就都不能读取

      • #68177

        追光
        参与者
        机构认证

        Houdini Hq集群的使用资料的确非常稀有,指定路径是直接使用绝对路径读取,写入,是相对绝对直接的定位文件的方式~~,在houdini的变量里面有尝试设置吗?

        这样吧,我把整个HQ的官方用法发布上来,包括测试方法细节这类的(英文版),文档不多,建议你翻译下也给社区一份。因为这种东西不研究并操作到你这个阶段,即使老外也翻译不了~~整理好后我@你。

    • #68178

      .dsa
      参与者
      军士

      很感谢您的支持!翻译过后,我测试完毕。事情告一段落,会将您的资料和我自己在官网上翻译的。以及自己过程当中所得放社区来

      • #68179

        追光
        参与者
        机构认证

        非常好,现在已经在吭哧英文版的了~~虽然速度很快但是排版起来比较慢,发布上来了~~这些是标准搭建流程,还有针对性的问题这方面,我正在整理。针对你的这个问题肯定是权限问题,你可以暂缓一下,之后会有针对这个问题的具体解决办法流程,也会发上去。

        Houdini HQ集群渲染文档英文版

    • #68187

      .dsa
      参与者
      军士

      很感谢您的支持!和您说一声,我的问题已经在官方资料上得到解决。我会尽快抽时间将其分享到社区。您的这些资料我另抽时间去翻译整理。再分享到社区,再次感谢追光大佬的支持!

    • #70263

      Faded
      参与者
      军士

      使用Deadline联机渲染必须软件全部都是英文版么,跨多系统安装没有问题吧,例如Win10,Win7,Win2003,这种多版本系统可以吗?使用Deadline渲染。

      • #70264

        追光
        参与者
        机构认证

        Deadline 没有渲染的功能,其只是执行分配渲染任务给系统里安装的 Ae,Nuke,Maya,Houdini 等软件的工作。他本身没有渲染引擎,仅仅是分配任务。 如果AE,Nuke,Maya 同一个版本号都支持安装在Win10 ,Win7上就可以。(估计是没有)

        跨系统的主要用途是跨平台,比如 Nuke10.1v1 版本是同时支持 linux,win10,Mac 这三种系统的,那么就可以使用 Deadline 来分配任务给多个不同平台的同一个软件的同一个版本来使用。

        • #70265

          Faded
          参与者
          军士

          安装的软件是MAX是中文版可以使用么

          • #70269

            追光
            参与者
            机构认证

            可以使用,多个软件是同一个版本号,相同的安装路径,相同的读取写入权限,相同的插件就可以~~

            • #70270

              Faded
              参与者
              军士

              感谢大佬,我去测试了,有问题再回来请教大佬

    • #70866

      小玉
      参与者
      军士

      我安装了几台机器,但开始几分钟还能渲染,过一会就不能渲染了变黄了”stalled”。看意思是被禁止啥的。但我不知道在哪里改回来。求指教一下

      • #70868

        追光
        参与者
        机构认证

        使用 deadline 分配任务得时候,每次分配一台试试~~,然后看单独一台时候得渲染情况,是否输出帧,cpu 得运行情况~~,插件是否完全一致~~多测试下~~,每台都正常后再提交任务给多台。

    • #71372

      将夜
      参与者
      军士

      大佬你好!我这边是农场架构都已经搭建好,maya也能正常渲染,但是想要把slave分成多个模块,分开渲染nuke,houdini之类的,该怎么分呀?

      • #71373

        追光
        参与者
        机构认证

        提交任务的时候,指定哪些 Slave 即可。每组不同的任务提交给不同的 Slave 机组,就可以实现Maya,Houdini,Nuke 同时在不同的机组之间渲染。文章中所写到的提交任务单上面有非常详细的参数,您可以对照再深入学习下~~,遇到问题可以继续跟进噢~~加油~

        • #71405

          将夜
          参与者
          军士

          谢谢大神!以前用过的都是分好的,现在自己搞,找不到这个slave机组在哪里设置呀!有截图吗? 感谢感谢

          • #71409

            追光
            参与者
            机构认证

            在提交任务面板的Machine list指定使用哪些集群,Cpu limit里面可以限定使用多少颗CPU进行渲染,不管是Houdini,Nuke,Maya还是AE都可以在提交任务面板进行设定。

            • #71411

              将夜
              参与者
              军士


              大神我是要多分几个这个,在哪里设置?

    • #71551

      都不会对吧
      参与者
      军士

    • #71662

      小阮
      参与者
      军士

      你好,我想问一下deadline可以做单帧分割渲染吗?就是单帧让多台渲染主机同时去渲染,这样子可以的吗?

      • #71663

        追光
        参与者
        机构认证

        不可以,目前支持单帧内按照不同的CPU分区域渲染的,可以使用C4D自带的群组渲染,或者使用Houdini的 Mantra渲染器。

        • #71668

          小阮
          参与者
          军士

          非常感谢你的回复,先谢谢你。单帧内按照不同cpu分区域渲染,有软件的限制吗?还是说deadline支持的软件都可以的?是在哪里设置的?有一些教程什么的可以参考一下吗?

          • #71669

            追光
            参与者
            机构认证

            Deadline不支持帧内渲染,也无法使任何软件具备帧内渲染的能力。

            帧内渲染是单个计算机的事情,建议加大CPU内核数量,加大内存,提高计算机的配置。

            集群渲染是在最高性能的计算机也无法提升效率的情况下使用的,为了突破现有计算机最大性能限制而产生的。

            目前Houdini的渲染器 Mantra,或者C4d自带的渲染器支持帧内多cpu渲染,不需要使用到Deadline。

    • #71790

      Larry Liu
      参与者
      军士

      大佬这是什么原因?追光大佬,我用的是deadline10,nuke用的是11.1v4,这个问题困扰1个月了,非常急切,研究很久都没得到解决,看到消息后可以电话1780211****告知一声,非常感谢

      =======================================================
      Error
      =======================================================
      Error: NameError: name ‘command’ is not defined
      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================
      Type
      =======================================================
      RenderPluginException

      =======================================================
      Stack Trace
      =======================================================
      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)
      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)

      =======================================================
      Log
      =======================================================
      2020-05-26 18:20:04: 0: Loading Job’s Plugin timeout is Disabled
      2020-05-26 18:20:05: 0: Executing plugin command of type ‘Sync Files for Job’
      2020-05-26 18:20:05: 0: Synchronization time for job files: 54.000 ms
      2020-05-26 18:20:05: 0: Synchronizing Plugin Nuke from C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\cache\3uyTZSe0JzMHM6GleTOs16W2xU\plugins\Nuke took: 0 seconds
      2020-05-26 18:20:05: 0: Done executing plugin command of type ‘Sync Files for Job’
      2020-05-26 18:20:05: 0: Executing plugin command of type ‘Initialize Plugin’
      2020-05-26 18:20:06: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\plugins\5ecced4d6540310e20761cc4\Nuke.py’
      2020-05-26 18:20:06: 0: INFO: About: Nuke Plugin for Deadline
      2020-05-26 18:20:06: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’
      2020-05-26 18:20:06: 0: INFO: The job’s environment will be merged with the current environment before rendering
      2020-05-26 18:20:06: 0: Done executing plugin command of type ‘Initialize Plugin’
      2020-05-26 18:20:06: 0: Start Job timeout is disabled.
      2020-05-26 18:20:06: 0: Task timeout is disabled.
      2020-05-26 18:20:06: 0: Loaded job: larry (5ecced4d6540310e20761cc4)
      2020-05-26 18:20:06: 0: Executing plugin command of type ‘Start Job’
      2020-05-26 18:20:06: 0: DEBUG: S3BackedCache Client is not installed.
      2020-05-26 18:20:06: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\plugins\5ecced4d6540310e20761cc4\GlobalAssetTransferPreLoad.py’
      2020-05-26 18:20:06: 0: INFO: Looking for AWS Portal File Transfer…
      2020-05-26 18:20:06: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
      2020-05-26 18:20:06: 0: INFO: Could not find AWS Portal File Transfer.
      2020-05-26 18:20:06: 0: INFO: AWS Portal File Transfer is not installed on the system.
      2020-05-26 18:20:06: 0: INFO: Prepping OFX cache
      2020-05-26 18:20:06: 0: INFO: Checking Nuke temp path: C:\Users\Administrator\AppData\Local\Temp\nuke
      2020-05-26 18:20:06: 0: INFO: Path already exists
      2020-05-26 18:20:06: 0: INFO: OFX cache prepped
      2020-05-26 18:20:06: 0: INFO: Starting monitored managed process Nuke
      2020-05-26 18:20:06: 0: INFO: Stdout Redirection Enabled: True
      2020-05-26 18:20:06: 0: INFO: Stdout Handling Enabled: True
      2020-05-26 18:20:06: 0: INFO: Popup Handling Enabled: True
      2020-05-26 18:20:06: 0: INFO: QT Popup Handling Enabled: False
      2020-05-26 18:20:06: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
      2020-05-26 18:20:06: 0: INFO: Using Process Tree: True
      2020-05-26 18:20:06: 0: INFO: Hiding DOS Window: True
      2020-05-26 18:20:06: 0: INFO: Creating New Console: False
      2020-05-26 18:20:06: 0: INFO: Running as user: Administrator
      2020-05-26 18:20:06: 0: INFO: Executable: “C:\Program Files\Nuke11.1v4\Nuke11.1.exe”
      2020-05-26 18:20:06: 0: INFO: Rendering with NukeX
      2020-05-26 18:20:06: 0: INFO: Enabling GPU rendering
      2020-05-26 18:20:06: 0: INFO: This slave is in the interactive license list – an interactive license will be used instead of a render license
      2020-05-26 18:20:06: 0: INFO: Argument: -V 2 –nukex –gpu -i -t “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\jobsData\5ecced4d6540310e20761cc4\thread0_temptC6fu0\test_v001.nk”
      2020-05-26 18:20:06: 0: INFO: Full Command: “C:\Program Files\Nuke11.1v4\Nuke11.1.exe” -V 2 –nukex –gpu -i -t “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\jobsData\5ecced4d6540310e20761cc4\thread0_temptC6fu0\test_v001.nk”
      2020-05-26 18:20:06: 0: INFO: Startup Directory: “C:\Program Files\Nuke11.1v4”
      2020-05-26 18:20:06: 0: INFO: Process Priority: BelowNormal
      2020-05-26 18:20:06: 0: INFO: Process Affinity: default
      2020-05-26 18:20:06: 0: INFO: Process is now running
      2020-05-26 18:20:06: 0: Done executing plugin command of type ‘Start Job’
      2020-05-26 18:20:06: 0: Plugin rendering frame(s): 1-10
      2020-05-26 18:20:06: 0: Executing plugin command of type ‘Render Task’
      2020-05-26 18:20:06: 0: INFO: Rendering all enabled write nodes
      2020-05-26 18:20:07: 0: STDOUT: NukeX 11.1v4, 64 bit, built Jun 7 2018.
      2020-05-26 18:20:07: 0: STDOUT: Copyright (c) 2018 The Foundry Visionmongers Ltd. All Rights Reserved.
      2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/_pathsetup.py
      2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/init.tcl
      2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/init.py
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/setenv.tcl
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/formats.tcl
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Users/Administrator/.nuke/init.py
      2020-05-26 18:20:19: 0: STDOUT: Loading H:/nukepedia/michael_nuke_gizmo_do_not_remove/finnuke/init.py
      2020-05-26 18:20:19: 0: STDOUT: Loading H:\nukepedia\michael_nuke_gizmo_do_not_remove\finnuke/FIN_TOOLS_MENU/init.py
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/getenv.tcl
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/CheckerBoard2.dll
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/OCIOColorSpace.dll
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/exrWriter.dll
      2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/exrReader.dll
      2020-05-26 18:20:19: 0: STDOUT: [18:20:19 ?D1ú±ê×?ê±??] Read nuke script: C:/Users/Administrator/AppData/Local/Thinkbox/Deadline10/slave/Larry/jobsData/5ecced4d6540310e20761cc4/thread0_temptC6fu0/test_v001.nk
      2020-05-26 18:20:19: 0: STDOUT: Writing S:/shu/Nuke_Source/Larry/render/com/test_v001.0001.exr
      2020-05-26 18:20:19: 0: STDOUT: Writing S:/shu/Nuke_Source/Larry/render/com/test_v001.0001.exr took 0.21 seconds
      2020-05-26 18:20:19: 0: STDOUT: >>> Traceback (most recent call last):
      2020-05-26 18:20:19: 0: STDOUT: File “<string>”, line 1, in <module>
      2020-05-26 18:20:19: 0: STDOUT: NameError: name ‘command’ is not defined
      2020-05-26 18:20:19: 0: Done executing plugin command of type ‘Render Task’

      =======================================================
      Details
      =======================================================
      Date: 05/26/2020 18:20:22
      Frames: 1-10
      Elapsed Time: 00:00:00:19
      Job Submit Date: 05/26/2020 18:19:57
      Job User: larryliu
      Average RAM Usage: 8383761920 (13%)
      Peak RAM Usage: 8505778176 (13%)
      Average CPU Usage: 4%
      Peak CPU Usage: 16%
      Used CPU Clocks (x10^6 cycles): 23513
      Total CPU Clocks (x10^6 cycles): 587819

      =======================================================
      Slave Information
      =======================================================
      Slave Name: Larry
      Version: v10.0.27.2 Release (37e76e772)
      Operating System: Windows 7 (SP1)
      Running As Service: No
      Machine User: Administrator
      IP Address: 192.168.52.143
      MAC Address: 0C:9D:92:0F:C9:2B
      CPU Architecture: x64
      CPUs: 12
      CPU Usage: 12%
      Memory Usage: 7.8 GB / 63.9 GB (12%)
      Free Disk Space: 1.857 TB (34.119 GB on C:\, 44.100 GB on D:\, 326.643 GB on E:\, 169.678 GB on F:\, 311.655 GB on G:\, 1,015.378 GB on H:\)
      Video Card: NVIDIA GeForce GTX 1080 Ti

      • #71797

        追光
        参与者
        机构认证

        根据你提交的问题初步分析判断发生上述问题的原因如下:

        因为你安装的Deadline中默认的Nuke版本与你实际安装的版本不匹配,导致执行渲染任务的时候找不到用于渲染的Nuke程序软件。


        解决办法
        只需要在MayaCmd插件配置中配置Nuke的渲染可执行文件设置,用于指定你现在安装Nuke版本的路径即可。


        解决流程参考

        1、在超级用户模式下,通过选择工具->配置插件来在Monitor中访问配置。

        2、在左侧列表中找到NukeCmd。这些是全局值(意味着每个Slave都使用这些设置),只需更改一次。
        这里支持将Nuke安装在算机的不同位置的可能性,这里是Deadline分配任务后调用软件的路径。

        例如Maya 2009渲染可执行文件路径:

        C:\ Program Files \ Autodesk \ Maya2009 \ bin \ Render.exe;
        C:\ Program Files(x86)\ Autodesk \ Maya2009 \ bin \ Render.exe

        3、如果渲染软件安装有插件,比如Nuke、Maya等软件的插件,则也需要将插件安装在不同计算机的同一个路径。

        确保路径一致,分配渲染任务后才能正确工作。

        • #71801

          Larry Liu
          参与者
          军士


          我没找到您说的NUKECmd 不知道我这样设置对不对,但是还是存在同样的问题,要是大佬有空,可以远程超控我的电脑!我在想会不会是我安装的问题!

          • #71802

            追光
            参与者
            机构认证

            按照我文中提到的问题仔细排查,主要问题是这些。即使这一步通畅了,在后续使用中遇到的问题,也会很多。这个不属于软件使用方面的问题,属于网络共享构建,后续的维护过程也需要持续的,不能像软件一样一次安装,长期使用。

            建议:更多的需要按照本帖中提到的各项解决办法,一步步排查,一步步解决,自行掌握这些方法,如果不能长期维护的话,是很难正常使用的,因为网络环境是相对动态变化的。

            • #71803

              Larry Liu
              参与者
              军士

              大佬,您能给一下您使用的deadline 软件吗,配破解文件我一直怀疑我的软件破解有问题,你能附上步骤说明吗?非常感谢,这个问题困了了我太久了,您上面的方法我都试过了,目前我就用服务器,和我自己的电脑,我在我自己电脑装了NUKE11都是默认路径,deadline,我装的是hinkbox deadline渲染农场软件v10.0.27.2版,我repository,database都装在了服务器上,目前我就用我自己一台电脑测,所以我给自己电脑装了slave版,按在别人的破解方法,也不清楚有没有破解成功,装了submitnukketodeadline的脚本,然后一个非常简单的Nuke工程,就一个read节点,直接输出的那种,nuke的工程和渲染地址都存在服务器上,然后就是发送,发送之后,我本机的slave是能读取到发送到任务的,包括任务管理的器也能识别任务,就是会报错,上面出现的那个报错,所以我在想我要重新安装,一步一步按照大佬的方法重新配置一次,真的非常感谢您的提议

    • #72106

      Kx
      参与者
      军士

      大佬,我的用vray的frame buffer输出文件夹一直是空的,但是用max渲染界面的路径输出没问题,子机器也参与渲染,就是无法输出

    • #72727

      李小贱
      参与者
      军士

      大佬,我nuke提交到deadline没问题,但是nukeX没办法渲染,nuke的文件里面没有nukeX.exe,是不是deadline不能用X版本提交任务

      • #72728

        追光
        参与者
        机构认证

        不管是哪个版本的Nuke都是能支持的,Deadline只负责渲染任务分配,将任务分配到Nuke,实际的渲染仍然是由Nuke完成。比如十台机器,手工直接用Nuke分配帧,进行渲染也是一样的。Deadline仅仅充当分配帧这个角色。

        分配帧以后,我目前使用的NukeX 9,NukeX 10,Nuke X 11,Nuke X12中,都工作正常。

        不过需要在Deadline中指定渲染软件版本的路径,若路径不对,Nukex无法接收到来自Deadline的命令,会导致Nuke X无法渲染。

        Deadline中设置各个软件版本路径的方法

    • #73617

      小雨啊
      参与者
      军士

      请假下, 我在测试的时候 会出现渲染中途客户机变成stalled的情况(也就是说前面几帧都是正常的状态,但是突然就不行了),日志如下:

      按照提示 好像是说超时了,是这个原因么?如何解决呢

      • #73618

        追光
        参与者
        机构认证

        Stalled: 一般是从机在一段时间内未更新其状态,会显示停滞状态。 有可能是因为机器超过负载崩溃了或者处于假死机状态,无法更新状态。也有可能是从机没有完全的关闭进程导致的。

    • #78411

      131****8125
      参与者
      军士

      在deadline中,nuke渲染输出时,Cryptomatte报错怎么解决。

    • #78414

      131****8125
      参与者
      军士

      在deadline 中,nuke渲染输出时,Cryptomatte报错怎么解决?

      Error

      =======================================================

      Error: [10:01.57] ERROR: Cryptomatte1: ‘Cryptomatte’: unknown command. This is most likely from a corrupt .nk file, or from a missing or unlicensed plug-in. Can’t render from that Node.

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aog)

      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)

      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aem)

      • #78415

        恬的卫士
        管理员

        上面的报错是说:你的系统、网络都正常,目前不能正常工作的原因是因为你的某个节点没有授权。按照我个人经验而言是你插件问题导致的,建议仅仅使用 read 节点 直接 write 进行测试。

        • #78443

          131****8125
          参与者
          军士

          谢谢解答,是的,就是这个Cryptomatte节点得问题,但是我NUKE里能正常使用,就是在deadline里渲染才会报错;我试过不加这个节点是可以正常渲染的,所以我想知道有没有解决方法。

        • #78444

          恬的卫士
          管理员

          Deadline 不具备渲染能力的,它仅仅是做任务分配,把帧分配给不同机器,确保每台机子版本相同,安装的插件完全一样,可以继续尝试下。按照目前你出现的问题:Deadline 运行是正常的,Nuke 第三方插件方面的问题,建议找一些 Cryptomatte的资料查看,确定下此节点是否支持集群渲染环境(后台线程渲染)。

    • #78540

      自我与现实
      参与者
      军士

      Error

      =======================================================

      Error: Error: AttributeError : ‘NukeProcess’ object has no attribute ‘GetGpuOverrides’ (Python.Runtime.PythonException)

      File “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\Nuke.py”, line 461, in RenderArgument

      gpuOverrides = self.GetGpuOverrides()

      at Deadline.Plugins.PluginWrapper.StartJob(String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bbf)

      at Deadline.Plugins.SandboxedPlugin.StartJob(Job job)

      at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aer)

      =======================================================

      Log

      =======================================================

      2020-11-03 13:55:01: 0: Loading Job’s Plugin timeout is Disabled

      2020-11-03 13:55:03: 0: Executing plugin command of type ‘Sync Files for Job’

      2020-11-03 13:55:03: 0: All job files are already synchronized

      2020-11-03 13:55:03: 0: Synchronizing Plugin Nuke from \\desktop-tlhob96\DeadlineRepository10\plugins\Nuke took: 0 seconds

      2020-11-03 13:55:03: 0: Done executing plugin command of type ‘Sync Files for Job’

      2020-11-03 13:55:03: 0: Executing plugin command of type ‘Initialize Plugin’

      2020-11-03 13:55:03: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\Nuke.py’

      2020-11-03 13:55:03: 0: INFO: About: Nuke Plugin for Deadline

      2020-11-03 13:55:03: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’

      2020-11-03 13:55:03: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2020-11-03 13:55:03: 0: Done executing plugin command of type ‘Initialize Plugin’

      2020-11-03 13:55:03: 0: Start Job timeout is disabled.

      2020-11-03 13:55:03: 0: Task timeout is disabled.

      2020-11-03 13:55:03: 0: Loaded job: Untitled (5fa0f0b4c0dad70d48c4f156)

      2020-11-03 13:55:03: 0: Executing plugin command of type ‘Start Job’

      2020-11-03 13:55:03: 0: DEBUG: S3BackedCache Client is not installed.

      2020-11-03 13:55:03: 0: INFO: Executing global job preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\GlobalJobPreLoad.py’

      2020-11-03 13:55:03: 0: INFO: Looking for AWS Portal File Transfer…

      2020-11-03 13:55:03: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2020-11-03 13:55:03: 0: INFO: Could not find AWS Portal File Transfer.

      2020-11-03 13:55:03: 0: INFO: AWS Portal File Transfer is not installed on the system.

      2020-11-03 13:55:03: 0: INFO: Prepping OFX cache

      2020-11-03 13:55:03: 0: INFO: Checking Nuke temp path: C:\Users\Administrator\AppData\Local\Temp\nuke

      2020-11-03 13:55:03: 0: INFO: Path already exists

      2020-11-03 13:55:03: 0: INFO: OFX cache prepped

      2020-11-03 13:55:03: 0: INFO: Starting monitored managed process Nuke

      2020-11-03 13:55:03: 0: INFO: Enable Path Mapping: True

      2020-11-03 13:55:03: 0: INFO: Stdout Redirection Enabled: True

      2020-11-03 13:55:03: 0: INFO: Stdout Handling Enabled: True

      2020-11-03 13:55:03: 0: INFO: Popup Handling Enabled: True

      2020-11-03 13:55:03: 0: INFO: QT Popup Handling Enabled: False

      2020-11-03 13:55:03: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False

      2020-11-03 13:55:03: 0: INFO: Using Process Tree: True

      2020-11-03 13:55:03: 0: INFO: Hiding DOS Window: True

      2020-11-03 13:55:03: 0: INFO: Creating New Console: False

      2020-11-03 13:55:03: 0: INFO: Running as user: Administrator

      2020-11-03 13:55:04: 0: INFO: Executable: “C:\Program Files\Nuke11.2v3\Nuke11.2.exe”

      2020-11-03 13:55:04: 0: Done executing plugin command of type ‘Start Job’

      =======================================================

      是不是安装nuke插件出问题了

       

       

      • #78541

        恬的卫士
        管理员

        按照当前返回的信息来看,是某个插件不支持GPU,导致调用GPU失败,可以将强制GPU去掉尝试下,逐一排除,如果有发现可以跟帖发上来,目前程序执行信息里没有插件出错的信息,一般而言插件出错,在反馈信息里会标明是哪个插件。

    • #78572

      沒那么簡單
      参与者
      军士

      请教一下大神,我的Deadline可以渲染,渲染的也都是对的,就是在Deadline工作一段时间后,软件就会卡死掉,只能重新再开一下在渲染,这个问题有没有一个更好的方法去解决下,谢谢了

      • #78573

        追光
        参与者
        机构认证

        刚好这几天都在建基于 Mac Linux 的渲染集群,一直在测试使用这个软件。没有出现过这个问题,从原理上分析可能产生的情况,你可以尝试下:

        1、在 Tools‘Tools’ -> ‘Configure Power Management’(“工具”->“配置电源管理”)可以设置下,Deadline 关机有几种原因:检测到机器温度过高,为保护电脑会关机,空闲时间超过限制也会关机,

        空闲关机模式:选择禁用,启用或调试模式。在调试模式下,所有检查均照常执行,但实际上未采取任何措施。

        空闲的从站将被关闭的分钟数:不言而喻。

        保持运行的最小从站数量:始终保持运行的最小从站数量。

        还有多种情况会导致自动关机,可以通过这块设置来尝试解决。

        2、另外Mongodb 数据库的最大读写能力 limit 也是一个可能产生问题的地方,因为在渲染过程中,每一帧的渲染情况都会被记录在数据库中,若数据库读写限制太低也会停止。

      • #78578

        追光
        参与者
        机构认证

        补充回答:如果选择非Server Windows操作系统(比如:Vista,7、8或10),如果Windows系统没有许可证(正版),则系统不允许超过10个连接。如果超过10台计算机(渲染节点或工作站)连接到存储库,则连接将被丢弃,这可能导致服务终止,停机,运行中断等情况。

        Deadline官方说明:这是操作系统的局限性,目前无法有效解决。建议使用Windows的服务器版本,或者使用其他操作系统,例如Linux或FreeBSD。

        追光个人经验:这也是2013年我们从 Win 平台转移到 Mac 平台,今年又开始全部使用 Linux 系统的原因。软件与硬件的各种的各种折腾消耗了许多精力。如果未来更换平台,个人建议使用 Linux,出现的问题会很少。

        【Linux-Centos】制作Linux安装盘与linux显卡驱动方法

    • #78704

      婪lv
      参与者
      军士

      大神,可否分享一下deadline centos版本的安装包和安装步骤,感谢!

    • #79423

      Kaiser
      参与者
      军士

      追光大神  用deadlin 10  渲染 maya  Arnold  应该怎么设置呢  需要改什么文件 和环境变量啊

      • #79438

        追光
        参与者
        机构认证

        Maya Anold 也是原生支持的,我主要使用的三维软件是 Houdini,在 Houdini 种安装 Anold(设置好环境变量) 后,使用 Anold 的灯光、材质来制作,最后渲染的时候使用 Anold 就好,和平时一样使用,不需要特殊设置。

        Maya 应该也类似,在 Maya 内贴图、灯光、材质时,使用 Anold 的物件。

        • #79439

          Kaiser
          参与者
          军士

          HOUDINI  的环境变量我知道,已经弄好了。maya的不知道怎么设置,anold也正常装上了,deadline渲染都直接秒渲就提示好了,其实都没渲

          • #79440

            追光
            参与者
            机构认证

            可以先测试下 houdini 中渲染是否正常,我这边 在 linux、Mac 、Houdini18,Deadline7上多系统混合联机渲染都是正常的。Maya 目前我们这边都没有用了,也没有环境进行实际测试,建议先单独用 Maya 独立渲染测试,独立渲染测试通过,再用 Deadline 尝试。

    • #79474

      上杉绘梨衣
      参与者
      军士

      追光老师您好,我们的环境是使用的rez部署的:

      rez env maya-2019 mtoa-3211

      这个代码,在我机器上运行是没有问题的,但是把上述代码写成bat,放进Deadline的Configure Plugins —>MayaCmd中的Maya 2019 Render Executables栏里后

      以我本机的Worker测试,Deadline渲染时则会报错:

      Error: Exception : “H:\Scripts\Tools\Bat\maya_env_for_Deadline.bat” does not have a valid DOS signature value, so is not a PE or not a dll/exe

      请问是为什么啊

       

      • #79476

        追光
        参与者
        机构认证

        我们不使用 Maya 的,这方面不是很清楚。但在 Nuke 以及 Houdini 中而言,插件仅支持 .py(Python) 插件,Windows 中也能支持.exe,.dll 类型的插件,在实际使用中,仅仅使用过.py 插件,看反馈信息提示是不支持 bat 类型命令。

    • #79804

      point
      参与者
      军士

      max分布式渲染,四张图已经出来了,但是合并任务报了下面的错,大佬能帮忙看下问题在哪吗?

      =======================================================

      Error

      =======================================================

      Error: IndexError : array index out of range (Python.Runtime.PythonException)

      File “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\DraftTileAssembler.py”, line 175, in PreRenderTasks

      sceneFilename = configFilenames[int(self.GetCurrentTaskId())]

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aog)

      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)

      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aem)

      =======================================================

      Log

      =======================================================

      2021-01-18 12:45:14: 0: Loading Job’s Plugin timeout is Disabled

      2021-01-18 12:45:15: 0: Executing plugin command of type ‘Sync Files for Job’

      2021-01-18 12:45:15: 0: All job files are already synchronized

      2021-01-18 12:45:15: 0: Plugin DraftTileAssembler was already synchronized.

      2021-01-18 12:45:15: 0: Done executing plugin command of type ‘Sync Files for Job’

      2021-01-18 12:45:15: 0: Executing plugin command of type ‘Initialize Plugin’

      2021-01-18 12:45:16: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\DraftTileAssembler.py’

      2021-01-18 12:45:16: 0: INFO: Found Draft python module at: ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\Draft\Draft.pyd’

      2021-01-18 12:45:16: 0: INFO: About: Draft Tile Assembler Plugin for Deadline

      2021-01-18 12:45:16: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’

      2021-01-18 12:45:16: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Initialize Plugin’

      2021-01-18 12:45:16: 0: Start Job timeout is disabled.

      2021-01-18 12:45:16: 0: Task timeout is disabled.

      2021-01-18 12:45:16: 0: Loaded job: 799 – Draft Tile Assembly (60050ef506ee713c30a6d802)

      2021-01-18 12:45:16: 0: Executing plugin command of type ‘Start Job’

      2021-01-18 12:45:16: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\GlobalAssetTransferPreLoad.py’

      2021-01-18 12:45:16: 0: INFO: Looking for AWS Portal File Transfer…

      2021-01-18 12:45:16: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2021-01-18 12:45:16: 0: INFO: Could not find AWS Portal File Transfer.

      2021-01-18 12:45:16: 0: INFO: AWS Portal File Transfer is not installed on the system.

      2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Start Job’

      2021-01-18 12:45:16: 0: Plugin rendering frame(s): 0

      2021-01-18 12:45:16: 0: Executing plugin command of type ‘Render Task’

      2021-01-18 12:45:16: 0: INFO: Draft Tile Assembler job starting…

      2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Render Task’

      =======================================================

       

       

    • #82655

      参与者
      军士

      大神好,我想问下deadline怎么配置maya的路径啊

      我只要没把maya装到系统盘里deadline就不能渲染

      • #82656

        追光
        参与者
        机构认证

        默认情况下,Deadline接收到任务后启动渲染任务命令到软件的路径是操作系统得默认路径,由于操作系统得原因,在 Mac、Win、Linux 中,只有 Windows 系统可以安装到其他硬盘,会导致你刚才遇到得问题。
        解决流程参考:

        1、在超级用户模式下,通过选择工具->配置插件在Monitor中访问配置。

        2、在左侧列表中找到MayaCmd。这些是全局值(意味着每个Slave都使用这些设置),只需更改一次。
        这里支持将Maya安装在算机的不同位置的可能性,这里是Deadline分配任务后调用软件的路径。

        例如Maya 2009渲染可执行文件路径:

        C:\ Program Files \ Autodesk \ Maya2009 \ bin \ Render.exe;
        C:\ Program Files(x86)\ Autodesk \ Maya2009 \ bin \ Render.exe

        3、如果渲染软件安装有插件,比如Nuke、Maya等软件的插件,则也需要将插件安装在不同计算机的同一个路径。

        确保路径一致,分配渲染任务后才能正确工作。

        • #82657

          参与者
          军士

          感谢大佬

    • #82658

      参与者
      军士

      2021-04-12 17:00:45: 0: Loading Job’s Plugin timeout is Disabled

      2021-04-12 17:00:46: 0: Executing plugin command of type ‘Sync Files for Job’

      2021-04-12 17:00:46: 0: All job files are already synchronized

      2021-04-12 17:00:46: 0: Synchronizing Plugin MayaBatch from \\HOST\DeadlineRepository10\plugins\MayaBatch took: 0 seconds

      2021-04-12 17:00:46: 0: Done executing plugin command of type ‘Sync Files for Job’

      2021-04-12 17:00:46: 0: Executing plugin command of type ‘Initialize Plugin’

      2021-04-12 17:00:47: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\MayaBatch.py’

      2021-04-12 17:00:47: 0: INFO: About: Maya Batch Plugin for Deadline

      2021-04-12 17:00:47: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’

      2021-04-12 17:00:47: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2021-04-12 17:00:47: 0: Done executing plugin command of type ‘Initialize Plugin’

      2021-04-12 17:00:47: 0: Start Job timeout is disabled.

      2021-04-12 17:00:47: 0: Task timeout is disabled.

      2021-04-12 17:00:47: 0: Loaded job: V1_0145_lgt_v001 (607408bd97270009800d50c2)

      2021-04-12 17:00:47: 0: Executing plugin command of type ‘Start Job’

      2021-04-12 17:00:47: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\GlobalAssetTransferPreLoad.py’

      2021-04-12 17:00:47: 0: INFO: Looking for AWS Portal File Transfer…

      2021-04-12 17:00:47: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2021-04-12 17:00:47: 0: INFO: Could not find AWS Portal File Transfer.

      2021-04-12 17:00:47: 0: INFO: AWS Portal File Transfer is not installed on the system.

      2021-04-12 17:00:47: 0: INFO: Rendering with Maya Version 2018.0

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session. Set to 1 if you need Maya debug log

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session

      2021-04-12 17:00:47: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session

      2021-04-12 17:00:47: 0: INFO: Not enforcing a build of Maya

      2021-04-12 17:00:47: 0: INFO: Setting PYTHONHOME to C:\Program Files\Autodesk\Maya2018\Python for this session

      2021-04-12 17:00:47: 0: INFO: Starting monitored managed process MayaBatch

      2021-04-12 17:00:47: 0: INFO: Stdout Redirection Enabled: True

      2021-04-12 17:00:47: 0: INFO: Stdout Handling Enabled: True

      2021-04-12 17:00:47: 0: INFO: Popup Handling Enabled: True

      2021-04-12 17:00:47: 0: INFO: QT Popup Handling Enabled: False

      2021-04-12 17:00:47: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False

      2021-04-12 17:00:47: 0: INFO: Using Process Tree: True

      2021-04-12 17:00:47: 0: INFO: Hiding DOS Window: True

      2021-04-12 17:00:47: 0: INFO: Creating New Console: False

      2021-04-12 17:00:47: 0: INFO: Running as user: Administrator

      2021-04-12 17:00:47: 0: INFO: Not enforcing a build of Maya

      2021-04-12 17:00:47: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe”

      2021-04-12 17:00:47: 0: INFO: Argument: -prompt -proj “W:/GTLH20210310/GTLH 03.11/D3D/Light”

      2021-04-12 17:00:47: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” -prompt -proj “W:/GTLH20210310/GTLH 03.11/D3D/Light”

      2021-04-12 17:00:47: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2018\bin”

      2021-04-12 17:00:47: 0: INFO: Process Priority: BelowNormal

      2021-04-12 17:00:47: 0: INFO: Process Affinity: default

      2021-04-12 17:00:47: 0: INFO: Process is now running

      2021-04-12 17:00:47: 0: Done executing plugin command of type ‘Start Job’

      2021-04-12 17:00:47: 0: Plugin rendering frame(s): 1-3

      2021-04-12 17:00:47: 0: Executing plugin command of type ‘Render Task’

      2021-04-12 17:00:47: 0: INFO: Waiting until maya is ready to go

      2021-04-12 17:00:54: 0: STDOUT: 结果: 无标题

      2021-04-12 17:00:54: 0: STDOUT: mel: READY FOR INPUT

      2021-04-12 17:00:54: 0: INFO: Importing Maya Batch Utils melscript: C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\MayaBatchUtils.mel

      2021-04-12 17:00:55: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading

      2021-04-12 17:00:55: 0: STDOUT: mel: mel: READY FOR INPUT

      2021-04-12 17:00:56: 0: INFO: Importing Maya Batch Functions python script: C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\DeadlineMayaBatchFunctions.py

      2021-04-12 17:00:56: 0: INFO: Waiting for Maya Batch Functions python script to finish importing

      2021-04-12 17:00:56: 0: STDOUT: mel: 结果: 0

      2021-04-12 17:00:56: 0: STDOUT: mel: READY FOR INPUT

      2021-04-12 17:00:57: 0: INFO: >This is a Render Job

      2021-04-12 17:00:57: 0: INFO: Rendering with arnold

      2021-04-12 17:00:57: 0: INFO: Rendering to network drive

      2021-04-12 17:00:57: 0: INFO: Creating melscript to execute render

      2021-04-12 17:00:57: 0: INFO: Executing script: C:\Users\Administrator\AppData\Local\Temp\tmp9366.tmp

      2021-04-12 17:00:58: 0: INFO: Waiting for script to finish

      2021-04-12 17:00:58: 0: STDOUT: mel: Loading scene: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma

      2021-04-12 17:00:58: 0: STDOUT: Successfully imported python module ‘arnold’

      2021-04-12 17:00:58: 0: STDOUT: Successfully imported python module ‘mtoa’

      2021-04-12 17:00:58: 0: STDOUT: Successfully registered renderer ‘arnold’

      2021-04-12 17:00:58: 0: STDOUT: AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)

      2021-04-12 17:00:58: 0: STDOUT: Turtle Renderer 2018.0.0

      2021-04-12 17:00:58: 0: STDOUT: Running Turtle startup script

      2021-04-12 17:00:58: 0: STDOUT: +++++++ Turtle for Maya registered successfully ++++++

      2021-04-12 17:01:12: 0: STDOUT: 警告: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4954822: 节点类型“vectorRenderGlobals”无法识别;在此会话过程中保留节点信息。

      2021-04-12 17:01:13: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4962984: AlembicNode“V01_0145_lgt_v001_1_106_AlembicNode”没有“.fns”属性。

      2021-04-12 17:01:13: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4962984: setAttr: 没有与名称匹配的对象: .fns

      2021-04-12 17:01:15: 0: STDOUT: 警告: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取该场景时发生错误,这可能导致数据丢失。

      2021-04-12 17:01:15: 0: STDOUT: 文件读取所用时间为 17.3 秒。

      2021-04-12 17:01:15: 0: STDOUT: 文件读取所用时间为 17.3 秒。

      2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取文件出错。

      2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取文件出错。

      2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 48: Cannot load scene “W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.

      2021-04-12 17:01:15: 0: STDOUT: mel: READY FOR INPUT

      2021-04-12 17:01:15: 0: Done executing plugin command of type ‘Render Task’

      这个错误是啥意思啊,经常遇到这个问题感谢了哈

      • #82659

        追光
        参与者
        机构认证

        Maya 的没有用过,看 bug 反馈来看,一个是缺少AWS Portal File Transfer,

        1、另外是在文件工程的某些表达式代码不识别,和制作方式有些关联。一般这种情况,需要在工程中分步骤删减渲染测试,看下具体是哪一步骤导致出现的情况。

        2、有时候因为版本的原因,特殊用法会有问题,尽可能使用同时期的同版本来搭建,比如 我目前仍然在使用 Deadline7,支持多系统,很少有 bug。

    • #82670

      参与者
      军士

      2021-04-13 17:41:23: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0002_lgt_v001_1_154.ma line 98924251: AlembicNode“V01_0002_Ya_1_154_AlembicNode”没有“.fns”属性。

      追光大神我想问下为什么老是报  ”没有“.fns”属性  的这个错误啊

      • #82671

        追光
        参与者
        机构认证

        这个没有遇到过,我这边仅仅使用 Houdini、Nuke 进行渲染,目前没有遇到过这些问题,没法判断产生这个问题的原因。建议用最简单的工程渲染测试。

    • #82681

      -g-
      参与者
      军士

      大佬,问一下渲染进度一直在0是什么情况,换个项目文件就能正常渲染

      目前需要渲的就不行,而且它昨晚还能渲,今天改了几个参数就渲不动了

      • #82682

        追光
        参与者
        机构认证

        看你目前的状态,Deadline 本身是正常的,估计是工程中某些用到的参数的问题。建议这样尝试下:

        1、用原先的工程渲染测试一下是否正常。2、将现在的工程单独用源制作程序渲染一下测试下。

        • #82684

          -g-
          参与者
          军士

          前3帧是黑屏没东西的,渲染进度也一直卡在0

          • #82686

            追光
            参与者
            机构认证

            如果急用的情况下,机子不是很多就用 Houdini 直接渲染吧, Mantra 上直接设置为不同的渲染范围,渲染到同一个文件夹就可以。Deadline 本身不参与渲染,唯一的功能就是自动更改 houdini 上 Mantra 的渲染帧范围。急用的情况下,建议手工分配下帧范围。比如节点 A :1-50,节点 B:51-100….,

            Deadline 本身的作用是自动将 Mantra 中范围分配给不同机子,渲染全部是由 Houdini 自身来完成的。

            • #82688

              -g-
              参与者
              军士

              目前就是这么做的-。-,手动分布式

        • #82685

          -g-
          参与者
          军士

          用houdini自身是可以渲染的

    • #82683

      -g-
      参与者
      军士

      原先工程已经返回不了了,用houdini自身是可以渲染的

      • #82690

        追光
        参与者
        机构认证

        额,逐步再排查,目前我们主要使用 Linux 系统,Deadline7.2系列,很少会遇到问题,各种问题的产生和操作系统版本的原因比较复杂,版本不一,系统环境组建各方面的原因都会导致出现不同问题,而 Linux 相对是单一的,环境也简单。长期使用建议陆续深入 linux 系统,我这边也有写过自己完善操作系统的一些方法:

        【NewVFXOS开发】Linux工作室影视创作系统中VFX 软件优化

        转投Linux 主要两个原因,一个是 Bug 少,另外一个是速度效率更快,毕竟单一简单。

        • #82692

          -g-
          参与者
          军士

          下午又渲了一个景,发现只要是渲染成功过的景就不能重新再用Deadline渲,进度会一直在0%,头大

          • #82693

            追光
            参与者
            机构认证

            噢,根据你的这个提示想到了两个问题:
            1、估计需要手工清理下 Responsive 文件夹里的工程文件,每次提交任务后都会有文件写入到这里的工程文件夹,在或者对工程改个名字每次不一样。

            根据这个提示还想到数据库层面的问题:

            2、每次渲染完成后,针对每个工程的渲染记录(帧数、渲染完成度、时间)等都会写入到 mongodb 数据库,估计是同一个工程已经被写入到数据库了,导致再次提交时候,数据已存在,所以不重新分配任务。

            解决思路:按照这个逻辑,对工程改个名字,或许就能解决这个问题。

            解决方法:在 Deadline 内,点击工程并点击重新提交,再将原先的工程停掉或者删掉。根据我对数据库的观察,在这里删除工程,会删掉数据库中对应的条目,当然是在 数据库有 root 权限的前提下。

            • #82694

              -g-
              参与者
              军士

              工程是指houdini工程嘛,给hip改个名字?

              如果是deadline里删掉task的话我一直都是这么删掉进度不能动的task的,重新提交到deadline也不没有改变

              然后就是我的Deadline版本是比较新的,responsive这个文件夹在哪里找了一下没找到,能不能给张图orz

            • #82695

              追光
              参与者
              机构认证

              就在 monitor 里面点选工程名字右键重新提交(这时候会生成新的工程和数据库),而不是通过 Submit 任务面板提交,提交后再删除源工程,新的这个工程是全新的数据库,就能正常渲染了。

              提示:如果是按照你目前的操作在 Monitor 里面删掉不渲染的工程,再用 Submit面板提交,同一个工程的情况下,数据库还是原先的,就会卡住不渲染。

              是的,给 hip 改名字:比如:Cloud.hip,改为:cloud2.hip

            • #82696

              -g-
              参与者
              军士

              可以一试

              但我之前的方式是新建新的mantra节点去添加任务,常理上来说应该新建一个新的数据库;如果大佬的想法是正确的,deadline建库的逻辑有点怪

            • #82699

              -g-
              参与者
              军士

              大佬你是怎么查看数据库的,而且我的mongoshell也用不了,会报错

              尝试用navicat去连mongoDB也连不上

    • #82700

      追光
      参与者
      机构认证

      没用过你提到的这几个工具,在 linux 的 terminal 里面操作就可以追踪查看数据,用来管理 mysql、mongodb 都很方便。可以尝试下:MongoDB Compass Community,这个数据库管理工具能正常连接,我再 mac 上用过。

    • #82736

      参与者
      军士

      感谢追光大佬

    • #82834

      布柃
      参与者
      军士

      请教下追光大佬,这边Nuke上传后总报错,特效Houdini是可以使用的只有Nuke不行,怎么解决

      • #82835

        追光
        参与者
        机构认证

        建议直接使用 Nuke 的棋盘格节点+Write 节点,用最简单的工程测试下,是否能够正常渲染,如果能够正常渲染再来检查下,在已经制作好的工程项目中哪些节点是外部节点(非Nuke原生节点),用排除法陆续排除测试下。

    • #82844

      参与者
      军士

      追光大神我用houdini的hqueue渲染然后报错,您帮忙给看看 是什么问题啊

      Description: None
      Tries left: 0
      Priority: 5
      Min Hosts: 1
      Max Hosts: 1
      Tags: single
      Queue time: April 28, 2021 04:40:28 PM
      Runnable time:
      Command start time:
      Command end time:
      Start time: April 28, 2021 04:41:05 PM
      End time: April 28, 2021 04:41:09 PM
      Inherit Conditions: true
      Time to complete: 4s
      Time in queue: 37s
      Resources:

      Environment:
      HQCOMMANDS
      {
      “hythonCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && hython -u”,
      “pythonCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && $HFS/Frameworks/Python.framework/Versions/2.7/bin/python”,
      “pythonCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && $HFS/python/bin/python2.7″,
      “pythonCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\python27;C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\python27\\python2.7.exe\” … && \”!HFS!\\python27\\python2.7.exe\””,
      “mantraCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && $HFS/python/bin/python2.7 $HFS/houdini/scripts/hqueue/hq_mantra.py”,
      “mantraCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && $HFS/Frameworks/Python.framework/Versions/2.7/bin/python $HFS/houdini/scripts/hqueue/hq_mantra.py”,
      “hythonCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && hython -u”,
      “hythonCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\bin\\hython\” … && \”!HFS!\\bin\\hython\” -u”,
      “mantraCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\python27;C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\python27\\python2.7.exe\” … && \”!HFS!\\python27\\python2.7.exe\” \”!HFS!\\houdini\\scripts\\hqueue\\hq_mantra.py\””
      }

    • #82845

      参与者
      军士

      用deadline提交houdini的渲染

      错误:捕获到异常:[‘File“C:\\Users\\Administrator\\AppData\\Local\\Thinkbox\\Deadline10\\slave\\WIN-6SLMV8E9J40\\plugins\\6089285291d9a20920581ec0\\hrender\u dl.py”,第508行,在<module>\n rop.render(frameTuple,resolution,ignore\u inputs=ignoreInputs)\n’,“AttributeError:’ObjNode’对象没有属性’render’\n”]

      在 Deadline.Plugins.PluginWrapper.RenderTasks(字符串taskId、Int32 startFrame、Int32 endFrame、String&outMessage、AbortLevel&AbortLevel)

      报这个错误

      • #82846

        追光
        参与者
        机构认证

        在 Houdini 的联机渲染中几年来都没有遇到过类似问题,Houdini 的联机渲染是比较稳定的,因为 Houdini 不需要插件也不涉及到第三方调用的问题。

        你在 Deadline 中提交渲染报错的可能原因分析:工程设置错误

        报错原因:将提交给 HQ 渲染的工程,提交给了 Deadline

        解决方法:新建一个工程,新建个 Cube,添加 mantra 渲染,用最简单的工程渲染测试。

        Deadline 与 HQ 都是集群渲染任务分配系统,不可混用,建议使用手工 Range 分配来进行Houdini 渲染

    • #82847

      参与者
      军士

      感谢追光大神。

      昨天已经解决了houdini的hq渲染报错的问题,是因为渲染文件没放到hq的那个共享文件里导致的,放进去之后就正常了

      还有个问题就是deadline提交渲染的工程设置能给个教程吗?

      再次感谢追光大神

    • #83026

      aoe
      参与者
      军士

      追光大佬麻烦帮忙看一下  我这个是什么问题造成的  虽然 用的是maya

       

      =======================================================

      Error

      =======================================================

      Error: [mtoa] Failed batch render

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)

      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)

      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)

      =======================================================

      Log

      =======================================================

      2021-05-18 12:57:46: 0: Loading Job’s Plugin timeout is Disabled

      2021-05-18 12:57:48: 0: Executing plugin command of type ‘Sync Files for Job’

      2021-05-18 12:57:48: 0: Synchronization time for job files: 175.670 ms

      2021-05-18 12:57:48: 0: Synchronizing Plugin MayaBatch from \\192.168.0.254\DeadlineRepository10\plugins\MayaBatch took: 0 seconds

      2021-05-18 12:57:48: 0: Done executing plugin command of type ‘Sync Files for Job’

      2021-05-18 12:57:48: 0: Executing plugin command of type ‘Initialize Plugin’

      2021-05-18 12:57:49: 0: INFO: Executing plugin script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatch.py’

      2021-05-18 12:57:49: 0: INFO: About: Maya Batch Plugin for Deadline

      2021-05-18 12:57:49: 0: INFO: Render Job As User disabled, running as current user ‘TYUser’

      2021-05-18 12:57:49: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Initialize Plugin’

      2021-05-18 12:57:49: 0: Start Job timeout is disabled.

      2021-05-18 12:57:49: 0: Task timeout is disabled.

      2021-05-18 12:57:49: 0: Loaded job: Untitled (60a34942d434d004accfdbdc)

      2021-05-18 12:57:49: 0: Executing plugin command of type ‘Start Job’

      2021-05-18 12:57:49: 0: DEBUG: S3BackedCache Client is not installed.

      2021-05-18 12:57:49: 0: INFO: Executing global asset transfer preload script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\GlobalAssetTransferPreLoad.py’

      2021-05-18 12:57:49: 0: INFO: Looking for AWS Portal File Transfer…

      2021-05-18 12:57:49: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2021-05-18 12:57:49: 0: INFO: Could not find AWS Portal File Transfer.

      2021-05-18 12:57:49: 0: INFO: AWS Portal File Transfer is not installed on the system.

      2021-05-18 12:57:49: 0: INFO: Rendering with Maya Version 2018.0

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS environment variable to 1 for this session

      2021-05-18 12:57:49: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session

      2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya

      2021-05-18 12:57:49: 0: INFO: Setting PYTHONHOME environment variable to C:\Program Files\Autodesk\Maya2018\Python for this session

      2021-05-18 12:57:49: 0: INFO: Starting monitored managed process MayaBatch

      2021-05-18 12:57:49: 0: INFO: Stdout Redirection Enabled: True

      2021-05-18 12:57:49: 0: INFO: Stdout Handling Enabled: True

      2021-05-18 12:57:49: 0: INFO: Popup Handling Enabled: True

      2021-05-18 12:57:49: 0: INFO: QT Popup Handling Enabled: False

      2021-05-18 12:57:49: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False

      2021-05-18 12:57:49: 0: INFO: Using Process Tree: True

      2021-05-18 12:57:49: 0: INFO: Hiding DOS Window: True

      2021-05-18 12:57:49: 0: INFO: Creating New Console: False

      2021-05-18 12:57:49: 0: INFO: Running as user: TYUser

      2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya

      2021-05-18 12:57:49: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe”

      2021-05-18 12:57:49: 0: INFO: Argument: -prompt -proj “R:/A”

      2021-05-18 12:57:49: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” -prompt -proj “R:/A”

      2021-05-18 12:57:49: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2018\bin”

      2021-05-18 12:57:49: 0: INFO: Process Priority: BelowNormal

      2021-05-18 12:57:49: 0: INFO: Process Affinity: default

      2021-05-18 12:57:49: 0: INFO: Process is now running

      2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Start Job’

      2021-05-18 12:57:49: 0: Plugin rendering frame(s): 2

      2021-05-18 12:57:49: 0: Executing plugin command of type ‘Render Task’

      2021-05-18 12:57:49: 0: INFO: Waiting until maya is ready to go

      2021-05-18 12:57:54: 0: STDOUT: Initialized VP2.0 renderer {

      2021-05-18 12:57:54: 0: STDOUT: Version : 2016.11.38.12. Feature Level 5.

      2021-05-18 12:57:54: 0: STDOUT: Adapter : NVIDIA GeForce RTX 2060 SUPER

      2021-05-18 12:57:54: 0: STDOUT: Vendor ID: 4318. Device ID : 7942

      2021-05-18 12:57:54: 0: STDOUT: Driver : C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a494df49ba2f9f36\nvldumdx.dll,C:\Windows\System32\DriverStore:27.21.14.6627.

      2021-05-18 12:57:54: 0: STDOUT: API : DirectX V.11.

      2021-05-18 12:57:54: 0: STDOUT: Max texture size : 16384 * 16384.

      2021-05-18 12:57:54: 0: STDOUT: Max tex coords : 32

      2021-05-18 12:57:54: 0: STDOUT: Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).

      2021-05-18 12:57:54: 0: STDOUT: Active stereo support available : 0

      2021-05-18 12:57:54: 0: STDOUT: GPU Memory Limit : 8192 MB.

      2021-05-18 12:57:54: 0: STDOUT: CPU Memory Limit: 31081.4 MB.

      2021-05-18 12:57:55: 0: STDOUT: MultiDraw consolidation attempted to enable, but the graphics device does not support it. MultiDraw will be disabled.

      2021-05-18 12:57:55: 0: STDOUT: }

      2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator is attempting to initialize OpenCL.

      2021-05-18 12:57:55: 0: STDOUT: Detected 1 OpenCL Platforms:

      2021-05-18 12:57:55: 0: STDOUT: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.3.101.

      2021-05-18 12:57:55: 0: STDOUT: Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid

      2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.

      2021-05-18 12:57:55: 0: STDOUT: Choosing OpenCL Device NVIDIA GeForce RTX 2060 SUPER. Device Type: GPU Device is available.

      2021-05-18 12:57:57: 0: STDOUT: pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, VectorRender, gameFbxExporter, renderSetup, OpenEXRLoader, lookdevKit, Unfold3D, Type, fbxmaya

      2021-05-18 12:57:59: 0: STDOUT: Maya 2018 importing module pymel 1.0.10 (C:\Program Files\Autodesk\Maya2018\Python\lib\site-packages\pymel\__init__.pyc)

      2021-05-18 12:58:03: 0: STDOUT: Running submission script “//192.168.0.254/DeadlineRepository10/submission/Maya/Main/SubmitMayaToDeadline.mel”

      2021-05-18 12:58:03: 0: STDOUT: 结果: 无标题

      2021-05-18 12:58:03: 0: STDOUT: mel: READY FOR INPUT

      2021-05-18 12:58:04: 0: INFO: Importing Maya Batch Utils melscript: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatchUtils.mel

      2021-05-18 12:58:04: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading

      2021-05-18 12:58:05: 0: STDOUT: mel: mel: READY FOR INPUT

      2021-05-18 12:58:05: 0: INFO: Importing Maya Batch Functions python script: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\DeadlineMayaBatchFunctions.py

      2021-05-18 12:58:05: 0: INFO: Waiting for Maya Batch Functions python script to finish importing

      2021-05-18 12:58:06: 0: STDOUT: mel: 结果: 0

      2021-05-18 12:58:06: 0: STDOUT: mel: READY FOR INPUT

      2021-05-18 12:58:07: 0: INFO: >This is a Render Job

      2021-05-18 12:58:07: 0: INFO: Rendering with arnold

      2021-05-18 12:58:07: 0: INFO: Rendering to network drive

      2021-05-18 12:58:07: 0: INFO: Creating melscript to execute render

      2021-05-18 12:58:07: 0: INFO: Executing script: C:\Users\TYUser\AppData\Local\Temp\tmp5B75.tmp

      2021-05-18 12:58:07: 0: INFO: Waiting for script to finish

      2021-05-18 12:58:07: 0: STDOUT: mel: Loading scene: C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma

      2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒?

      2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒。

      2021-05-18 12:58:07: 0: STDOUT: ================== PLUGINS ===================

      2021-05-18 12:58:07: 0: STDOUT: AbcExport (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: AbcImport (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: ArubaTessellator (vUnknown)

      2021-05-18 12:58:07: 0: STDOUT: ATFPlugin (v6.0.1.2500)

      2021-05-18 12:58:07: 0: STDOUT: autoLoader (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: bifmeshio (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: bifrostshellnode (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: bifrostvisplugin (v3.0)

      2021-05-18 12:58:07: 0: STDOUT: CloudImportExport (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: curveWarp (v006)

      2021-05-18 12:58:07: 0: STDOUT: deformerEvaluator (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: fbxmaya (v2018.1.1)

      2021-05-18 12:58:07: 0: STDOUT: gameFbxExporter (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: GamePipeline (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: GPUBuiltInDeformer (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: gpuCache (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: hairPhysicalShader (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: ik2Bsolver (v2.5)

      2021-05-18 12:58:07: 0: STDOUT: ikSpringSolver (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: invertShape (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: lookdevKit (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: MASH (v450)

      2021-05-18 12:58:07: 0: STDOUT: matrixNodes (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: mayaCharacterization (v6)

      2021-05-18 12:58:07: 0: STDOUT: mayaHIK (v1.0_HIK_2016.5)

      2021-05-18 12:58:07: 0: STDOUT: MayaMuscle (v2.00 (Build: 004))

      2021-05-18 12:58:07: 0: STDOUT: meshReorder (v4.0)

      2021-05-18 12:58:07: 0: STDOUT: modelingToolkit (vUnknown)

      2021-05-18 12:58:07: 0: STDOUT: mtoa (v2.1.0.1)

      2021-05-18 12:58:07: 0: STDOUT: objExport (v6.5)

      2021-05-18 12:58:07: 0: STDOUT: OneClick (v1.0 – 006)

      2021-05-18 12:58:07: 0: STDOUT: OpenEXRLoader (v2012)

      2021-05-18 12:58:07: 0: STDOUT: poseInterpolator (vdev)

      2021-05-18 12:58:07: 0: STDOUT: quatNodes (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: renderSetup (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: retargeterNodes (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: rotateHelper (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: sceneAssembly (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: shaderFXPlugin (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: Substance (v1.2.2.0)

      2021-05-18 12:58:07: 0: STDOUT: svgFileTranslator (vUnknown)

      2021-05-18 12:58:07: 0: STDOUT: tiffFloatReader (v8.0)

      2021-05-18 12:58:07: 0: STDOUT: Type (v2.0a)

      2021-05-18 12:58:07: 0: STDOUT: Unfold3D (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: VectorRender (v7.0 – 3.209 – cut 201706261753)

      2021-05-18 12:58:07: 0: STDOUT: xgenToolkit (v1.0)

      2021-05-18 12:58:07: 0: STDOUT: ==============================================

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | log started Tue May 18 12:58:07 2021

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Arnold 5.0.2.1 [0c7988c0] windows icc-17.0.2 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2017/11/17 14:49:26

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | host application: MtoA 2.1.0.1 f2a53534 (master) Maya 2018

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | running on TY-PC-009, pid=5680

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | 1 x AMD Ryzen 5 3600X 6-Core Processor (6 cores, 12 logical) with 32717MB

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Windows 8 (version 6.2, build 9200)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | soft limit for open files raised from 2048 to 2048

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB |

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/shaders …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaClamp uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCondition uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaReverse uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFile uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRamp uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaProjection uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaChecker uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBulge uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloth uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGrid uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFractal uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNoise uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLuminance uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloud uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSnow uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaContrast uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredShader uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBrownian uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaStucco uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSetRange uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHair uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBump2D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluid uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMarble uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMountain uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaWater uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCrater uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLeather uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGranite uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRock uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidData uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/shaders\mtoa_shaders.mtd

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/procedurals …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleInstancer_proc.dll: particleInstancer uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: volume_particle uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: implicit_particle uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_procedural.dll: xgenProcedural uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgen_procedural.dll: xgen_procedural uses Arnold 5.0.2.1

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 123 plugins from 10 lib(s) in 0:00.00

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugin: C:/Program Files/Autodesk/bifrost/1.5.0/Arnold-5.0.0.0/bin/bifrost_procedural_0_1.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_polymesh uses Arnold 5.0.0.3

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_points uses Arnold 5.0.0.3

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_volume uses Arnold 5.0.0.3

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_implicit uses Arnold 5.0.0.3

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_blocks uses Arnold 5.0.0.3

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 5 plugins from 1 lib(s) in 0:00.01

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/plug-ins/mtoa.mtd

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 668MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | node entry “standard” is deprecated, and may be removed in the future

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | authorizing …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | rendering with watermarks because of failed authorization:

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] error initializing license system:

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] * Can’t read license data (-102)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] license server was not set (51)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | environment variables:

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] solidangle_LICENSE = (not set)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] RLM_LICENSE = (not set)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] ADSKFLEX_LICENSE_FILE = (not set)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] LM_LICENSE_FILE = (not set)

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB ERROR | aborting render because the abort_on_license_fail option was enabled

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | releasing resources

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | unloading 11 plugins

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing hairPhysicalShader_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing lookdevkit_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing renderSetup_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing synColor_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_shaders.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleInstancer_proc.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleVolume_proc.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_procedural.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgen_procedural.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | closing bifrost_procedural_0_1.dll …

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | unloading plugins done

      2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | Arnold shutdown

      2021-05-18 12:58:08: 0: WARNING: Strict error checking off, ignoring the following error or warning.

      2021-05-18 12:58:08: 0: STDOUT: WindowsError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\os.py line 157: 3

      2021-05-18 12:58:08: 0: WARNING: [mtoa] Failed batch render

      2021-05-18 12:58:08: 0: WARNING: Encountered an error, logging render script contents for debugging:

      2021-05-18 12:58:08: 0: WARNING: ################################ SCRIPT LOG START ################################

      2021-05-18 12:58:08: 0: WARNING: // Starting Mel program

      2021-05-18 12:58:08: 0: proc renderIt(string $name) {

      2021-05-18 12:58:08: 0: string $opt=””; string $rl=””; string $rp=””; float $resize=-1.; loadPlugin -quiet mtoa;;

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2;

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2;

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(setAttr defaultRenderGlobals.byFrameStep 1);

      2021-05-18 12:58:08: 0: workspace -fr “images” “R:/A”;workspace -fr “depth” “R:/A”;workspace -fileRule “images” “R:/A”;

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.threads_autodetect; catch(setAttr defaultArnoldRenderOptions.threads_autodetect 1);

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.log_verbosity; catch(setAttr defaultArnoldRenderOptions.log_verbosity 2);

      2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.abortOnLicenseFail; setAttr “defaultArnoldRenderOptions.abortOnLicenseFail” 1;removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.renderType; catch(setAttr defaultArnoldRenderOptions.renderType 0);

      2021-05-18 12:58:08: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize);mayaBatchRenderProcedure(0, “”, “”, “arnold”, $opt);

      2021-05-18 12:58:08: 0: }

      2021-05-18 12:58:08: 0: //

      2021-05-18 12:58:08: 0: // Main part

      2021-05-18 12:58:08: 0: //

      2021-05-18 12:58:08: 0: proc mainDeadlineRender() {

      2021-05-18 12:58:08: 0: string $sceneName = “C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma”;

      2021-05-18 12:58:08: 0: print (“Loading scene: ” + $sceneName + “\n”);

      2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.ForceLoadPlugins()” ) );

      2021-05-18 12:58:08: 0: int $loadFailed = catch( file -o $sceneName );

      2021-05-18 12:58:08: 0: if (!$loadFailed) {

      2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.OutputPluginVersions()” ) );

      2021-05-18 12:58:08: 0: }

      2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “file”, “fileTextureName”, true ) );

      2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “aiStandIn”, “dso”, false ) );

      2021-05-18 12:58:08: 0: catch( mapOpenColorIOFile( 0 ) );

      2021-05-18 12:58:08: 0: catch(python( “DeadlineMayaBatchFunctions.performArnoldPathmapping( 2, 2, ‘C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/thread0_tempmWKxC0’)” ) );

      2021-05-18 12:58:08: 0: string $checkScene = file -q -sn;

      2021-05-18 12:58:08: 0: if ($checkScene==””) {

      2021-05-18 12:58:08: 0: error (“Cannot load scene \”” + $sceneName + “\”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);

      2021-05-18 12:58:08: 0: } else if (catch(renderIt($sceneName))) {

      2021-05-18 12:58:08: 0: error (“Render failed.\n”);

      2021-05-18 12:58:08: 0: } else {

      2021-05-18 12:58:08: 0: print (“Render completed.\n”);

      2021-05-18 12:58:08: 0: }

      2021-05-18 12:58:08: 0: }

      2021-05-18 12:58:08: 0: mainDeadlineRender();

      2021-05-18 12:58:08: 0: // Ending Mel program

      2021-05-18 12:58:08: 0: WARNING: ################################# SCRIPT LOG END #################################

      2021-05-18 12:58:08: 0: Done executing plugin command of type ‘Render Task’

      =======================================================

      Details

      =======================================================

      Date: 05/18/2021 12:58:07

      Frames: 2

      Elapsed Time: 00:00:00:23

      Job Submit Date: 05/18/2021 12:57:38

      Job User: administrator

      Average RAM Usage: 2617512704 (8%)

      Peak RAM Usage: 3387166720 (10%)

      Average CPU Usage: 15%

      Peak CPU Usage: 17%

      Used CPU Clocks (x10^6 cycles): 133748

      Total CPU Clocks (x10^6 cycles): 891647

      =======================================================

      Slave Information

      =======================================================

      Slave Name: TY-PC-009

      Version: v10.0.27.2 Release (37e76e772)

      Operating System: Windows 10

      Running As Service: No

      Machine User: TYUser

      IP Address: 192.168.0.109

      MAC Address: 2C:F0:5D:7C:44:4E

      CPU Architecture: x64

      CPUs: 12

      CPU Usage: 11%

      Memory Usage: 3.2 GB / 32.0 GB (9%)

      Free Disk Space: 1.728 TB (213.849 GB on C:\, 774.463 GB on E:\, 780.889 GB on F:\)

      Video Card: NVIDIA GeForce RTX 2060 SUPER

      • #83027

        追光
        参与者
        机构认证

        按照错误提示来看是在 Maya 中使用了默认的 Anold 渲染器进行最终渲染,建议这样尝试一下:

        1、单独使用 Maya 直接渲染看下是否正常,要检查在渲染输出文件中查看渲染图片,文件夹中是否正常输出图像。

        2、检查MAya 中自带 Anold 的版本是否为较旧的Arnold 4.x,使用Arnold 5以后的版本才支持MtoA 2.x。

        修复MtoA安装的方法:删除现有的mtoadeploy / Version 文件夹,然后重新安装新的的MtoA版本。

    • #83032

      极创动漫
      参与者
      军士

      Monitored managed process “MayaBatch” has exited or been terminated.

      Task rendering stopped due to external cancellation

      请教下,我们其它机器渲染没有问题。只有一台电脑会报错。  有什么办法解决掉吗大神

    • #83043

      aoe
      参与者
      军士

      非常感谢您的回复·       我后面测试后Arnold的可以进行DL的网络渲染   但是渲染出来的是有水印    单机渲染是正常的     我的Arnold版本是  mtoa2.1.0.1                        然后我还想请教一下   目前DL支持20系显卡Redshift2.6版本的渲染吗?

      我有尝试过但渲染就报错

       

    • #83085

      贝壳
      参与者
      军士

      你好 我想问下deadline可不可以分布式渲染max或者c4d的一张效果图,就是多台机器渲染一张图呢?

      • #83091

        追光
        参与者
        机构认证

        Deadline 不具备渲染能力也不能直接参与渲染,Deadline 是一个渲染任务分配工具,根据Slave 机器数量切分项目分配到渲染软件,因此不具备这种能力。C4D 自带的集群渲染器能够进行集群内的机器同时渲染同一张画面~~

    • #83180

      很好
      参与者
      军士

      重启之后deadline就连不上了。防火墙都是关着的,文件也共享了,都有访问和修改权限。

      • #83181

        追光
        参与者
        机构认证

        需要将局域网设置为静态ip,就是将每台机子分配一个固定ip,比如服务器的ip为:192.168.1.10 Slave的机器设置为 192.168.101、192.168.102…

        设置静态ip主要是防止重启后ip发生改变,尤其现在手机、无线设备那么多,重启下原ip都有可能已经被别的设备占用了。ip就相当于每个机器的唯一电话号码,尤其是服务器,给分配个固定电话号码是很有必要的。

    • #83197

      let
      参与者
      军士

      我用的deadline【主机A】上挂了一个硬盘柜,然后共享出去了

      【子机B】连接正常,也可以正常接收处理任务

      问题:我把输出路径设置到共享目录下的一个文件夹内,【子机B】的速度出奇的慢要十分钟,如果设置输出路径为本地,比如F:速度就正常了,一分钟就完成了。不知道是为啥

      硬盘柜做的阵列,我试了下,千兆交换机+六类网线+千兆网口,传输文件能到110兆以上,就是【子机B】速度上不去,主机一样设置网络路径,速度正常,请问老哥有没有碰到出这样子的问题?

      测试了软件安装在共享文件的盘里和单独安装在【子机B】上,效果是一样的

      • #83198

        追光
        参与者
        机构认证

        我主要使用的是 Mac 和 linux 来做渲染,目前没有发现过这个问题,不过架构方式是这样的:

        1、单独用一台低配置的笔记本来做 Deadline 服务器,用于处理命令分配。

        2、单独用一台机器来做磁盘阵列,仅仅用于输出渲染。

        3、其他的机器 用来做 Slave。

        按照这个结构,每个机器只做一件事情,就不会出现因为任务过多影响到渲染这种相互干扰的情况。

    • #83232

      很好
      参与者
      军士
      • #83233

        追光
        参与者
        机构认证

        按照提示来看,估计你在设置中开启了网页控制端服务,然后网页设置端服务的链接设定中有“空格”,导致被系统拒绝服务。处理建议:在管理员权限模式下,进入设置,在功能中关闭:Web Serve功能。

    • #83242

      很好
      参与者
      军士
    • #83366

      渣打
      参与者
      军士

      公司有几台机子,装的的maya2018 及arnold

      但其中有两台,都是这个错误。请问如何解决该问题??

      • #83367

        追光
        参与者
        机构认证

        这个问题目前没有遇到过,看日志中间出现问题前是用户发生了变更,并进行了切换后导致出现这个问题的,可能是那个用户没有权限。另外 Windows 系统中有原生的机器数量限制,在系统环境、系统版本未知的情况下,不好判断。可以使用出现问题的机器独立渲染试试,用 Deadline、或者直接用 Maya渲染到共享盘测试下,单机是否正常。

        如果单机正常,大任务时候这两台就手工提交下,再来陆续解决,如果独立渲染有问题,就需要参照正常机子使用完全一样的操作系统版本,软件版本来解决。

        目前我主要使用 Linux 来做节点,一来渲染速度快,以前遇到过的各种未知问题就没有遇到过了。

    • #83407

      大卫
      参与者
      军士
      • #83408

        追光
        参与者
        机构认证

        原文文本意思:错误:未定义名称。这很可能来自损坏的.nk或以及其他类型工程文件中丢失或未授权的插件,无法渲染到那个节点。

        一般而言出现这个问题的原因有两种主要情况:

        1、制作工程中的插件没有集群渲染版本的授权。2、制作工程中的插件无法被节点读取到,导致在渲染过程中找不到插件。

        解决方法:将插件安装在具有共享读写权限的网络硬盘或者文件中。

    • #83906

      优雅的男士
      参与者
      军士

      你好,大神,今天我点开Deadline Monitor 7之后,会弹出一个窗口,好像是27070连接不上,这是什么情况?

      • #83907

        追光
        参与者
        机构认证

        建议你把服务器剂子设置为静态IP,不然你重启之后IP可能会发生变化,导致连接错误,重新查看一下你的服务器ip,重新设置下连接即可。

    • #83930

      优雅的男士
      参与者
      军士

      你好,大神,我想问一下Deadline-10.1.7.1怎么设置两个农场,以前我们公司有两个路径一个用来渲Maya,一个用来渲nuke,由于好久没弄,重装后就不会设置了,以前就是在这里输入路径的

      • #83931

        追光
        参与者
        机构认证

        同一个农场支持Nuke、MAya同时渲染,也可以分开渲染,一般没有必要使用两个农场。提交任务的时候设置下每个任务用哪几台机子即可。你的截图里是监控器,可以对已经提交的任务进行修改,但不能直接提交任务,需要在提交任务界面进行设置,详细参数在本帖的回帖中已经发布过,可以查阅一下。

    • #84421

      x_x
      参与者
      军士

      我这是客户端,服务端能接受到我上传的任务,服务端也安装了客户端也能渲染,但是,我提交任务的这台机器和其余一台在测试的时候一直报错,,,求大佬解答一下

      =======================================================

      Error

      =======================================================

      Failed to load the plugin because: Could not initialize the plugin sandbox (Deadline.Plugins.PluginException)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      at Deadline.Slaves.SlaveRenderThread.e(String ajc, Job ajd, CancellationToken aje)

      at Deadline.Slaves.SlaveRenderThread.b(TaskLogWriter aiy, CancellationToken aiz)

      =======================================================

      Log

      =======================================================

      2021-10-27 17:48:54: 0: Loading Job’s Plugin timeout is Disabled

      2021-10-27 17:48:54: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘LiKun’

      2021-10-27 17:49:05: 0: nogui was not added to the CommandLineParser.

      2021-10-27 17:49:05: 0: ERROR: DataController threw an unexpected exception during initialization: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.

      2021-10-27 17:49:05: 0: The following errors were encountered:

      2021-10-27 17:49:05: 0: * 172.16.30.1: The connection attempt timed out.

      2021-10-27 17:49:05: 0: * LYM: The connection attempt timed out.

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings ov, Int32 ow, X509Certificate2 ox, X509Certificate2 oy)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)

      2021-10-27 17:49:05: 0: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.

      2021-10-27 17:49:05: 0: The following errors were encountered:

      2021-10-27 17:49:05: 0: * 172.16.30.1: The connection attempt timed out.

      2021-10-27 17:49:05: 0: * LYM: The connection attempt timed out.

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings ov, Int32 ow, X509Certificate2 ox, X509Certificate2 oy)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)

      2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController..ctor(RepositoryConnectionSettings connSettings)

      2021-10-27 17:49:05: 0: at Deadline.Applications.DeadlineApplicationManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)

      2021-10-27 17:49:05: 0: at Deadline.Sandbox.SandboxManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)

      2021-10-27 17:49:05: 0: at DeadlinePython.DeadlineSandboxApp.a(CommandLineParser a)

      2021-10-27 17:49:05: 0: at DeadlinePython.DeadlineSandboxAppStartup.Main(String[] args)

      =======================================================

      Details

      =======================================================

      Date: 10/27/2021 17:48:57

      Frames: 0

      Elapsed Time: 00:00:00:12

      Job Submit Date: 10/27/2021 17:45:50

      Job User: likun

      Average RAM Usage: 0 (0%)

      Peak RAM Usage: 0 (0%)

      Average CPU Usage: 0%

      Peak CPU Usage: 0%

      Used CPU Clocks (x10^6 cycles): 0

      Total CPU Clocks (x10^6 cycles): 0

      =======================================================

      Worker Information

      =======================================================

      Worker Name: LIKUN

      Version: v10.1.13.2 Release (4c7391f76)

      Operating System: Windows 10

      Running As Service: No

      Machine User: LiKun

      IP Address: 172.16.30.2

      MAC Address: 9C:7B:EF:2D:44:6F

      CPU Architecture: x64

      CPUs: 16

      CPU Usage: 9%

      Memory Usage: 6.6 GB / 15.8 GB (42%)

      Free Disk Space: 1.105 TB (101.007 GB on C:\, 1.006 TB on D:\)

      Video Card: NVIDIA GeForce RTX 2060 SUPER

      • #84422

        追光
        参与者
        机构认证

        提示中的说明是 当前的渲染节点没有权限,建议检查下两个方面:1、服务器端共享的Repository文件夹以及子目录有读写权限,允许局域网中的机子在文件夹内进行读写。2、服务端的Mongodb数据库端口是开放的,或者关闭防火墙、360之类的安防,确保Slave节点能够连接mongodb数据库。

        另外测试的时候,建议使用极简工程测试,基本就是不做任何处理的简单工程,工程中不使用任何第三方插件的工程进行测试,以减少可能出错的原因。

    • #85021

      参与者
      军士

      这个是啥情况,这里提示渲染完成但是到最后就报红,啥意思啊追光大神

      • #85023

        追光
        参与者
        机构认证

        错误信息以及错误的原因不是显示在你截图这里,而是点击节点右键,在里面查看日志才是显示产生问题的日志,目前截图里面显示完成渲染。在网络正常、命令正常运行的情况下表明Deadline已经正常运行。这里出现的问题一般是渲染器插件、渲染宿主软件的问题,而不是deadline的问题。

        • #86694

          私人定制
          参与者
          军士

          厉害,2021年了还在更新。。
          请教:Error

          =======================================================

          Error: FailRenderException : 3dsmax: Failed to load max file: “C:/ProgramData/Thinkbox/Deadline10/workers/rd/jobsData/61c48e5af6b3ce2bf410aed7/233.max”

          at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)


          文件共享,路径是没问题的。况且我只开了本地一个节点。

          3dmax用的2021及2016,DEADLINE用的10.1.19最新版

    • #86721

      kerry
      参与者
      军士

      请帮忙解答一下我这个报错是怎么回事,多谢

      =======================================================

      Error: Renderer returned non-zero error code, 3. Check the log for more information.

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aym)

      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)

      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter acx)

      =======================================================

      Log

      =======================================================

      2021-12-28 14:35:44: 0: Loading Job’s Plugin timeout is Disabled

      2021-12-28 14:35:45: 0: Executing plugin command of type ‘Sync Files for Job’

      2021-12-28 14:35:45: 0: All job files are already synchronized

      2021-12-28 14:35:46: 0: Plugin Houdini was already synchronized.

      2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Sync Files for Job’

      2021-12-28 14:35:46: 0: Executing plugin command of type ‘Initialize Plugin’

      2021-12-28 14:35:46: 0: INFO: Executing plugin script ‘C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\Houdini.py’

      2021-12-28 14:35:46: 0: INFO: About: Houdini Plugin for Deadline

      2021-12-28 14:35:46: 0: INFO: Render Job As User disabled, running as current user ‘render’

      2021-12-28 14:35:46: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Initialize Plugin’

      2021-12-28 14:35:46: 0: Start Job timeout is disabled.

      2021-12-28 14:35:46: 0: Task timeout is disabled.

      2021-12-28 14:35:46: 0: Loaded job: wm_000_0120_fx_cement_v069_v071_whs – /out/mantra1 (61caaf465b569e1bb8677cce)

      2021-12-28 14:35:46: 0: Executing plugin command of type ‘Start Job’

      2021-12-28 14:35:46: 0: INFO: Executing global asset transfer preload script ‘C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\GlobalAssetTransferPreLoad.py’

      2021-12-28 14:35:46: 0: INFO: Looking for AWS Portal File Transfer…

      2021-12-28 14:35:46: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2021-12-28 14:35:46: 0: INFO: Could not find AWS Portal File Transfer.

      2021-12-28 14:35:46: 0: INFO: AWS Portal File Transfer is not installed on the system.

      2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Start Job’

      2021-12-28 14:35:46: 0: Plugin rendering frame(s): 1021

      2021-12-28 14:35:47: 0: Executing plugin command of type ‘Render Task’

      2021-12-28 14:35:47: 0: INFO: Set HOUDINI_PATHMAP to {“$HFS”:”C:/Program Files/Side Effects Software/Houdini 18.5.633″, “$HFS/bin/hython”:”C:/Program Files/Side Effects Software/Houdini 18.5.633″}

      2021-12-28 14:35:47: 0: INFO: Redshift Path Mapping…

      2021-12-28 14:35:47: 0: INFO: source: “$HFS” dest: “C:/Program Files/Side Effects Software/Houdini 18.5.633”

      2021-12-28 14:35:47: 0: INFO: source: “$HFS/bin/hython” dest: “C:/Program Files/Side Effects Software/Houdini 18.5.633”

      2021-12-28 14:35:47: 0: INFO: [REDSHIFT_PATHOVERRIDE_FILE] now set to: “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\jobsData\61caaf465b569e1bb8677cce\RSMapping_temp9iI6i0\RSMapping.txt”

      2021-12-28 14:35:47: 0: INFO: Starting Houdini Job

      2021-12-28 14:35:47: 0: INFO: Stdout Redirection Enabled: True

      2021-12-28 14:35:47: 0: INFO: Stdout Handling Enabled: True

      2021-12-28 14:35:47: 0: INFO: Popup Handling Enabled: True

      2021-12-28 14:35:47: 0: INFO: QT Popup Handling Enabled: False

      2021-12-28 14:35:47: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False

      2021-12-28 14:35:47: 0: INFO: Using Process Tree: True

      2021-12-28 14:35:47: 0: INFO: Hiding DOS Window: True

      2021-12-28 14:35:47: 0: INFO: Creating New Console: False

      2021-12-28 14:35:47: 0: INFO: Running as user: render

      2021-12-28 14:35:47: 0: INFO: Executable: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin\Hython.exe”

      2021-12-28 14:35:47: 0: INFO: Argument: “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\hrender_dl.py” -f 1021 1021 1 -g -d /out/mantra1 “x:/wuming_wm/000/0120/fx/wm_000_0120_fx_cement_v069_v071_whs.hip”

      2021-12-28 14:35:47: 0: INFO: Full Command: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin\Hython.exe” “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\hrender_dl.py” -f 1021 1021 1 -g -d /out/mantra1 “x:/wuming_wm/000/0120/fx/wm_000_0120_fx_cement_v069_v071_whs.hip”

      2021-12-28 14:35:47: 0: INFO: Startup Directory: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin”

      2021-12-28 14:35:47: 0: INFO: Process Priority: BelowNormal

      2021-12-28 14:35:47: 0: INFO: Process Affinity: default

      2021-12-28 14:35:47: 0: INFO: Process is now running

      2021-12-28 14:36:19: 0: INFO: Process exit code: 3

      2021-12-28 14:36:19: 0: Done executing plugin command of type ‘Render Task’

      =======================================================

      Details

      =======================================================

      Date: 12/28/2021 14:36:20

      Frames: 1021

      Elapsed Time: 00:00:00:37

      Job Submit Date: 12/28/2021 14:31:34

      Job User: wanghongshi

      Average RAM Usage: 7755592704 (12%)

      Peak RAM Usage: 7884038144 (12%)

      Average CPU Usage: 9%

      Peak CPU Usage: 25%

      Used CPU Clocks (x10^6 cycles): 132131

      Total CPU Clocks (x10^6 cycles): 1468120

      =======================================================

      Slave Information

      =======================================================

      Slave Name: R19011

      Version: v10.0.25.2 Release (b262943da)

      Operating System: Windows 10

      Running As Service: No

      Machine User: render

      IP Address: 192.168.1.208

      MAC Address: 0C:9D:92:10:E9:A8

      CPU Architecture: x64

      CPUs: 12

      CPU Usage: 1%

      Memory Usage: 7.1 GB / 63.9 GB (11%)

      Free Disk Space: 832.017 GB

      Video Card: Microsoft Remote Display Adapter

    • #86722

      kerry
      参与者
      军士

      还有几台机器分别报以下几个错误,也是找不到办法,都是同样的配置,其他机器都没问题,麻烦帮忙解答,多谢

      =======================================================

      Error: Caught exception: The attempted operation failed.

      =======================================================

      Error: No module named viewerstate.utils

      =======================================================

      Error: (‘invalid syntax’, (‘C:/Program Files/Pixar/RenderManForHoudini-24.1/18.5.633/python2.7libs/pythonrc.py’, 64, 11, ‘ rif hou.isUIAvailable():\n’))

      • #86723

        追光
        参与者
        机构认证

        在本帖中已经有许多部分渲染节点正常,部分不正常的测试方法以及出现问题的原因。可以查看下。1、确保所有机器都能独立使用宿主进行渲染。2、在Win系统上确保节点不超过10台,超过数量的机器会无法正常渲染。3、将不能正常工作的机器的硬件、系统设置和正常的对比一下,将差异列出来。

        从出错信息来看是部分插件不支持,无法加载启动渲染。

        • #86724

          kerry
          参与者
          军士

          您说的我发的4个报错里哪条错误提示的是插件不支持,无法加载启动渲染?之前已经都独立渲染过了,节点不超过10台是每个渲染机不能同时有10个用户提交任务吗?硬件和系统设置没有差异,都是统一的配置,设置都一样。目前error code 3这台报错机器已经尝试重装系统,其他三台报错的机器还没处理

          • #86725

            追光
            参与者
            机构认证

            节点不超过十台不是Deadline的限制,是Windows系统的限制,非商用版本的Windos系统在部署集群分布式系统时,最多支持十台,超过数量后内部线程会被丢弃,这点在Deadline的官方文档里也有明确的说明,许多用户也遇到过,解决方法是要使用授权版的Windows或者使用Linux,我也是因此转到linux来的,做houdini的分布式,当然迁移的成本也很大

            建议小部分节点的测试,比如一个任务选择五六台机子,这样测试~~,然后小编组测试,最终大集合测试,就很容易发现问题。尽量不要一次性就大批量测试。

      • #86734

        kk
        参与者
        军士

        这个问题是因为你的renderman不支持这版本的houdini

    • #86730

      kerry
      参与者
      军士

      好吧,不好意思,因为我只是技术支持,对deadline接触不多,我可以这么理解吗?就是提交到deadline的渲染任务,不能选择超过10台的安装非授权win10的渲染机执行,超过就会报 Error: Caught exception: The attempted operation failed.   是这个意思吧?

    • #86864

      LinMo
      参与者
      军士

      求助,大佬们好

      请问,客户端和服务端都有安装,nuke(版本10.5v4)的插件也有安装,但nuke提交时弹出这个窗口,环境变量如下:

       

      然而其他渲染机提交任务就是正常成功的。重装、管理员运行都有试过

      • #86865

        追光
        参与者
        机构认证

        第一建立好服务端与客户段以后,建议测试的工程直接使用 一个原素材+Write节点的最简单工程架构模式进行测试,以防止第三方插件导致的问题。根据上方的提示:你可能使用了Nuke的提交到Deadline插件,这个插件我在Win、Mac等多种系统上都无法正常运行。建议直接使用Deadline的客户端进行提交测试~~

        • #86874

          LinMo
          参与者
          军士

          最诡异的,我装了4台电脑,只有我这台不能从Nuke里提交Deadline……其他3台都可以。

          对了,还得请教下大佬,怎么才能不让渲染机自动重复渲染失败帧?

          目前渲染机渲染的帧虽然有错误,但那个只是插件不统一,渲染的错误帧也是能渲出来的,

          如何停止渲染机自动重复渲染失败帧呢?(就是只让渲染机只渲一遍就好)。

          • #86875

            追光
            参与者
            机构认证

            从提交任务的面板有个出错后是否渲染的,还有你从渲染窗口里选中渲染的任务右键看下,有类似的选项,记得我以前也遇到过这个问题,现在出错都是直接从Nuke里渲染下错误的几个帧,如果是别家渲染的难以重新渲染的情况下,社区下载资源区有个根据上下一帧自动修复错误帧画面的工具~~

    • #86966

      kerry
      参与者
      军士

      求助,我这边似乎跟楼上报的相同的错,但我这是启动deadline报这个错。渲染机死机故障重启之后突然就启动不了deadline了,就报这个错

      Traceback (most recent call last):

      File “UI/Forms/MainWindowSlaveStartup.py”, line 180, in Startup

      File “UI/Forms/MainWindowSlaveStartup.py”, line 239, in ConnectToRepository

      BadImageFormatException: \u8bd5\u56fe\u52a0\u8f7d\u683c\u5f0f\u4e0d\u6b63\u786e\u7684\u7a0b\u5e8f\u3002 (\u5f02\u5e38\u6765\u81ea HRESULT:0x8007000B)

      \u5728 Deadline.Configuration.Plugins.VersionTracker.b.a(String cdd, String cde)

      \u5728 Deadline.Configuration.Plugins.VersionTracker..ctor(VersionType versionType)

      \u5728 Deadline.Configuration.Plugins.PluginManager.c(LicenseMode ccc)

      \u5728 Deadline.Configuration.Plugins.PluginManager.ConfirmPlugin(Boolean timerStart)

      \u5728 Deadline.Configuration.Plugins.PluginManager..ctor()

      \u5728 Deadline.Configuration.Plugins.PluginManager.GetInstance()

      \u5728 Deadline.Slaves.SlaveManager.Connect(RepositoryConnectionSettings connectionSettings, Boolean updateScriptManager)

      \u5728 Deadline.Applications.DeadlineApplicationManager.Connect(Boolean updateScriptManager)

      \u5728 Deadline.Applications.DeadlineApplicationManager.Connect()

      • #86967

        追光
        参与者
        机构认证

        你出现的问题和楼上的没有相似之处,你的这个情况在官方社区也看了有这样的问题,但没有可用的解决方法。如果之前是正常运行的,建议重装了试试。搭建deadline关键是要了解这篇文章中那个架构图,了解清楚其原理,搭建起来就会很容易,目前除了Nuke、Houdini之类软件版本的原因产生的问题无法解决。其他的在这篇文章中的搭建方法,测试方法都可以试试~~

        • #86968

          kerry
          参与者
          军士

          问题就是重装了deadline也不行,而且现在houdini也启动报错了,报CONCRT140.dll没有被指定在windows上运行

           

          • #86969

            追光
            参与者
            机构认证

            houdini和 Deadline之间并没有关联的,建议换一台Windows原版系统的机子试试,我这边安装都是一次安装就使用了,近些年都没遇到过这些问题。我这边使用的是Windows10原版、Centos8.2,以及Deadline7版本,常年稳定。 Windows死机强制重启,可能会造成一些系统或者软件文件的缺失~~,看下是否是这方面的问题。

            在测试的过程中,如果作出了一套运行正常有效的系统,建议做个镜像,可以还原到其他同配置渲染机直接使用,可以实现批量制作配置渲染机,我目前的搭建,基本都是新增渲染节点,还原系统就开始使用了。

    • #86996

      kerry
      参与者
      军士

      好的,多谢。我最近这边统一安装了新的houdini19.0.455,有部分机器报这个错

      2022-02-21 11:11:43: 0: STDOUT: Error: Caught exception: The attempted operation failed.

      2022-02-21 11:11:43: 0: STDOUT: Error loading: X:/panghuang_ph/jq/0340/lgt/ph_jq_0340_lgt_v010_v006_cs_qr.hip

      2022-02-21 11:11:43: 0: STDOUT: Warning: Bad node type found: pxrmaterialbuilder in /mat.

      2022-02-21 11:11:43: 0: STDOUT: Error: Bad parent found (parent is not a network): mat/you_gebo/output_collect.init.

      大概安装了20台,同样的配置,有几台机器就报这个错,有的就没事,请问您这知道是怎么回事吗?

       

      • #86997

        追光
        参与者
        机构认证

        从报错来看,应该不是Deadline的问题,部分机器出现这个问题的情况下,对比下报错机器的网络、配置、系统、软件是否完全一样。

        1、建议使用最简单的Houdini工程进行测试,比如用一个Sphere + write,这样错误会更明显一些。

        2、提交任务时候,仅仅提交到报错上的机器,其他机器排除在这个渲染任务之外。

        3、整个网络中,链接一台正常的,一台错误的进行测试,主要用于对比,这也容易发现问题一些。

        • #86999

          kerry
          参与者
          军士

          都是一台一台测试了,所有的机器配置,网络,系统,软件都一样,只有这几台报错,单独用这一台渲也报这个错。其他的也都单独测试过,没有问题

    • #87001

      绝缘体
      参与者
      军士

      2022-02-22 00:05:10: 0: Loading Job’s Plugin timeout is Disabled

      2022-02-22 00:05:10: 0: WARNING: Python version for ‘MayaBatch’ plugin is not specified! Defaulting to Py2.

      2022-02-22 00:05:10: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘Administrator’

      2022-02-22 00:05:21: 0: nogui was not added to the CommandLineParser.

      2022-02-22 00:05:21: 0: ERROR: DataController threw an unexpected exception during initialization: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.

      2022-02-22 00:05:21: 0: The following errors were encountered:

      2022-02-22 00:05:21: 0: * Render-015: The connection attempt timed out.

      2022-02-22 00:05:21: 0: * 192.168.0.133: The connection attempt timed out.

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings oo, Int32 op, X509Certificate2 oq, X509Certificate2 or)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.

      2022-02-22 00:05:21: 0: The following errors were encountered:

      2022-02-22 00:05:21: 0: * Render-015: The connection attempt timed out.

      2022-02-22 00:05:21: 0: * 192.168.0.133: The connection attempt timed out.

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings oo, Int32 op, X509Certificate2 oq, X509Certificate2 or)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController..ctor(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: at Deadline.Applications.DeadlineApplicationManager.CreateDataController(RepositoryConnectionSettings connSettings)

      2022-02-22 00:05:21: 0: at Deadline.Applications.DeadlineApplicationManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)

      2022-02-22 00:05:21: 0: at Deadline.Sandbox.SandboxManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)

      2022-02-22 00:05:21: 0: at DeadlinePython.DeadlineSandboxApp.a(CommandLineParser a)

      2022-02-22 00:05:21: 0: at DeadlinePython.DeadlineSandboxAppStartup.Main(String[] args)

      这是什么原因

      • #87002

        追光
        参与者
        机构认证

        初步来看:网络配置不对,无法连接到Deadline的 任务(Job)数据库。可能是安装时候的端口设置与客户端连接的端口不对造成的。安装时候同时会配置MongoDB的数据库配置,连接时候需要与安装时候设置的端口一样。 另外也有可能是网络不通造成的~~

    • #87003

      kerry
      参与者
      军士

      Error: No module named viewerstate.utils

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      其他的问题都已经解决,目前就这个报错找不到办法,请问针对这个报错还有什么其他思路吗?

       

    • #87024

      kk
      参与者
      军士

      还有一个思路,可以把houdini 放到共享文件夹,然后渲染的时候都用共享的版本。可以解决很多不必要的麻烦,升级的时候就把共享的升一下就好了。也可以有多个版本

      • #87025

        追光
        参与者
        机构认证

        非常棒的思路,很聪明的想法。其实大工业模块化集群就使用这种思路的,用Nas的存储系统就可以,我搭建的是用FreeNas做的集群阵列存储,两套Nas,一套用于渲染输入输出的资料,一套用于制作软件,这样就可以实现快速大量机子挂载。Win和Linux、Mac都可这样做。

        • #87029

          kk
          参与者
          军士

          另外,nuke也可以,最好用这样的方式。就不会有不一样的插件,插件版本的问题了

          • #87030

            追光
            参与者
            机构认证

            对的,非常具备生产效率的集群化思路,Nuke的插件是可以安装到.nuke之外的路径的。当然如果是集群化的安装,就单独一个安装到共享磁盘上也可以。如果是分别单独安装到每个机器上,社区内的有一款Nuke安装插件,可以支持分布式安装,让所有节点都可以读取同一个共享盘上的插件。

            集群化安装,需要至少1000M的局域网带宽,需要Freenas一类的高速阵列硬盘,这两个问题解决了,就非常容易使用啦。

    • #87065

      kerry
      参与者
      军士

      houdini打开报错: C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll没有被指定在windows上运行,或者它包含错误。错误状态0cx000012f

      已经尝试重新注册dll不管用,提到的dll文件也在系统文件夹中,修复vc++也不成功,请问有解决办法吗?

    • #87114

      -g-
      参与者
      军士

      2022-04-01 18:03:13: Exception Details
      2022-04-01 18:03:13: RenderPluginException — Error: 磁盘空间不足。

       

      追光大神,deadline自身有存储位置的吗

      • #87115

        -g-
        参与者
        军士

        这个缓存问题解决了

        但是有一台机器又出了新问题

        2022-04-01 21:37:08: Exception Details
        2022-04-01 21:37:08: RenderPluginException — Error: Monitored managed process “MayaBatch” has exited or been terminated.

      • #87116

        追光
        参与者
        机构认证

        Deadline自身有存储的,会将提交的工程缓存到共享文件夹内,有时候如果原始工程丢失或者损坏,还可以从这里找到。看到你出现的新问题是maya批量渲染程序报错~~,可以测试下这台的maya独立渲染是否正常。

    • #87163

      kerry
      参与者
      军士

      您好,请问我有一台渲染机重新安装系统之后,总是出现渲染时候自动重启的问题。最近我又有一台渲染有问题我也重装系统了,也出现自动重启的问题,重装系统之前没出现过这样的问题

    • #87316

      pangxie
      参与者
      军士

      追光大佬,你好!

      我弄了2台PC一台做服务器一台做渲染分机。都用的HOUDINI19版本的,但是负责渲染的单机只能渲染非常简单的场景,复杂一点的工程场景就无法渲染了。报错如下,请追光大佬看看是不是两台PC的HOUDINI插件没有完全同步的问题?或者是其他问题还请指点。

      FailRenderException : Error: Caught exception: The attempted operation failed.

      at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)

      File “C:\ProgramData\Thinkbox\Deadline10\workers\DESKTOP-66JSFQD\plugins\627404f9a4fa9a0b04113392\Houdini.py”, line 438, in HandleStdoutError

      self.FailRender(self.GetRegexMatch(1))

       

       

      • #87319

        追光
        参与者
        机构认证

        从你描述的情况来看,Deadline已经是配置正常,正常运作了。检查下,把工程直接用渲染这台机子打开是否能够正常渲染。

    • #87885

      kerry
      参与者
      军士

      Error: Error: file: C:/Users/render/AppData/Local/Temp/tmpB4FE.tmp line 42: Cannot load scene “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.

      在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)

      在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)

      在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)

      =======================================================

      Log

      =======================================================

      2022-07-21 18:54:33: 0: Start Job timeout is disabled.

      2022-07-21 18:54:33: 0: Task timeout is disabled.

      2022-07-21 18:54:33: 0: Plugin rendering frame(s): 2

      2022-07-21 18:54:34: 0: Executing plugin command of type ‘Render Task’

      2022-07-21 18:54:34: 0: INFO: Waiting until maya is ready to go

      2022-07-21 18:54:34: 0: STDOUT: mel: READY FOR INPUT

      2022-07-21 18:54:35: 0: INFO: >This is a Render Job

      2022-07-21 18:54:35: 0: INFO: Rendering with arnold

      2022-07-21 18:54:35: 0: INFO: Rendering to network drive

      2022-07-21 18:54:35: 0: INFO: Creating melscript to execute render

      2022-07-21 18:54:35: 0: INFO: Executing script: C:\Users\render\AppData\Local\Temp\tmpB4FE.tmp

      2022-07-21 18:54:35: 0: INFO: Waiting for script to finish

      2022-07-21 18:54:35: 0: STDOUT: mel: Loading scene: X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma

      2022-07-21 18:54:35: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.

      2022-07-21 18:54:35: 0: STDOUT: Warning: Unknown object type: aiStandIn

      2022-07-21 18:54:35: 0: WARNING: Error: file: C:/Users/render/AppData/Local/Temp/tmpB4FE.tmp line 42: Cannot load scene “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.

      2022-07-21 18:54:35: 0: WARNING: Encountered an error, logging render script contents for debugging:

      2022-07-21 18:54:35: 0: WARNING: ################################ SCRIPT LOG START ################################

      2022-07-21 18:54:35: 0: WARNING: // Starting Mel program

      2022-07-21 18:54:35: 0: proc renderIt(string $name) {

      2022-07-21 18:54:35: 0: string $opt=””; string $rl=””; string $rp=””; float $resize=-1.; loadPlugin -quiet mtoa;;

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2;

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2;

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(setAttr defaultRenderGlobals.byFrameStep 1);

      2022-07-21 18:54:35: 0: workspace -rt “images” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;workspace -rt “depth” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;workspace -fileRule “images” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.threads_autodetect; catch(setAttr defaultArnoldRenderOptions.threads_autodetect 1);

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.log_verbosity; catch(setAttr defaultArnoldRenderOptions.log_verbosity 2);

      2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.abortOnLicenseFail; setAttr “defaultArnoldRenderOptions.abortOnLicenseFail” 1;removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.renderType; catch(setAttr defaultArnoldRenderOptions.renderType 0);

      2022-07-21 18:54:35: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize);mayaBatchRenderProcedure(0, “”, “”, “arnold”, $opt);

      2022-07-21 18:54:35: 0: }

      2022-07-21 18:54:35: 0: //

      2022-07-21 18:54:35: 0: // Main part

      2022-07-21 18:54:35: 0: //

      2022-07-21 18:54:35: 0: proc mainDeadlineRender() {

      2022-07-21 18:54:35: 0: string $sceneName = “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”;

      2022-07-21 18:54:35: 0: print (“Loading scene: ” + $sceneName + “\n”);

      2022-07-21 18:54:35: 0: catch(python( “DeadlineMayaBatchFunctions.performArnoldPathmapping( 2, 2, ‘C:/Users/render/AppData/Local/Thinkbox/Deadline10/slave/R19006/jobsData/62d92b57bd828b1c7c6eb77b/thread0_tempLkJth0’)” ) );

      2022-07-21 18:54:35: 0: string $checkScene = file -q -sn;

      2022-07-21 18:54:35: 0: if ($checkScene==””) {

      2022-07-21 18:54:35: 0: error (“Cannot load scene \”” + $sceneName + “\”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);

      2022-07-21 18:54:35: 0: } else if (catch(renderIt($sceneName))) {

      2022-07-21 18:54:35: 0: error (“Render failed.\n”);

      2022-07-21 18:54:35: 0: } else {

      2022-07-21 18:54:35: 0: print (“Render completed.\n”);

      2022-07-21 18:54:35: 0: }

      2022-07-21 18:54:35: 0: }

      2022-07-21 18:54:35: 0: mainDeadlineRender();

      2022-07-21 18:54:35: 0: // Ending Mel program

      2022-07-21 18:54:35: 0: WARNING: ################################# SCRIPT LOG END #################################

      2022-07-21 18:54:35: 0: Done executing plugin command of type ‘Render Task’

       

      请问:我用maya2022提交到deadline渲染,因为我的deadline版本目前没有maya2022,所有我把Configure Plugins的mayabatch里面2011的版本号改成调用2022的mayabatch,但是提交渲染就会报上面这个错,已经尝试多台机器测试,任意文件渲染,都会报错。请大佬帮忙解答

      • #87892

        追光
        参与者
        机构认证

        按照报错来看,是路径不对或者路径下的目录没有权限,导致无法被Slave加载工程。

    • #87890

      参与者
      军士

      楼主大佬 我的机子一直渲染报错 文件是没有问题的 可以帮我看下嘛  max和这个插件都重新安装了 还是不行 如果哪位大佬知道帮忙解决了 我在这儿跪谢你们啦 

      • #87891

        追光
        参与者
        机构认证

        我主要用来渲染 Nuke和Houdini来完成项目,Max上没有用过,不过不管哪种软件,测试方法以及常规问题的解决方式在这篇帖子里都有了。建议新建极简工程,同时不使用第三方渲染器来进行前期测试。网络测试、工程任务分配测试、简单渲染任务测试,插件测试都是需要分步骤进行的,这样比较容易从报错中发现问题。

    • #87922

      kk
      参与者
      军士

      可以试试安装新版的deadline,安装包里有升级vc++

    • #87938

      1 7 6 2 9 7 4 8 2 0 0
      参与者
      军士

      File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.499\python27\lib\subprocess.py”, line 294, in list2cmdline
      return ”.join(result)
      UnicodeDecodeError: ‘ascii’ codec can’t decode byte 0xce in position 0: ordinal not in range(128)

      The SubmitDeadlineRop.py script could not be found in the Deadline Repository. Please make sure that the Deadline Client has been installed on this machine, that the Deadline Client bin folder is set in the DEADLINE_PATH environment variable, and that the Deadline Client has been configured to point to a valid Repository.

      追光大佬,这个情况怎么解决。装了19.5之后houdini的deadline用不了了。

    • #87949

      kerry
      参与者
      军士

      之前的问题最后靠装新版deadline解决了,但是现在又出现新问题了,我现在部分渲染机用的是10.0的客户端,服务器装的是10.1版本,虽然能用,但是出现一个问题,就是我现在的客户端没办法把10.0的客户端卸载装10.1的客户端,装完10.1客户端就提示没激活的状态,再换回10.0版本就没事,我测试过之后发现,我给服务器装完10.1的版本之后,10.0版本客户端打开之后重新连了一下服务器的文件和数据库,这样的情况下再装10.1客户端再连服务器就提示没激活,只有几台没重连过服务器的10.0客户端卸载后再装10.1才没问题,请问哪位高手知道怎么能给deadline连过服务器的记录清除啊,不然这些10.0版本的渲染机想换10.1就只能重装系统了。

    • #124893

      蜗牛
      参与者
      军士

      楼主大佬nuke能渲染出来,但还是提示报错任务失败

      Error

      =======================================================

      Error: FailRenderException : NameError: name ‘command’ is not defined

      at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)

      File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 280, in RenderTasks

      self.WritePython(scriptContents)

      File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 41, in WritePython

      self.WaitForProcess()

      File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 48, in WaitForProcess

      self.FlushMonitoredManagedProcessStdout( self.ProcessName )

      File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 623, in HandleError

      self.deadlinePlugin.FailRender( self.GetRegexMatch( 0 ) )

      at Python.Runtime.Dispatcher.Dispatch(ArrayList args)

      at __FranticX_GenericDelegate0Dispatcher.Invoke()

      at Deadline.Plugins.DeadlinePlugin.RenderTasks()

      at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()

      at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)

      at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

    • #124921

      ggg
      参与者
      军士

      楼主可以帮我看一下吗  max渲染不出来

      Error: FailRenderException : RenderTask: Unexpected exception (Failed to open the max renderer.

      )

      at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)

      File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 378, in RenderTasks

      self.MyMaxController.RenderTasks()

      File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 1581, in RenderTasks

      self.RenderFrame( frame )

      File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 2458, in RenderFrame

      self.PollUntilComplete( not self.DisableProgressUpdateTimeout )

      File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 2870, in PollUntilComplete

      self.Plugin.FailRender( “RenderTask: Unexpected exception (%s)” % e.Message )

      at Python.Runtime.Dispatcher.Dispatch(ArrayList args)

      at __FranticX_GenericDelegate0Dispatcher.Invoke()

      at Deadline.Plugins.DeadlinePlugin.RenderTasks()

      at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()

      at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)

      at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)

      =======================================================

      Type

      =======================================================

      RenderPluginException

      =======================================================

      Stack Trace

      =======================================================

      at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage ber, CancellationToken bes)

      at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)

      at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aix, CancellationToken aiy)

      =======================================================

      Log

      =======================================================

      2022-11-09 18:52:37: 0: Loading Job’s Plugin timeout is Disabled

      2022-11-09 18:52:37: 0: WARNING: Python version for ‘3dsmax’ plugin is not specified! Defaulting to Py2.

      2022-11-09 18:52:37: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘11794’

      2022-11-09 18:52:39: 0: nogui was not added to the CommandLineParser.

      2022-11-09 18:52:39: 0: Executing plugin command of type ‘Initialize Plugin’

      2022-11-09 18:52:39: 0: INFO: Executing plugin script ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py’

      2022-11-09 18:52:39: 0: INFO: 3dsmax Plugin Initializing…

      2022-11-09 18:52:39: 0: INFO: Worker Running as Service: False

      2022-11-09 18:52:39: 0: INFO: About: 3dsmax Plugin for Deadline

      2022-11-09 18:52:39: 0: INFO: The job’s environment will be merged with the current environment before rendering

      2022-11-09 18:52:39: 0: Done executing plugin command of type ‘Initialize Plugin’

      2022-11-09 18:52:39: 0: Start Job timeout is disabled.

      2022-11-09 18:52:39: 0: Task timeout is disabled.

      2022-11-09 18:52:39: 0: Loaded job: ut-5204-new (636b7065e712eb20dc66e6bf)

      2022-11-09 18:52:39: 0: Executing plugin command of type ‘Start Job’

      2022-11-09 18:52:39: 0: DEBUG: S3BackedCache Client is not installed.

      2022-11-09 18:52:39: 0: INFO: Executing global asset transfer preload script ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\GlobalAssetTransferPreLoad.py’

      2022-11-09 18:52:39: 0: INFO: Looking for legacy (pre-10.0.26) AWS Portal File Transfer…

      2022-11-09 18:52:39: 0: INFO: Looking for legacy (pre-10.0.26) File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…

      2022-11-09 18:52:39: 0: INFO: Could not find legacy (pre-10.0.26) AWS Portal File Transfer.

      2022-11-09 18:52:39: 0: INFO: Legacy (pre-10.0.26) AWS Portal File Transfer is not installed on the system.

      2022-11-09 18:52:39: 0: INFO: Start Job called – starting up 3dsmax plugin

      2022-11-09 18:52:39: 0: INFO: Rendering with 3ds Max Version: 2022

      2022-11-09 18:52:39: 0: INFO: Not forcing a build of 3ds Max because version 2014 and later is 64 bit only

      2022-11-09 18:52:39: 0: INFO: Rendering with executable: C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe

      2022-11-09 18:52:39: 0: INFO: Worker 3ds Max Version: 24.0.0.923

      2022-11-09 18:52:39: 0: INFO: Worker 3ds Max Description: 3ds Max 2022 base install

      2022-11-09 18:52:39: 0: INFO: Submitted from 3ds Max Version: 24.0.0.923

      2022-11-09 18:52:39: 0: INFO: Submitted from 3ds Max Description: 3ds Max 2022 base install

      2022-11-09 18:52:39: 0: INFO: Submitted using Renderer Name: V_Ray_GPU_5__update_2_2:V_Ray_GPU_5__update_2_2

      2022-11-09 18:52:39: 0: INFO: Submitted using Renderer Class Id: #(1770671000L, 1323107829L)

      2022-11-09 18:52:39: 0: INFO: Checking registry for 3ds Max language code

      2022-11-09 18:52:39: 0: INFO: Language code string: ENU

      2022-11-09 18:52:39: 0: INFO: Language sub directory: en-US

      2022-11-09 18:52:39: 0: INFO: Fail on existing 3dsmax process: 0

      2022-11-09 18:52:39: 0: INFO: Run render sanity check timeout: 60 seconds

      2022-11-09 18:52:39: 0: INFO: Load 3dsmax timeout: 1000 seconds

      2022-11-09 18:52:39: 0: INFO: Start 3dsmax job timeout: 1000 seconds

      2022-11-09 18:52:39: 0: INFO: Execute customize.ms script timeout: 1000 seconds

      2022-11-09 18:52:39: 0: INFO: Progress update timeout: 8000 seconds

      2022-11-09 18:52:39: 0: INFO: Progress update timeout disabled: False

      2022-11-09 18:52:39: 0: INFO: Worker mode enabled: True

      2022-11-09 18:52:39: 0: INFO: Silent mode enabled: False

      2022-11-09 18:52:39: 0: INFO: Secure mode enabled: False

      2022-11-09 18:52:39: 0: INFO: Local rendering enabled: True

      2022-11-09 18:52:39: 0: INFO: 3dsmax start up file: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max

      2022-11-09 18:52:39: 0: INFO: Using user profiles: 1

      2022-11-09 18:52:39: 0: INFO: 3dsmax user profile path: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU

      2022-11-09 18:52:39: 0: INFO: 3dsmax plugcfg directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\plugcfg

      2022-11-09 18:52:39: 0: INFO: 3dsmax network directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Network

      2022-11-09 18:52:39: 0: INFO: 3dsmax usermacros directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\usermacros

      2022-11-09 18:52:39: 0: INFO: Scripts Startup Directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\startup

      2022-11-09 18:52:39: 0: INFO: Kill ADSK WSCommCntr*.exe process: False

      2022-11-09 18:52:39: 0: INFO: Workspace Directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\UI\Workspaces

      2022-11-09 18:52:39: 0: INFO: Workspace ini file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\UI\Workspaces\Workspace1.se.ini [Scene Explorer] set to [Visible=False]

      2022-11-09 18:52:39: 0: INFO: 3dsmax data path: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU

      2022-11-09 18:52:39: 0: INFO: 3dsmax ini file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\3dsmax.ini

      2022-11-09 18:52:39: 0: INFO: Network log file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Network\Max.log

      2022-11-09 18:52:39: 0: INFO: Creating output directories if necessary…

      2022-11-09 18:52:39: 0: INFO: Plugin ini file: C:\Program Files\Autodesk\3ds Max 2022\en-US\plugin.ini

      2022-11-09 18:52:39: 0: INFO: Including user profile plugin ini: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Plugin.UserSettings.ini

      2022-11-09 18:52:39: 0: INFO: Lightning connection plugin: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\lightning64Max2022.dlx

      2022-11-09 18:52:39: 0: INFO: Temp folder: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0

      2022-11-09 18:52:39: 0: INFO: 3dsmax socket connection port: 60963

      2022-11-09 18:52:39: 0: INFO: Setting up startup environment

      2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_MAX_PORT to 60963

      2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_MAX_TOKEN to 679595034020

      2022-11-09 18:52:39: 0: INFO: Setting NW_ROOT_PATH to ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0’ for this session

      2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable NW_ROOT_PATH to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0

      2022-11-09 18:52:39: 0: INFO: Setting DEADLINE_JOB_TEMP_FOLDER to ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0’ for this session

      2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_JOB_TEMP_FOLDER to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0

      2022-11-09 18:52:39: 0: INFO: Copying C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\lightning64Max2022.dlx to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\lightning\lightning.dlx

      2022-11-09 18:52:39: 0: INFO: Created temporary plugin ini file: C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini

      2022-11-09 18:52:39: 0: INFO: Temporary plugin ini contains:

      2022-11-09 18:52:39: 0: [Include]

      2022-11-09 18:52:39: 0: Original=C:\Program Files\Autodesk\3ds Max 2022\en-US\plugin.ini

      2022-11-09 18:52:39: 0: UserProfile=C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Plugin.UserSettings.ini

      2022-11-09 18:52:39: 0: Deadline Lightning=C:\Users\11794\AppData\Local\Temp\2\lightningplugin_679595034020.ini

      2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable ABORT_ON_ARNOLD_LICENSE_FAIL to Always Fail

      2022-11-09 18:52:39: 0: INFO: Starting monitored managed process 3dsmaxProcess

      2022-11-09 18:52:39: 0: INFO: Stdout Redirection Enabled: True

      2022-11-09 18:52:39: 0: INFO: Stdout Handling Enabled: True

      2022-11-09 18:52:39: 0: INFO: Popup Handling Enabled: True

      2022-11-09 18:52:39: 0: INFO: QT Popup Handling Enabled: True

      2022-11-09 18:52:39: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: True

      2022-11-09 18:52:39: 0: INFO: Using Process Tree: True

      2022-11-09 18:52:39: 0: INFO: Hiding DOS Window: True

      2022-11-09 18:52:39: 0: INFO: Creating New Console: False

      2022-11-09 18:52:39: 0: INFO: Running as user: 11794

      2022-11-09 18:52:39: 0: INFO: Executable: “C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe”

      2022-11-09 18:52:39: 0: INFO: Argument: -p “C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini” -q -s “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max”

      2022-11-09 18:52:39: 0: INFO: Full Command: “C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe” -p “C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini” -q -s “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max”

      2022-11-09 18:52:39: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\3ds Max 2022”

      2022-11-09 18:52:39: 0: INFO: Process Priority: BelowNormal

      2022-11-09 18:52:39: 0: INFO: Process Affinity: default

      2022-11-09 18:52:39: 0: INFO: Process is now running

      2022-11-09 18:52:39: 0: INFO: Waiting for connection from 3dsmax

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.000 INFO: Begin setting up global configuration

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.016 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null- 18:52:42.016 INFO: Cannot resolve assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.016 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers.XmlSerializers- 18:52:42.016 INFO: Cannot resolve assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End setting up global configuration

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin initialize system watcher to detect file changes

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End initialize system watcher to detect file changes

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assemblies

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.SlateSdkWrapper.dll- 18:52:42.031 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.StateSets.dll- 18:52:42.031 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.063 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.063 INFO: Discovered IPlugin-derived type ‘Plugin- 18:52:42.078 INFO: Created instance of type

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Adding as startup/static plugin

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Discovered IPlugin-derived type ‘Plugin- 18:52:42.078 INFO: Created instance of type

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Adding as startup/static plugin

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.Wrappers.dll- 18:52:42.078 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.110 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\BooleanExplorerView.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\CreaseExplorerView.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\DaylightSimulation.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\FPMaxWpfContent.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ManagedBootstrap.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ManagedNetworkUtilities.dll- 18:52:42.125 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\MaterialExplorerView.dll- 18:52:42.141 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\MaxWpfContent.dll- 18:52:42.141 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ProceduralContentActions.dll- 18:52:42.141 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\SceneExplorerView.dll- 18:52:42.141 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Sunlight.dll- 18:52:42.141 INFO: Begin loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assemblies

      2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin registering loaded plugins

      2022-11-09 18:52:43: 0: STDOUT: – 18:52:42.203 INFO: End registering loaded plugins

      2022-11-09 18:52:43: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly

      2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly

      2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly

      2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly

      2022-11-09 18:52:45: 0: INFO: Ignoring popup “MAXScript Debugger”

      2022-11-09 18:52:45: 0: INFO: Ignoring popup “MAXScript Listener”

      2022-11-09 18:52:51: 0: STDOUT: – 18:52:51.703 INFO: Begin resolve assembly ‘Microsoft.Expression.Interactions, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35- 18:52:51.703 INFO: Cannot resolve assembly

      2022-11-09 18:52:54: 0: INFO: Ignoring popup “State Sets”

      2022-11-09 18:52:55: 0: STDOUT: – 18:52:54.781 INFO: Begin resolve assembly ‘Autodesk.Max.StateSets.XmlSerializers, Version=24.0.0.923, Culture=neutral, PublicKeyToken=null- 18:52:54.781 INFO: Cannot resolve assembly

      2022-11-09 18:52:55: 0: STDOUT: – 18:52:54.781 INFO: Begin resolve assembly ‘Autodesk.Max.StateSets.XmlSerializers- 18:52:54.781 INFO: Cannot resolve assembly

      2022-11-09 18:53:07: 0: STDOUT: – 18:53:06.047 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers- 18:53:06.047 INFO: Resolving current assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly

      2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly

      2022-11-09 18:53:12: 0: INFO: Connected to 3dsmax plugin: Lightning Jun 15 2021 00:54:44 R

      2022-11-09 18:53:12: 0: INFO: Scene file to render: “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\ut-5204-new.max”

      2022-11-09 18:53:12: 0: INFO: Camera: “PhysCamera001”

      2022-11-09 18:53:12: 0: INFO: Restarting renderer after each frame: 1

      2022-11-09 18:53:12: 0: INFO: Showing frame buffer: 0

      2022-11-09 18:53:12: 0: INFO: Overriding save file option: False

      2022-11-09 18:53:12: 0: INFO: Frame number base: 0

      2022-11-09 18:53:12: 0: INFO: Remove padding from output filename: 0

      2022-11-09 18:53:12: 0: INFO: Enable gamma correction: 0

      2022-11-09 18:53:12: 0: INFO: Ignore missing external file errors: 1

      2022-11-09 18:53:12: 0: INFO: Ignore missing UVW errors: 1

      2022-11-09 18:53:12: 0: INFO: Ignore missing XREF errors: 1

      2022-11-09 18:53:12: 0: INFO: Ignore missing DLL errors: 0

      2022-11-09 18:53:12: 0: INFO: Disabling Multipass: 0

      2022-11-09 18:53:12: 0: INFO: Loading 3dsmax scene file

      2022-11-09 18:53:14: 0: INFO: Scene loaded successfully

      2022-11-09 18:53:14: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\customize.ms

      2022-11-09 18:53:14: 0: INFO: >Version Information:

      2022-11-09 18:53:14: 0: INFO: >OS version: Microsoft Windows NT 6.2.9200.0

      2022-11-09 18:53:14: 0: INFO: >3ds MAX, API, SDK version: #(24000, 60, 0, 24, 0, 0, 923, 2022, “”)

      2022-11-09 18:53:14: 0: INFO: >3ds Max Version: 24.0.0.923

      2022-11-09 18:53:14: 0: INFO: >Assigned renderer: V_Ray_GPU_5__update_2_2:V_Ray_GPU_5__update_2_2

      2022-11-09 18:53:14: 0: INFO: >Applying customizations to max file…

      2022-11-09 18:53:14: 0: INFO: >Adding scene path ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf’ to session paths

      2022-11-09 18:53:14: 0: INFO: +Changed viewport FOV from 57.2958 to 45.0

      2022-11-09 18:53:14: 0: INFO: +Restored Scene Selection: #()

      2022-11-09 18:53:14: 0: INFO: >General Renderer Settings:

      2022-11-09 18:53:14: 0: INFO: >Bitmap Pager Settings:

      2022-11-09 18:53:14: 0: INFO: +Not overriding Bitmap Pager setting

      2022-11-09 18:53:14: 0: INFO: >Render Environment Settings:

      2022-11-09 18:53:14: 0: INFO: >V-Ray RT detected as current renderer.

      2022-11-09 18:53:14: 0: INFO: >V-Ray version, build: #(“5.20.02”, “00001”, “2c154e70”)

      2022-11-09 18:53:14: 0: INFO: >Enabled V-Ray silent mode

      2022-11-09 18:53:20: 0: INFO: +output_imageaspect (Image_aspect) set to 1.33333

      2022-11-09 18:53:21: 0: INFO: +lightcache_preset_retraceThreshold set to #(2.0, 8.0)

      2022-11-09 18:53:21: 0: INFO: +lightcache_preset_subdivs set to #(1000, 3000)

      2022-11-09 18:53:21: 0: INFO: +Not overriding Show V-Ray Frame Buffer (VFB) setting

      2022-11-09 18:53:28: 0: INFO: +lightcache_preset_retraceThreshold set to #(2.0, 8.0)

      2022-11-09 18:53:28: 0: INFO: +lightcache_preset_subdivs set to #(1000, 3000)

      2022-11-09 18:53:28: 0: INFO: >V-Ray RT renderer specific options.

      2022-11-09 18:53:29: 0: INFO: +top_merge_angle set to 60.0

      2022-11-09 18:53:29: 0: INFO: +bottom_merge_angle set to 60.0

      2022-11-09 18:53:29: 0: INFO: >Performing XREF workaround…

      2022-11-09 18:53:29: 0: INFO: >Completed XREF workaround.

      2022-11-09 18:53:29: 0: INFO: >Scanning Renderer Paths…

      2022-11-09 18:53:29: 0: INFO: >Done Scanning Renderer Paths.

      2022-11-09 18:53:29: 0: Done executing plugin command of type ‘Start Job’

      2022-11-09 18:53:29: 0: Plugin rendering frame(s): 0

      2022-11-09 18:53:29: 0: Executing plugin command of type ‘Render Task’

      2022-11-09 18:53:29: 0: INFO: Render Tasks called

      2022-11-09 18:53:29: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\setSplitBufferFilename.ms

      2022-11-09 18:53:30: 0: INFO: SplitBufferFilename set to: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\cxp1.exr

      2022-11-09 18:53:30: 0: INFO: STARTED

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Render frame 0

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Overriding save file option to 0

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering frame “C:\ProgramData\Thinkbox\deadline\temp\temp_filename165100000.bmp”

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering 0 render elements

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Setting up render parameters

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering camera node PhysCamera001

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Checking multipass info for frame 0

      2022-11-09 18:53:30: 0: INFO: MaxLightning: Opening renderer

      2022-11-09 18:53:30: 0: Done executing plugin command of type ‘Render Task’

      =======================================================

      Details

    • #125778

      约翰
      参与者
      军士

      你好,追光。我搭建好了集群系统,2台机器。可是为什么渲染会卡住在某一帧,机器就停在那里不能渲染?

      • #125779

        追光
        参与者
        机构认证

        进去工程,检查下那一帧前后有无问题,从集群渲染来说只要能渲染就表示系统已经正常运作了,其他的问题主要是由于硬盘容量、制作工程在某些地方使用的插件、参数之类导致的,需要逐步排查。

    • #126558

      dadaojesse
      参与者
      军士

      你好,追光。渲染的时候怎么能略过已经渲染过的帧?

      • #126559

        追光
        参与者
        机构认证

        设置提交任务的时候设置好渲染帧开始和结束,在上方的提交页面文档中有提交任务的页面解释,可以参照一下。

    • #126561

      -ben-
      参与者
      军士
    • #126562

      -ben-
      参与者
      军士

      没使用任何修改节点,就直接用Nuke输出序列就报错这个,求救

      Error: FailRenderException : NameError: name ‘command’ is not defined

      at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)

      • #126605

        kk
        参与者
        军士

        你需要把gizmo拷贝到所有节点上,或者吧gizmo共享。这样就不用每一台机器检查gizmo

    • #126564

      clouds around
      参与者
      军士

      您好,提交houdini任务本机可以渲染 其他机子排队读取后报错;之前是可以正常使用的,突然不知道什么情况就这样了,在其他机子本机打开共享盘可以正常渲染。请您帮忙看看

       

       

       

    • #126866

      麦黎
      参与者
      军士

      提交houdini任务,之前是可以正常渲染的;突然就变成这样子。

      • #126867

        追光
        参与者
        机构认证

        这个是由于无法连接数据库服务器导致的。产生这个问题的原因常见的有俩个:1、路由器没有设置固定ip(静态IP),导致重启后ip变了,需要重新配置节点的ip。 2、MogonDB数据库没有启动,这个并不常见,一般都是随系统启动,可以重启下服务端节点解决。

        建议在服务端与Slave端的局域网网络中设置静态ip。

    • #126950

      克拉恋人
      参与者
      军士

      大佬帮忙看下这个问题,单帧渲染到95%时就不动了,日志显示如下:

      2023-11-24 17:02:43: 0: STDOUT: 00:30:36 54284MB | 40% done – 6808 rays/pixel

      2023-11-24 17:07:55: 0: STDOUT: 00:35:48 53740MB | 45% done – 4594 rays/pixel

      2023-11-24 17:09:52: 0: STDOUT: 00:37:45 54744MB | 50% done – 1277 rays/pixel

      2023-11-24 17:18:40: 0: STDOUT: 00:46:33 53244MB | 55% done – 5738 rays/pixel

      2023-11-24 17:27:48: 0: STDOUT: 00:55:41 53586MB | 60% done – 7235 rays/pixel

      2023-11-24 17:30:07: 0: STDOUT: 00:58:00 53762MB | 65% done – 1784 rays/pixel

      2023-11-24 17:33:11: 0: STDOUT: 01:01:05 55367MB | 70% done – 1977 rays/pixel

      2023-11-24 17:38:16: 0: STDOUT: 01:06:09 55513MB | 75% done – 2899 rays/pixel

      2023-11-24 17:40:57: 0: STDOUT: 01:08:50 54752MB | 80% done – 1517 rays/pixel

      2023-11-24 17:46:06: 0: STDOUT: 01:13:59 54245MB | 85% done – 3133 rays/pixel

      2023-11-24 17:47:20: 0: STDOUT: 01:15:13 55579MB | 90% done – 731 rays/pixel

      2023-11-24 17:48:08: 0: STDOUT: 01:16:02 54207MB | 95% done – 616 rays/pixel

      2023-11-24 22:12:30: Skipping thermal shutdown check because it is not required at this time

      2023-11-24 22:23:01: Skipping thermal shutdown check because it is not required at this time

      2023-11-24 22:33:26: Skipping thermal shutdown check because it is not required at this time

      2023-11-24 23:57:28: Skipping thermal shutdown check because it is not required at this time

    • #127241

      白珞
      参与者
      军士

      各位大佬,请帮看看这是出现什么问题?

      220安装了deadline服务端,其他的节点都能正常的链接和网渲,就这个节点一直连接不了,弹出这个提示,能正常访问192.168.1.220,防火墙也是关闭的,系统是新安装的win7,win10都不可以,是哪里还需要有什么设置吗?

      • #127243

        追光
        参与者
        机构认证

        按照该提示,服务端:192.168.1.220下的Mongodb数据库连接不上。

        产生这个问题的原因主要有俩个:

        1、客户端和服务端之间的网络不正常。(一般由于防火墙未开启对应端口导致)

        2、服务端没有开启读写权限,使得客户端无权读取服务端中的文件。

    • #127260

      乱码
      参与者
      军士

      深夜请教大佬,我这个插件什么的都是同一版本,安装位置也是一样,这台机器就是提示找不到插件。

    • #127261

      追光
      参与者
      机构认证

      很可能是Windows在设置中激活了: “Beta: Use Unicode UTF-8 for worldwide language support” 这个选项,可以尝试取消勾选这个选项来进行测试。

      管理设置路径:控制面板/区域/管理/更改系统区域设置”选项卡下的“测试版。

      更改后重启进入来查看一下,如果重启后又处于勾选状态,则需要:
      1、将系统区域设置更改为英语(美国)
      2、取消选中“Beta:使用 Unicode UTF-8 进行全球语言支持”。
      3、重新启动 PC 后,此设置将被保存。

      更改语言才能更改这个是Windows存在的一个bug,某下版本下才需要这样设置。

      在设置中取消勾选这个选项,再尝试下,大多数情况下插件无法加载的问题是由这个默认设置导致的。

      • #127262

        乱码
        参与者
        军士

        好的 大佬  我试试   感谢感谢

      • #127267

        乱码
        参与者
        军士

        上一个问题通过重新安装系统解决了,原因是因为原来的电脑安装了很多跑AI锁需要的环境,导致报错。

        现在一台新安装的电脑出现了另一个情况,

        • #127268

          追光
          参与者
          机构认证

          按照提示:这个目录没有读取、执行的权限,可以通过赋予权限进行测试。

          ‘C: \\Users\\render-amd\\AppData\\Local\\Ihinkbox\\Deadline]0\\python#PIs\\gU₽7H0NeBEXZ09PVxCZMw==\\six-Py”

          • #127271

            乱码
            参与者
            军士

            感谢追光大佬,给了权限,可以渲染了,用了几天挺稳定的,就是今天突然有几个机器报错渲染不了了,之前一直能渲染,无奈只能先关闭给这几台有问题的电脑分配任务了

    • #127324

      zero
      参与者
      军士

      大佬,houdini的工程文件需要和deadline路径一致吗

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