Deadline分布式集群渲染农场 Nukex,Houdini设置详解
› VFX大学 › VFX Pipeline | 数字创意工作流 › Deadline分布式集群渲染农场 Nukex,Houdini设置详解
- This topic has 221 个回复, 63 个参与人, and was last updated 10个月, 1周 前 by
星辰.
- 作者帖子
- 2018-05-25 - 19:07 #37209
追光参与者在我们使用nuke,Aftereffects,houdini,maya等等的软件做一些复杂制作的时候,经常遇到的问题就是渲染需要大量时间,而客户稍微需要改一下,又需要重新渲染,浪费了巨量的时间。
使用 NewVFX 社区定制开发的 Linux集群渲染系统样例
手里有多台机子,如何都能用上让速度得到提升?
很多时候我们手里是有一台以上的电脑的,比如说我们一台电脑渲染一个工程所需要的时间是120分钟,我们手里有三台配置相同的电脑,是不是可以让效率提升3倍呢? 答案当然是肯定的,可以。那我们如何操作呢?
集群渲染的工作原理,就是把渲染任务分配给多台PC机来完成,也就是将任务分配给多台机子分别完成,比如A机渲染第一帧,B机同时渲染第二帧…..
- 2018-05-25 - 19:09 #37210
追光参与者组建集群渲染的系统有多种,我们自己经常使用的是Think box 发行的Deadline,那今天我们就来教大家如何使用Deadline来组建自己的集群渲染小农场。
必备条件:
一 硬件:需要2台以上的电脑(Mac,pc,linux)二 软件:需要每台电脑都安装都相同版本的软件插件(必须完全一致)nuke,Aftereffects,houdini,maya,并且安装在每台同一路径。
建议两种方法:
1 使用磁盘阵列或者将某台机子设置为专用的挂载硬盘的机子并将软件安装到上面。(优点:能快速组建并保持一致性)
2 当然也可以每个节点上都单独安装一遍,这样的速度更快。(安装起来比较麻烦)
三 需要设定其中一台机子为master端,并安装deadline,master版本DeadlineRepository。(Master是可以同时作为Clinet存在的)
提示:安装的时候 serve设置:Mac系统 port:26060@NewVFX.com 为master节点的账号
重要:master安装的目录需要设置为共享文件夹并设置读写权限为开放。也就是让别的Slave节点可以正常访问Master。
四 在每台slave上安装 Client软件。
然后我们的小集群就组建好了。
- 2018-05-25 - 19:14 #37211
追光参与者很多问题往往出现在组建好了之后 ha h 😛 ,各种ping不通,各种Slave节点不在线,总体归结为网络无法连接造成的。
追光根据最常见的问题做了3点总结(各种孽之后的总结):
1 防火墙没有关闭.(确保每台机子之间都能ping通)
2 Server也就是Mster服务端共享权限没有全部开发。
3 server端ip问题,最好是给每台机子手工分配ip
- 2018-05-25 - 19:23 #37213
追光参与者Nuke使用deadline渲染集群的提交任务说明:「在任何一台机子上都可以提交任务的」
Nuke在deadline中默认安装的版本与我们实际使用的版本不一致的情况下,我们需要在Serve上更改软件设置中Nuke的路径为我们电脑中实际使用版本的路径。
- 2018-05-25 - 19:36 #37220
追光参与者Houdini使用Deadline集群渲染的任务提交说明:
- 2018-06-22 - 13:05 #37882
- 2018-07-03 - 17:53 #47836
余味飘进参与者磁盘阵列?是把安装路径指定到上面吗?
- 2018-07-05 - 09:53 #47842
余味飘进参与者真希望能看到具体部署的步骤和过程,那样就相当于又学习啦 不过还是感谢您这边做的这么多的分享
- 2018-07-05 - 10:06 #47843
追光参与者以前也参考了大量资料 折腾了1个多月 因为在使用中又会出现各种问题 具体的部署过程 连拍视频估计都很困难 在不同环境 不同系统 不同的渲染软件上出现的问题 也不尽相同,而且问题出现的时间 也不一定会在什么时候。出现的核心问题 在linux,mac win上 我都测过这几年。方法基本上是上述的了,再详细也就是遇到的问题了。 一套系统从搭建到测试完美,全兼容各种制作软件是一个漫长的过程。需要针对性的来解决啦 😄 以后遇到的问题可以发上来,一起解决。 我主要是AE,houdini,nuke,这三个软件的集群渲染~~~比较深入一些 共同进步
如果搭配的问题中遇到的问题,您发上来,我这边也可以测试的,共同来解决 🤝
- 2018-07-05 - 16:47 #47855
余味飘进参与者请问更改软件路径是在哪里更改,我一直找不到图上的那个界面
- 2018-07-06 - 16:29 #47864
余味飘进参与者找到了 得用超级用户才有权限去更改
- 2018-09-19 - 13:27 #49034
COCO参与者楼主大大一直链接不到。。。。
- 2018-12-29 - 14:11 #54135
178****0747参与者求助
- 2018-12-29 - 14:12 #54136
178****0747参与者Error: Caught exception: [‘ File “C:/PROGRA~1/SIDEEF~1/HOUDIN~1.633/houdini/python2.7libs\\hou.py”, line 41434, in render\n return _hou.RopNode_render(*args, **kwargs)\n’, ‘OperationFailed: The attempted operation failed.\nError: Error saving geometry for: /obj/cacheGeo/file1\n’]
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)遇到了这种错误,不知道是什么原因
- 2018-12-29 - 17:33 #54137
追光参与者缓存到磁盘的时候,不能写入。你看下共享的盘里,写权限是否设置妥当。另外Deadline的版本,尽可能升级到最新版,不然与Houdini的代码不兼容。建议升级到最新版试试。
- 2018-12-30 - 11:53 #54143
178****0747参与者检查过了,权限都是可以读写和修改的,deadline的版本。。。。公司统一的,我也没办法更改。哎,难受
- 2019-02-21 - 14:14 #54960
186****3210参与者我也遇到这个问题了,原来是能渲的,现在有少数机器出现这个错误了。请问有没有具体的解决办法?
- 2019-02-21 - 14:20 #54962
追光参与者Deadline所兼容的软件版本是有限定的,看了一些官方的解释:
1 在所有机器都正常的情况下,不要升级软件,系统。2 在出现问题后,所有软件升级到最新的版本,用少量节点进行测试,测试正常后再批量安装。
3 检查正常的节点,并记录配置,以同样的方法去检查不正常的节点的设置差异。
部分机器出现这个问题的原因:检查下软件版本是否全部一致,是否具有完整的读写权限,我目前在用的版本中都没有出现任何问题,搭配Nuke 11,houdini 16使用。
- 2019-02-21 - 14:35 #54965
186****3210参与者 - 2019-02-21 - 14:38 #54966
追光参与者Guest 的权限,将所有节点设置为无需登录直接可以访问,然后设置共享盘的 Guest权限为全部控制,全部选上。
- 2022-03-01 - 18:32 #87028
kk会员HOUDINI_ACCESS_METHOD = 2 可以加这个环境
- 2019-03-12 - 17:49 #55305
深遊参与者可以调用多台电脑渲染一张图吗
- 2019-03-12 - 17:56 #55307
骑小猪翱翔参与者请问可以将deadline集合到nuke里吗?
- 2019-03-19 - 13:24 #55459
余味飘进参与者请教个问题呀,大神,用deadline渲染的时候开机的时候不输入用户名和密码 可以实现渲染任务吗?我试了一下 没反应,能否指点迷津
- 2019-04-01 - 10:44 #55731
光光参与者大佬,为啥我渲染输出的文件是一串符号打不开 求解答
- 2019-04-01 - 11:20 #55732
追光参与者渲染出来的格式是由你在主体软件中决定的(Ae,Nuke,Maya…中),你可以单独在软件中先做渲染测试,测试好了后再使用Deadline进行提交。Deadline不会对视频格式进行处理:其工作核心原理是将渲染范围分配给不同机器,并帮助我们按下渲染键,其只是分配渲染任务,并不参与任何软件本身内核的渲染:比如格式,内容。
测试的方法:在所有分布式节点正常以后进行如下测试:
1· 在软件中渲染到共享目录。(可测试出网络共享目录是否具有完整的读写权限)。2· 开启一个节点,使用deadline提交任务。(测试启用的节点是否接受到任务)。
小技巧:如果不能渲染,则开启所有节点并提交任务,看是否所有节点都有问题。排查出是全部节点的设置问题还是当前节点才有问题。3· 如果某个节点由问题,就不使用deadline,直接使用主体软件渲染到网络共享磁盘,查看是否正常。
分布式集群的组建测试方法心得,纯个人的操作方法,分享出来供大家参考。也欢迎将个人折腾的记录发布上来,共同探讨。
- 2019-04-11 - 16:32 #56011
光光参与者哥 我渲染出来的工程一直是空的文件夹
- 2019-04-23 - 16:55 #56909
elliot参与者linux环境搭建服务端,在哪儿起服务呢
[root@test_s Thinkbox]# ls
DeadlineDatabase8 DeadlineRepository8
[root@test_s Thinkbox]# cd DeadlineRepository8/
[root@test_s DeadlineRepository8]# ls
api balancer cloud draft jobs plugins reports settings uninstall Uninstall Deadline Repository 8.desktop
backup bin custom events jobsArchived pythonsync scripts submission uninstall.dat vmx
[root@test_s DeadlineRepository8]# cd bin
[root@test_s bin]# ls
Linux Mac Windows
[root@test_s bin]# cd Linux/
[root@test_s Linux]# ls
bin.zip DeadlinePythonUtils libMagickCore.so.1 python
Couchbase.dll deadlinesandbox.exe libMagick++.so.1 PythonNet-license.txt
deadlinebalancer.exe deadlineslave.exe libMagickWand.so.1 Python.Runtime.dll
deadlinecommandbg.exe deadlinewebservice.exe libNativeThinkboxUIC++.so.1 Python.Runtime.dll.config
deadlinecommand.exe franticx.dll libNodeViewC++.so.1 tileassembler64
deadline.dll ICSharpCode.SharpZipLib.dll libPluginManager.so UI
deadlinelauncher.exe libHalf.so.6 libQtCommercialChart.so.1 Version
deadlinelicenseforwarder.exe libIex.so.6 MongoDB.Bson.dll xidle
deadlinemonitor.exe libIlmImf.so.6 MongoDB.Driver.dll
deadlineproxyserver.exe libIlmThread.so.6 Newtonsoft.Json.dll
deadlinepulse.exe libImath.so.6 Npgsql.dll
[root@test_s Linux]# pwd
/opt/Thinkbox/DeadlineRepository8/bin/Linux - 2019-06-21 - 18:01 #64677
小冷参与者我们公司是做效果图渲染的 有30台电脑 配置不一 然后又一台双子星服务器2687v2的 一台渲染机2683v3的 能组成一个小型渲染农场吗 具体要怎么操作 我这边有个Thinkbox Deadline 8.0.13.3的破解版本 从一开始安装就不会弄 请问能加下qq远程帮助吗 或者上门来操作 您收费怎样呢
- 2019-06-24 - 15:40 #64819
明参与者帮忙看下这种渲染错误问题。已经确保每台电脑都是通的,插件一样。用个简单的没有插件材质的test文件测试了下,是可以分布式渲染的。工程文件在每个单独的电脑上用max渲染也没问题。
- 2019-09-21 - 18:18 #68171
.dsa参与者追光大佬,我使用的是houdini hqueue。今天弹出一串代码
Accessing “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.258\bin\hython” …
Loading .hip file \\localhost\hq/cs.hip.
ERROR: Cannot find file \\localhost\hq/cs.hip我检查以后。找不出问题。
- 2019-09-21 - 18:43 #68173
追光参与者问题诊断初步判断:共享文件夹没有写入权限。
尝试解决问题的方式:
1.在Windows防火墙中手动为端口5000和5001创建入站和出站规则,保证服务器和客户端(在所有计算机上)之间的通信可以正常连接。
2.使用IP地址将客户端连接到服务器,看下能否连通,以避免网络中可能出现的名称不能解析的问题。
3.在安装文件中尝试修改路径指向。在hqserver.ini中修改变量:
hqserver.sharedNetwork.path.windows = \\ XXX \ SHARE
hqserver.sharedNetwork.mount.windows = \\ XXX \ SHAREhqserver.sharedNetwork.path.windows =
在某些情况下,也可以设置为空能解决cant find file的问题。4.不要忘记将HQ ROP内的目标HFS设置为Houdini的安装路径(不然无法正确启动houdini Hq,也会导致错误)
5. HIP中的导入可能加载很慢(从驱动器/挂载的共享读取的文件)。3.建议使用//将网络共享路径更改为 XXX/共享,而不是使用驱动器号。
可以在houdini内设定一个简单的渲染,进行测试渲染正常后,再使用HQ提交至队列。
- 2019-09-21 - 18:19 #68172
.dsa参与者可以麻烦指点一下吗
- 2019-09-21 - 20:06 #68174
.dsa参与者感谢大佬这么及时的回复我。感谢!
我们是在于局域网搭建的这么个小型农场,因为有其他软件的问题所以防火墙是必须打开的。不过有给软件设置通过防火墙。端口也设置完毕。IP在安装之前已经互通完毕。文件共享的权限也已经调试过,HFS设置有试过两种。1:直接$HFS,调用本地houdini路径。2,就是您说的这种指定路径。唯一没有使用的是您所说的将网络共享路径更改为XXX/共享。感谢您的回答!我试试最后这一处,再给您回复。
- 2019-09-21 - 20:15 #68175
.dsa参与者你好,结果还是找不到文件路径。其中有一个意外测试,就是$HFS,和指定路径!因为我是2台电脑,一台是服务器加客户机,另一台是客户机。如果我ROP设置写$HFS,那我服务器加客户机能够读取到文件,但是指定路径的话就都不能读取
- 2019-09-21 - 21:01 #68178
.dsa参与者很感谢您的支持!翻译过后,我测试完毕。事情告一段落,会将您的资料和我自己在官网上翻译的。以及自己过程当中所得放社区来
- 2019-09-22 - 01:39 #68187
.dsa参与者很感谢您的支持!和您说一声,我的问题已经在官方资料上得到解决。我会尽快抽时间将其分享到社区。您的这些资料我另抽时间去翻译整理。再分享到社区,再次感谢追光大佬的支持!
- 2019-12-05 - 13:41 #70263
Faded参与者使用Deadline联机渲染必须软件全部都是英文版么,跨多系统安装没有问题吧,例如Win10,Win7,Win2003,这种多版本系统可以吗?使用Deadline渲染。
- 2019-12-26 - 17:08 #70866
小玉参与者我安装了几台机器,但开始几分钟还能渲染,过一会就不能渲染了变黄了”stalled”。看意思是被禁止啥的。但我不知道在哪里改回来。求指教一下
- 2020-02-29 - 12:14 #71372
将夜会员大佬你好!我这边是农场架构都已经搭建好,maya也能正常渲染,但是想要把slave分成多个模块,分开渲染nuke,houdini之类的,该怎么分呀?
- 2020-04-01 - 19:07 #71551
都不会对吧会员 - 2020-05-07 - 05:21 #71662
小阮会员你好,我想问一下deadline可以做单帧分割渲染吗?就是单帧让多台渲染主机同时去渲染,这样子可以的吗?
- 2020-05-26 - 18:32 #71790
大佬这是什么原因?追光大佬,我用的是deadline10,nuke用的是11.1v4,这个问题困扰1个月了,非常急切,研究很久都没得到解决,看到消息后可以电话1780211****告知一声,非常感谢
=======================================================
Error
=======================================================
Error: NameError: name ‘command’ is not defined
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)=======================================================
Type
=======================================================
RenderPluginException=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)=======================================================
Log
=======================================================
2020-05-26 18:20:04: 0: Loading Job’s Plugin timeout is Disabled
2020-05-26 18:20:05: 0: Executing plugin command of type ‘Sync Files for Job’
2020-05-26 18:20:05: 0: Synchronization time for job files: 54.000 ms
2020-05-26 18:20:05: 0: Synchronizing Plugin Nuke from C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\cache\3uyTZSe0JzMHM6GleTOs16W2xU\plugins\Nuke took: 0 seconds
2020-05-26 18:20:05: 0: Done executing plugin command of type ‘Sync Files for Job’
2020-05-26 18:20:05: 0: Executing plugin command of type ‘Initialize Plugin’
2020-05-26 18:20:06: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\plugins\5ecced4d6540310e20761cc4\Nuke.py’
2020-05-26 18:20:06: 0: INFO: About: Nuke Plugin for Deadline
2020-05-26 18:20:06: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’
2020-05-26 18:20:06: 0: INFO: The job’s environment will be merged with the current environment before rendering
2020-05-26 18:20:06: 0: Done executing plugin command of type ‘Initialize Plugin’
2020-05-26 18:20:06: 0: Start Job timeout is disabled.
2020-05-26 18:20:06: 0: Task timeout is disabled.
2020-05-26 18:20:06: 0: Loaded job: larry (5ecced4d6540310e20761cc4)
2020-05-26 18:20:06: 0: Executing plugin command of type ‘Start Job’
2020-05-26 18:20:06: 0: DEBUG: S3BackedCache Client is not installed.
2020-05-26 18:20:06: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\plugins\5ecced4d6540310e20761cc4\GlobalAssetTransferPreLoad.py’
2020-05-26 18:20:06: 0: INFO: Looking for AWS Portal File Transfer…
2020-05-26 18:20:06: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2020-05-26 18:20:06: 0: INFO: Could not find AWS Portal File Transfer.
2020-05-26 18:20:06: 0: INFO: AWS Portal File Transfer is not installed on the system.
2020-05-26 18:20:06: 0: INFO: Prepping OFX cache
2020-05-26 18:20:06: 0: INFO: Checking Nuke temp path: C:\Users\Administrator\AppData\Local\Temp\nuke
2020-05-26 18:20:06: 0: INFO: Path already exists
2020-05-26 18:20:06: 0: INFO: OFX cache prepped
2020-05-26 18:20:06: 0: INFO: Starting monitored managed process Nuke
2020-05-26 18:20:06: 0: INFO: Stdout Redirection Enabled: True
2020-05-26 18:20:06: 0: INFO: Stdout Handling Enabled: True
2020-05-26 18:20:06: 0: INFO: Popup Handling Enabled: True
2020-05-26 18:20:06: 0: INFO: QT Popup Handling Enabled: False
2020-05-26 18:20:06: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2020-05-26 18:20:06: 0: INFO: Using Process Tree: True
2020-05-26 18:20:06: 0: INFO: Hiding DOS Window: True
2020-05-26 18:20:06: 0: INFO: Creating New Console: False
2020-05-26 18:20:06: 0: INFO: Running as user: Administrator
2020-05-26 18:20:06: 0: INFO: Executable: “C:\Program Files\Nuke11.1v4\Nuke11.1.exe”
2020-05-26 18:20:06: 0: INFO: Rendering with NukeX
2020-05-26 18:20:06: 0: INFO: Enabling GPU rendering
2020-05-26 18:20:06: 0: INFO: This slave is in the interactive license list – an interactive license will be used instead of a render license
2020-05-26 18:20:06: 0: INFO: Argument: -V 2 –nukex –gpu -i -t “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\jobsData\5ecced4d6540310e20761cc4\thread0_temptC6fu0\test_v001.nk”
2020-05-26 18:20:06: 0: INFO: Full Command: “C:\Program Files\Nuke11.1v4\Nuke11.1.exe” -V 2 –nukex –gpu -i -t “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\Larry\jobsData\5ecced4d6540310e20761cc4\thread0_temptC6fu0\test_v001.nk”
2020-05-26 18:20:06: 0: INFO: Startup Directory: “C:\Program Files\Nuke11.1v4”
2020-05-26 18:20:06: 0: INFO: Process Priority: BelowNormal
2020-05-26 18:20:06: 0: INFO: Process Affinity: default
2020-05-26 18:20:06: 0: INFO: Process is now running
2020-05-26 18:20:06: 0: Done executing plugin command of type ‘Start Job’
2020-05-26 18:20:06: 0: Plugin rendering frame(s): 1-10
2020-05-26 18:20:06: 0: Executing plugin command of type ‘Render Task’
2020-05-26 18:20:06: 0: INFO: Rendering all enabled write nodes
2020-05-26 18:20:07: 0: STDOUT: NukeX 11.1v4, 64 bit, built Jun 7 2018.
2020-05-26 18:20:07: 0: STDOUT: Copyright (c) 2018 The Foundry Visionmongers Ltd. All Rights Reserved.
2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/_pathsetup.py
2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/init.tcl
2020-05-26 18:20:18: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/init.py
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/setenv.tcl
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/formats.tcl
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Users/Administrator/.nuke/init.py
2020-05-26 18:20:19: 0: STDOUT: Loading H:/nukepedia/michael_nuke_gizmo_do_not_remove/finnuke/init.py
2020-05-26 18:20:19: 0: STDOUT: Loading H:\nukepedia\michael_nuke_gizmo_do_not_remove\finnuke/FIN_TOOLS_MENU/init.py
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/getenv.tcl
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/CheckerBoard2.dll
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/OCIOColorSpace.dll
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/exrWriter.dll
2020-05-26 18:20:19: 0: STDOUT: Loading C:/Program Files/Nuke11.1v4/plugins/exrReader.dll
2020-05-26 18:20:19: 0: STDOUT: [18:20:19 ?D1ú±ê×?ê±??] Read nuke script: C:/Users/Administrator/AppData/Local/Thinkbox/Deadline10/slave/Larry/jobsData/5ecced4d6540310e20761cc4/thread0_temptC6fu0/test_v001.nk
2020-05-26 18:20:19: 0: STDOUT: Writing S:/shu/Nuke_Source/Larry/render/com/test_v001.0001.exr
2020-05-26 18:20:19: 0: STDOUT: Writing S:/shu/Nuke_Source/Larry/render/com/test_v001.0001.exr took 0.21 seconds
2020-05-26 18:20:19: 0: STDOUT: >>> Traceback (most recent call last):
2020-05-26 18:20:19: 0: STDOUT: File “<string>”, line 1, in <module>
2020-05-26 18:20:19: 0: STDOUT: NameError: name ‘command’ is not defined
2020-05-26 18:20:19: 0: Done executing plugin command of type ‘Render Task’=======================================================
Details
=======================================================
Date: 05/26/2020 18:20:22
Frames: 1-10
Elapsed Time: 00:00:00:19
Job Submit Date: 05/26/2020 18:19:57
Job User: larryliu
Average RAM Usage: 8383761920 (13%)
Peak RAM Usage: 8505778176 (13%)
Average CPU Usage: 4%
Peak CPU Usage: 16%
Used CPU Clocks (x10^6 cycles): 23513
Total CPU Clocks (x10^6 cycles): 587819=======================================================
Slave Information
=======================================================
Slave Name: Larry
Version: v10.0.27.2 Release (37e76e772)
Operating System: Windows 7 (SP1)
Running As Service: No
Machine User: Administrator
IP Address: 192.168.52.143
MAC Address: 0C:9D:92:0F:C9:2B
CPU Architecture: x64
CPUs: 12
CPU Usage: 12%
Memory Usage: 7.8 GB / 63.9 GB (12%)
Free Disk Space: 1.857 TB (34.119 GB on C:\, 44.100 GB on D:\, 326.643 GB on E:\, 169.678 GB on F:\, 311.655 GB on G:\, 1,015.378 GB on H:\)
Video Card: NVIDIA GeForce GTX 1080 Ti- 2020-05-26 - 21:38 #71797
追光参与者根据你提交的问题初步分析判断发生上述问题的原因如下:
因为你安装的Deadline中默认的Nuke版本与你实际安装的版本不匹配,导致执行渲染任务的时候找不到用于渲染的Nuke程序软件。
解决办法:
只需要在MayaCmd插件配置中配置Nuke的渲染可执行文件设置,用于指定你现在安装Nuke版本的路径即可。解决流程参考:
1、在超级用户模式下,通过选择工具->配置插件来在Monitor中访问配置。
2、在左侧列表中找到NukeCmd。这些是全局值(意味着每个Slave都使用这些设置),只需更改一次。
这里支持将Nuke安装在算机的不同位置的可能性,这里是Deadline分配任务后调用软件的路径。例如Maya 2009渲染可执行文件路径:
C:\ Program Files \ Autodesk \ Maya2009 \ bin \ Render.exe;
C:\ Program Files(x86)\ Autodesk \ Maya2009 \ bin \ Render.exe3、如果渲染软件安装有插件,比如Nuke、Maya等软件的插件,则也需要将插件安装在不同计算机的同一个路径。
确保路径一致,分配渲染任务后才能正确工作。
- 2020-05-27 - 10:37 #71801
我没找到您说的NUKECmd 不知道我这样设置对不对,但是还是存在同样的问题,要是大佬有空,可以远程超控我的电脑!我在想会不会是我安装的问题!- 2020-05-27 - 19:14 #71802
追光参与者按照我文中提到的问题仔细排查,主要问题是这些。即使这一步通畅了,在后续使用中遇到的问题,也会很多。这个不属于软件使用方面的问题,属于网络共享构建,后续的维护过程也需要持续的,不能像软件一样一次安装,长期使用。
建议:更多的需要按照本帖中提到的各项解决办法,一步步排查,一步步解决,自行掌握这些方法,如果不能长期维护的话,是很难正常使用的,因为网络环境是相对动态变化的。
- 2020-05-27 - 22:43 #71803
大佬,您能给一下您使用的deadline 软件吗,配破解文件我一直怀疑我的软件破解有问题,你能附上步骤说明吗?非常感谢,这个问题困了了我太久了,您上面的方法我都试过了,目前我就用服务器,和我自己的电脑,我在我自己电脑装了NUKE11都是默认路径,deadline,我装的是hinkbox deadline渲染农场软件v10.0.27.2版,我repository,database都装在了服务器上,目前我就用我自己一台电脑测,所以我给自己电脑装了slave版,按在别人的破解方法,也不清楚有没有破解成功,装了submitnukketodeadline的脚本,然后一个非常简单的Nuke工程,就一个read节点,直接输出的那种,nuke的工程和渲染地址都存在服务器上,然后就是发送,发送之后,我本机的slave是能读取到发送到任务的,包括任务管理的器也能识别任务,就是会报错,上面出现的那个报错,所以我在想我要重新安装,一步一步按照大佬的方法重新配置一次,真的非常感谢您的提议
- 2020-07-14 - 21:17 #72106
Kx会员大佬,我的用vray的frame buffer输出文件夹一直是空的,但是用max渲染界面的路径输出没问题,子机器也参与渲染,就是无法输出
- 2020-08-13 - 09:38 #72727
李小贱会员大佬,我nuke提交到deadline没问题,但是nukeX没办法渲染,nuke的文件里面没有nukeX.exe,是不是deadline不能用X版本提交任务
- 2020-08-27 - 15:30 #73617
小雨啊会员请假下, 我在测试的时候 会出现渲染中途客户机变成stalled的情况(也就是说前面几帧都是正常的状态,但是突然就不行了),日志如下:
STALLED SLAVE REPORT Current House Cleaner Information Machine Performing Cleanup: render04 Version: v10.0.8.3 Release (15e43b383) Stalled Slave: lihuan Slave Version: v10.0.8.3 Release (15e43b383) Last Slave Update: 2019-08-27 15:11:54 Current Time: 2019-08-27 15:24:32 Time Difference: 12.640 m Maximum Time Allowed Between Updates: 10.000 m Current Job Name: Untitled Current Job ID: 5f47570d36c3853ce880875d Current Job User: administrator Current Task Names: 119 Current Task Ids: 18 Searching for job with id "5f47570d36c3853ce880875d" Found possible job: Untitled Searching for 1 tasks for Job with id "5f47570d36c3853ce880875d" Found possible task: 18:[119-119] Task's current slave: lihuan Slave machine names match, marking task as found All tasks have been found, stopping search. Associated Job Found: Untitled Job User: administrator Submission Machine: mawenli Submit Time: 08/27/2019 14:44:22 Associated Task Found: 18:[119-119] Task's current slave: lihuan Task is still rendering, attempting to fix situation. Current Job Status is Active Requeuing Task to match Job Status. Setting slave's status to Stalled. Setting last update time to now. Slave state updated.
按照提示 好像是说超时了,是这个原因么?如何解决呢
- 2020-10-28 - 10:05 #78411
在deadline中,nuke渲染输出时,Cryptomatte报错怎么解决。
- 2020-10-28 - 14:43 #78414
在deadline 中,nuke渲染输出时,Cryptomatte报错怎么解决?
Error
=======================================================
Error: [10:01.57] ERROR: Cryptomatte1: ‘Cryptomatte’: unknown command. This is most likely from a corrupt .nk file, or from a missing or unlicensed plug-in. Can’t render from that Node.
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aog)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aem)
- 2020-10-28 - 15:06 #78415
恬的卫士管理员上面的报错是说:你的系统、网络都正常,目前不能正常工作的原因是因为你的某个节点没有授权。按照我个人经验而言是你插件问题导致的,建议仅仅使用 read 节点 直接 write 进行测试。
- 2020-10-29 - 09:59 #78443
谢谢解答,是的,就是这个Cryptomatte节点得问题,但是我NUKE里能正常使用,就是在deadline里渲染才会报错;我试过不加这个节点是可以正常渲染的,所以我想知道有没有解决方法。
- 2020-10-29 - 10:51 #78444
恬的卫士管理员Deadline 不具备渲染能力的,它仅仅是做任务分配,把帧分配给不同机器,确保每台机子版本相同,安装的插件完全一样,可以继续尝试下。按照目前你出现的问题:Deadline 运行是正常的,Nuke 第三方插件方面的问题,建议找一些 Cryptomatte的资料查看,确定下此节点是否支持集群渲染环境(后台线程渲染)。
- 2020-10-30 - 09:16 #78462
好的,谢谢。
- 2020-11-03 - 14:06 #78540
自我与现实会员Error
=======================================================
Error: Error: AttributeError : ‘NukeProcess’ object has no attribute ‘GetGpuOverrides’ (Python.Runtime.PythonException)
File “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\Nuke.py”, line 461, in RenderArgument
gpuOverrides = self.GetGpuOverrides()
at Deadline.Plugins.PluginWrapper.StartJob(String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bbf)
at Deadline.Plugins.SandboxedPlugin.StartJob(Job job)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aer)
=======================================================
Log
=======================================================
2020-11-03 13:55:01: 0: Loading Job’s Plugin timeout is Disabled
2020-11-03 13:55:03: 0: Executing plugin command of type ‘Sync Files for Job’
2020-11-03 13:55:03: 0: All job files are already synchronized
2020-11-03 13:55:03: 0: Synchronizing Plugin Nuke from \\desktop-tlhob96\DeadlineRepository10\plugins\Nuke took: 0 seconds
2020-11-03 13:55:03: 0: Done executing plugin command of type ‘Sync Files for Job’
2020-11-03 13:55:03: 0: Executing plugin command of type ‘Initialize Plugin’
2020-11-03 13:55:03: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\Nuke.py’
2020-11-03 13:55:03: 0: INFO: About: Nuke Plugin for Deadline
2020-11-03 13:55:03: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’
2020-11-03 13:55:03: 0: INFO: The job’s environment will be merged with the current environment before rendering
2020-11-03 13:55:03: 0: Done executing plugin command of type ‘Initialize Plugin’
2020-11-03 13:55:03: 0: Start Job timeout is disabled.
2020-11-03 13:55:03: 0: Task timeout is disabled.
2020-11-03 13:55:03: 0: Loaded job: Untitled (5fa0f0b4c0dad70d48c4f156)
2020-11-03 13:55:03: 0: Executing plugin command of type ‘Start Job’
2020-11-03 13:55:03: 0: DEBUG: S3BackedCache Client is not installed.
2020-11-03 13:55:03: 0: INFO: Executing global job preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\DESKTOP-P60GK4L\plugins\5fa0f0b4c0dad70d48c4f156\GlobalJobPreLoad.py’
2020-11-03 13:55:03: 0: INFO: Looking for AWS Portal File Transfer…
2020-11-03 13:55:03: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2020-11-03 13:55:03: 0: INFO: Could not find AWS Portal File Transfer.
2020-11-03 13:55:03: 0: INFO: AWS Portal File Transfer is not installed on the system.
2020-11-03 13:55:03: 0: INFO: Prepping OFX cache
2020-11-03 13:55:03: 0: INFO: Checking Nuke temp path: C:\Users\Administrator\AppData\Local\Temp\nuke
2020-11-03 13:55:03: 0: INFO: Path already exists
2020-11-03 13:55:03: 0: INFO: OFX cache prepped
2020-11-03 13:55:03: 0: INFO: Starting monitored managed process Nuke
2020-11-03 13:55:03: 0: INFO: Enable Path Mapping: True
2020-11-03 13:55:03: 0: INFO: Stdout Redirection Enabled: True
2020-11-03 13:55:03: 0: INFO: Stdout Handling Enabled: True
2020-11-03 13:55:03: 0: INFO: Popup Handling Enabled: True
2020-11-03 13:55:03: 0: INFO: QT Popup Handling Enabled: False
2020-11-03 13:55:03: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2020-11-03 13:55:03: 0: INFO: Using Process Tree: True
2020-11-03 13:55:03: 0: INFO: Hiding DOS Window: True
2020-11-03 13:55:03: 0: INFO: Creating New Console: False
2020-11-03 13:55:03: 0: INFO: Running as user: Administrator
2020-11-03 13:55:04: 0: INFO: Executable: “C:\Program Files\Nuke11.2v3\Nuke11.2.exe”
2020-11-03 13:55:04: 0: Done executing plugin command of type ‘Start Job’
=======================================================
是不是安装nuke插件出问题了
- 2020-11-09 - 08:26 #78572
沒那么簡單会员请教一下大神,我的Deadline可以渲染,渲染的也都是对的,就是在Deadline工作一段时间后,软件就会卡死掉,只能重新再开一下在渲染,这个问题有没有一个更好的方法去解决下,谢谢了
- 2020-11-09 - 17:23 #78573
追光参与者刚好这几天都在建基于 Mac Linux 的渲染集群,一直在测试使用这个软件。没有出现过这个问题,从原理上分析可能产生的情况,你可以尝试下:
1、在 Tools‘Tools’ -> ‘Configure Power Management’(“工具”->“配置电源管理”)可以设置下,Deadline 关机有几种原因:检测到机器温度过高,为保护电脑会关机,空闲时间超过限制也会关机,
空闲关机模式:选择禁用,启用或调试模式。在调试模式下,所有检查均照常执行,但实际上未采取任何措施。
空闲的从站将被关闭的分钟数:不言而喻。
保持运行的最小从站数量:始终保持运行的最小从站数量。
还有多种情况会导致自动关机,可以通过这块设置来尝试解决。
2、另外Mongodb 数据库的最大读写能力 limit 也是一个可能产生问题的地方,因为在渲染过程中,每一帧的渲染情况都会被记录在数据库中,若数据库读写限制太低也会停止。
- 2020-11-11 - 00:03 #78578
追光参与者补充回答:如果选择非Server Windows操作系统(比如:Vista,7、8或10),如果Windows系统没有许可证(正版),则系统不允许超过10个连接。如果超过10台计算机(渲染节点或工作站)连接到存储库,则连接将被丢弃,这可能导致服务终止,停机,运行中断等情况。
Deadline官方说明:这是操作系统的局限性,目前无法有效解决。建议使用Windows的服务器版本,或者使用其他操作系统,例如Linux或FreeBSD。
追光个人经验:这也是2013年我们从 Win 平台转移到 Mac 平台,今年又开始全部使用 Linux 系统的原因。软件与硬件的各种的各种折腾消耗了许多精力。如果未来更换平台,个人建议使用 Linux,出现的问题会很少。
- 2020-12-03 - 10:30 #78704
婪lv会员大神,可否分享一下deadline centos版本的安装包和安装步骤,感谢!
- 2021-01-07 - 15:49 #79423
Kaiser会员追光大神 用deadlin 10 渲染 maya Arnold 应该怎么设置呢 需要改什么文件 和环境变量啊
- 2021-01-11 - 10:06 #79474
上杉绘梨衣会员追光老师您好,我们的环境是使用的rez部署的:
rez env maya-2019 mtoa-3211
这个代码,在我机器上运行是没有问题的,但是把上述代码写成bat,放进Deadline的Configure Plugins —>MayaCmd中的Maya 2019 Render Executables栏里后
以我本机的Worker测试,Deadline渲染时则会报错:
Error: Exception : “H:\Scripts\Tools\Bat\maya_env_for_Deadline.bat” does not have a valid DOS signature value, so is not a PE or not a dll/exe
请问是为什么啊
- 2021-01-18 - 12:47 #79804
point会员max分布式渲染,四张图已经出来了,但是合并任务报了下面的错,大佬能帮忙看下问题在哪吗?
=======================================================
Error
=======================================================
Error: IndexError : array index out of range (Python.Runtime.PythonException)
File “C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\DraftTileAssembler.py”, line 175, in PreRenderTasks
sceneFilename = configFilenames[int(self.GetCurrentTaskId())]
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aog)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aem)
=======================================================
Log
=======================================================
2021-01-18 12:45:14: 0: Loading Job’s Plugin timeout is Disabled
2021-01-18 12:45:15: 0: Executing plugin command of type ‘Sync Files for Job’
2021-01-18 12:45:15: 0: All job files are already synchronized
2021-01-18 12:45:15: 0: Plugin DraftTileAssembler was already synchronized.
2021-01-18 12:45:15: 0: Done executing plugin command of type ‘Sync Files for Job’
2021-01-18 12:45:15: 0: Executing plugin command of type ‘Initialize Plugin’
2021-01-18 12:45:16: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\DraftTileAssembler.py’
2021-01-18 12:45:16: 0: INFO: Found Draft python module at: ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\Draft\Draft.pyd’
2021-01-18 12:45:16: 0: INFO: About: Draft Tile Assembler Plugin for Deadline
2021-01-18 12:45:16: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’
2021-01-18 12:45:16: 0: INFO: The job’s environment will be merged with the current environment before rendering
2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Initialize Plugin’
2021-01-18 12:45:16: 0: Start Job timeout is disabled.
2021-01-18 12:45:16: 0: Task timeout is disabled.
2021-01-18 12:45:16: 0: Loaded job: 799 – Draft Tile Assembly (60050ef506ee713c30a6d802)
2021-01-18 12:45:16: 0: Executing plugin command of type ‘Start Job’
2021-01-18 12:45:16: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\izzaf9918cm265z\plugins\60050ef506ee713c30a6d802\GlobalAssetTransferPreLoad.py’
2021-01-18 12:45:16: 0: INFO: Looking for AWS Portal File Transfer…
2021-01-18 12:45:16: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2021-01-18 12:45:16: 0: INFO: Could not find AWS Portal File Transfer.
2021-01-18 12:45:16: 0: INFO: AWS Portal File Transfer is not installed on the system.
2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Start Job’
2021-01-18 12:45:16: 0: Plugin rendering frame(s): 0
2021-01-18 12:45:16: 0: Executing plugin command of type ‘Render Task’
2021-01-18 12:45:16: 0: INFO: Draft Tile Assembler job starting…
2021-01-18 12:45:16: 0: Done executing plugin command of type ‘Render Task’
=======================================================
- 2021-04-12 - 15:32 #82655
龍会员大神好,我想问下deadline怎么配置maya的路径啊
我只要没把maya装到系统盘里deadline就不能渲染
- 2021-04-12 - 16:09 #82656
追光参与者默认情况下,Deadline接收到任务后启动渲染任务命令到软件的路径是操作系统得默认路径,由于操作系统得原因,在 Mac、Win、Linux 中,只有 Windows 系统可以安装到其他硬盘,会导致你刚才遇到得问题。
解决流程参考:1、在超级用户模式下,通过选择工具->配置插件在Monitor中访问配置。
2、在左侧列表中找到MayaCmd。这些是全局值(意味着每个Slave都使用这些设置),只需更改一次。
这里支持将Maya安装在算机的不同位置的可能性,这里是Deadline分配任务后调用软件的路径。例如Maya 2009渲染可执行文件路径:
C:\ Program Files \ Autodesk \ Maya2009 \ bin \ Render.exe;
C:\ Program Files(x86)\ Autodesk \ Maya2009 \ bin \ Render.exe3、如果渲染软件安装有插件,比如Nuke、Maya等软件的插件,则也需要将插件安装在不同计算机的同一个路径。
确保路径一致,分配渲染任务后才能正确工作。
- 2021-04-12 - 17:15 #82658
龍会员2021-04-12 17:00:45: 0: Loading Job’s Plugin timeout is Disabled
2021-04-12 17:00:46: 0: Executing plugin command of type ‘Sync Files for Job’
2021-04-12 17:00:46: 0: All job files are already synchronized
2021-04-12 17:00:46: 0: Synchronizing Plugin MayaBatch from \\HOST\DeadlineRepository10\plugins\MayaBatch took: 0 seconds
2021-04-12 17:00:46: 0: Done executing plugin command of type ‘Sync Files for Job’
2021-04-12 17:00:46: 0: Executing plugin command of type ‘Initialize Plugin’
2021-04-12 17:00:47: 0: INFO: Executing plugin script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\MayaBatch.py’
2021-04-12 17:00:47: 0: INFO: About: Maya Batch Plugin for Deadline
2021-04-12 17:00:47: 0: INFO: Render Job As User disabled, running as current user ‘Administrator’
2021-04-12 17:00:47: 0: INFO: The job’s environment will be merged with the current environment before rendering
2021-04-12 17:00:47: 0: Done executing plugin command of type ‘Initialize Plugin’
2021-04-12 17:00:47: 0: Start Job timeout is disabled.
2021-04-12 17:00:47: 0: Task timeout is disabled.
2021-04-12 17:00:47: 0: Loaded job: V1_0145_lgt_v001 (607408bd97270009800d50c2)
2021-04-12 17:00:47: 0: Executing plugin command of type ‘Start Job’
2021-04-12 17:00:47: 0: INFO: Executing global asset transfer preload script ‘C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\GlobalAssetTransferPreLoad.py’
2021-04-12 17:00:47: 0: INFO: Looking for AWS Portal File Transfer…
2021-04-12 17:00:47: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2021-04-12 17:00:47: 0: INFO: Could not find AWS Portal File Transfer.
2021-04-12 17:00:47: 0: INFO: AWS Portal File Transfer is not installed on the system.
2021-04-12 17:00:47: 0: INFO: Rendering with Maya Version 2018.0
2021-04-12 17:00:47: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session. Set to 1 if you need Maya debug log
2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2021-04-12 17:00:47: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session
2021-04-12 17:00:47: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session
2021-04-12 17:00:47: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session
2021-04-12 17:00:47: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session
2021-04-12 17:00:47: 0: INFO: Not enforcing a build of Maya
2021-04-12 17:00:47: 0: INFO: Setting PYTHONHOME to C:\Program Files\Autodesk\Maya2018\Python for this session
2021-04-12 17:00:47: 0: INFO: Starting monitored managed process MayaBatch
2021-04-12 17:00:47: 0: INFO: Stdout Redirection Enabled: True
2021-04-12 17:00:47: 0: INFO: Stdout Handling Enabled: True
2021-04-12 17:00:47: 0: INFO: Popup Handling Enabled: True
2021-04-12 17:00:47: 0: INFO: QT Popup Handling Enabled: False
2021-04-12 17:00:47: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2021-04-12 17:00:47: 0: INFO: Using Process Tree: True
2021-04-12 17:00:47: 0: INFO: Hiding DOS Window: True
2021-04-12 17:00:47: 0: INFO: Creating New Console: False
2021-04-12 17:00:47: 0: INFO: Running as user: Administrator
2021-04-12 17:00:47: 0: INFO: Not enforcing a build of Maya
2021-04-12 17:00:47: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe”
2021-04-12 17:00:47: 0: INFO: Argument: -prompt -proj “W:/GTLH20210310/GTLH 03.11/D3D/Light”
2021-04-12 17:00:47: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” -prompt -proj “W:/GTLH20210310/GTLH 03.11/D3D/Light”
2021-04-12 17:00:47: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2018\bin”
2021-04-12 17:00:47: 0: INFO: Process Priority: BelowNormal
2021-04-12 17:00:47: 0: INFO: Process Affinity: default
2021-04-12 17:00:47: 0: INFO: Process is now running
2021-04-12 17:00:47: 0: Done executing plugin command of type ‘Start Job’
2021-04-12 17:00:47: 0: Plugin rendering frame(s): 1-3
2021-04-12 17:00:47: 0: Executing plugin command of type ‘Render Task’
2021-04-12 17:00:47: 0: INFO: Waiting until maya is ready to go
2021-04-12 17:00:54: 0: STDOUT: 结果: 无标题
2021-04-12 17:00:54: 0: STDOUT: mel: READY FOR INPUT
2021-04-12 17:00:54: 0: INFO: Importing Maya Batch Utils melscript: C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\MayaBatchUtils.mel
2021-04-12 17:00:55: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading
2021-04-12 17:00:55: 0: STDOUT: mel: mel: READY FOR INPUT
2021-04-12 17:00:56: 0: INFO: Importing Maya Batch Functions python script: C:\Users\Administrator\AppData\Local\Thinkbox\Deadline10\slave\LHS-XR03\plugins\607408bd97270009800d50c2\DeadlineMayaBatchFunctions.py
2021-04-12 17:00:56: 0: INFO: Waiting for Maya Batch Functions python script to finish importing
2021-04-12 17:00:56: 0: STDOUT: mel: 结果: 0
2021-04-12 17:00:56: 0: STDOUT: mel: READY FOR INPUT
2021-04-12 17:00:57: 0: INFO: >This is a Render Job
2021-04-12 17:00:57: 0: INFO: Rendering with arnold
2021-04-12 17:00:57: 0: INFO: Rendering to network drive
2021-04-12 17:00:57: 0: INFO: Creating melscript to execute render
2021-04-12 17:00:57: 0: INFO: Executing script: C:\Users\Administrator\AppData\Local\Temp\tmp9366.tmp
2021-04-12 17:00:58: 0: INFO: Waiting for script to finish
2021-04-12 17:00:58: 0: STDOUT: mel: Loading scene: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma
2021-04-12 17:00:58: 0: STDOUT: Successfully imported python module ‘arnold’
2021-04-12 17:00:58: 0: STDOUT: Successfully imported python module ‘mtoa’
2021-04-12 17:00:58: 0: STDOUT: Successfully registered renderer ‘arnold’
2021-04-12 17:00:58: 0: STDOUT: AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
2021-04-12 17:00:58: 0: STDOUT: Turtle Renderer 2018.0.0
2021-04-12 17:00:58: 0: STDOUT: Running Turtle startup script
2021-04-12 17:00:58: 0: STDOUT: +++++++ Turtle for Maya registered successfully ++++++
2021-04-12 17:01:12: 0: STDOUT: 警告: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4954822: 节点类型“vectorRenderGlobals”无法识别;在此会话过程中保留节点信息。
2021-04-12 17:01:13: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4962984: AlembicNode“V01_0145_lgt_v001_1_106_AlembicNode”没有“.fns”属性。
2021-04-12 17:01:13: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma line 4962984: setAttr: 没有与名称匹配的对象: .fns
2021-04-12 17:01:15: 0: STDOUT: 警告: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取该场景时发生错误,这可能导致数据丢失。
2021-04-12 17:01:15: 0: STDOUT: 文件读取所用时间为 17.3 秒。
2021-04-12 17:01:15: 0: STDOUT: 文件读取所用时间为 17.3 秒。
2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取文件出错。
2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 41: 读取文件出错。
2021-04-12 17:01:15: 0: STDOUT: 错误: file: C:/Users/Administrator/AppData/Local/Temp/tmp9366.tmp line 48: Cannot load scene “W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0145_lgt_v001_1_106.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.
2021-04-12 17:01:15: 0: STDOUT: mel: READY FOR INPUT
2021-04-12 17:01:15: 0: Done executing plugin command of type ‘Render Task’
这个错误是啥意思啊,经常遇到这个问题感谢了哈
- 2021-04-13 - 17:58 #82670
龍会员2021-04-13 17:41:23: 0: STDOUT: 错误: file: W:/GTLH20210310/GTLH 03.11/D3D/Light/V1_0002_lgt_v001_1_154.ma line 98924251: AlembicNode“V01_0002_Ya_1_154_AlembicNode”没有“.fns”属性。
追光大神我想问下为什么老是报 ”没有“.fns”属性 的这个错误啊
- 2021-04-14 - 13:29 #82681
-g-会员- 2021-04-14 - 13:44 #82682
追光参与者看你目前的状态,Deadline 本身是正常的,估计是工程中某些用到的参数的问题。建议这样尝试下:
1、用原先的工程渲染测试一下是否正常。2、将现在的工程单独用源制作程序渲染一下测试下。
- 2021-04-14 - 14:21 #82684
-g-会员前3帧是黑屏没东西的,渲染进度也一直卡在0
- 2021-04-14 - 14:22 #82685
-g-会员用houdini自身是可以渲染的
- 2021-04-14 - 14:18 #82683
-g-会员原先工程已经返回不了了,用houdini自身是可以渲染的
- 2021-04-14 - 16:53 #82690
追光参与者额,逐步再排查,目前我们主要使用 Linux 系统,Deadline7.2系列,很少会遇到问题,各种问题的产生和操作系统版本的原因比较复杂,版本不一,系统环境组建各方面的原因都会导致出现不同问题,而 Linux 相对是单一的,环境也简单。长期使用建议陆续深入 linux 系统,我这边也有写过自己完善操作系统的一些方法:
转投Linux 主要两个原因,一个是 Bug 少,另外一个是速度效率更快,毕竟单一简单。
- 2021-04-14 - 23:18 #82692
-g-会员下午又渲了一个景,发现只要是渲染成功过的景就不能重新再用Deadline渲,进度会一直在0%,头大
- 2021-04-14 - 23:35 #82693
追光参与者噢,根据你的这个提示想到了两个问题:
1、估计需要手工清理下 Responsive 文件夹里的工程文件,每次提交任务后都会有文件写入到这里的工程文件夹,在或者对工程改个名字每次不一样。根据这个提示还想到数据库层面的问题:
2、每次渲染完成后,针对每个工程的渲染记录(帧数、渲染完成度、时间)等都会写入到 mongodb 数据库,估计是同一个工程已经被写入到数据库了,导致再次提交时候,数据已存在,所以不重新分配任务。
解决思路:按照这个逻辑,对工程改个名字,或许就能解决这个问题。
解决方法:在 Deadline 内,点击工程并点击重新提交,再将原先的工程停掉或者删掉。根据我对数据库的观察,在这里删除工程,会删掉数据库中对应的条目,当然是在 数据库有 root 权限的前提下。
- 2021-04-14 - 23:52 #82694
-g-会员工程是指houdini工程嘛,给hip改个名字?
如果是deadline里删掉task的话我一直都是这么删掉进度不能动的task的,重新提交到deadline也不没有改变
然后就是我的Deadline版本是比较新的,responsive这个文件夹在哪里找了一下没找到,能不能给张图orz
- 2021-04-15 - 00:29 #82695
追光参与者就在 monitor 里面点选工程名字右键重新提交(这时候会生成新的工程和数据库),而不是通过 Submit 任务面板提交,提交后再删除源工程,新的这个工程是全新的数据库,就能正常渲染了。
提示:如果是按照你目前的操作在 Monitor 里面删掉不渲染的工程,再用 Submit面板提交,同一个工程的情况下,数据库还是原先的,就会卡住不渲染。
是的,给 hip 改名字:比如:Cloud.hip,改为:cloud2.hip
- 2021-04-15 - 01:16 #82696
-g-会员可以一试
但我之前的方式是新建新的mantra节点去添加任务,常理上来说应该新建一个新的数据库;如果大佬的想法是正确的,deadline建库的逻辑有点怪
- 2021-04-15 - 05:40 #82699
-g-会员
- 2021-04-15 - 08:51 #82700
追光参与者没用过你提到的这几个工具,在 linux 的 terminal 里面操作就可以追踪查看数据,用来管理 mysql、mongodb 都很方便。可以尝试下:MongoDB Compass Community,这个数据库管理工具能正常连接,我再 mac 上用过。
- 2021-04-15 - 14:04 #82736
龍会员感谢追光大佬
- 2021-04-27 - 14:43 #82834
布柃会员 - 2021-04-28 - 16:44 #82844
龍会员追光大神我用houdini的hqueue渲染然后报错,您帮忙给看看 是什么问题啊
Description: None
Tries left: 0
Priority: 5
Min Hosts: 1
Max Hosts: 1
Tags: single
Queue time: April 28, 2021 04:40:28 PM
Runnable time:
Command start time:
Command end time:
Start time: April 28, 2021 04:41:05 PM
End time: April 28, 2021 04:41:09 PM
Inherit Conditions: true
Time to complete: 4s
Time in queue: 37s
Resources:Environment:
HQCOMMANDS
{
“hythonCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && hython -u”,
“pythonCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && $HFS/Frameworks/Python.framework/Versions/2.7/bin/python”,
“pythonCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && $HFS/python/bin/python2.7″,
“pythonCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\python27;C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\python27\\python2.7.exe\” … && \”!HFS!\\python27\\python2.7.exe\””,
“mantraCommandsLinux”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && $HFS/python/bin/python2.7 $HFS/houdini/scripts/hqueue/hq_mantra.py”,
“mantraCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && $HFS/Frameworks/Python.framework/Versions/2.7/bin/python $HFS/houdini/scripts/hqueue/hq_mantra.py”,
“hythonCommandsMacosx”: “export HFS=\”C:/Program Files/Side Effects Software/Houdini 18.5.351\” && cd $HFS && source ./houdini_setup && hython -u”,
“hythonCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\bin\\hython\” … && \”!HFS!\\bin\\hython\” -u”,
“mantraCommandsWindows”: “(set HFS=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351) && (set PATH=C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\python27;C:\\Program Files\\Side Effects Software\\Houdini 18.5.351\\bin;!PATH!) && echo Accessing \”!HFS!\\python27\\python2.7.exe\” … && \”!HFS!\\python27\\python2.7.exe\” \”!HFS!\\houdini\\scripts\\hqueue\\hq_mantra.py\””
} - 2021-04-28 - 17:20 #82845
龍会员用deadline提交houdini的渲染
错误:捕获到异常:[‘File“C:\\Users\\Administrator\\AppData\\Local\\Thinkbox\\Deadline10\\slave\\WIN-6SLMV8E9J40\\plugins\\6089285291d9a20920581ec0\\hrender\u dl.py”,第508行,在<module>\n rop.render(frameTuple,resolution,ignore\u inputs=ignoreInputs)\n’,“AttributeError:’ObjNode’对象没有属性’render’\n”]
在 Deadline.Plugins.PluginWrapper.RenderTasks(字符串taskId、Int32 startFrame、Int32 endFrame、String&outMessage、AbortLevel&AbortLevel)
报这个错误
- 2021-04-29 - 09:35 #82847
龍会员感谢追光大神。
昨天已经解决了houdini的hq渲染报错的问题,是因为渲染文件没放到hq的那个共享文件里导致的,放进去之后就正常了
还有个问题就是deadline提交渲染的工程设置能给个教程吗?
再次感谢追光大神
- 2021-05-18 - 16:32 #83026
aoe会员追光大佬麻烦帮忙看一下 我这个是什么问题造成的 虽然 用的是maya
=======================================================
Error
=======================================================
Error: [mtoa] Failed batch render
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)
=======================================================
Log
=======================================================
2021-05-18 12:57:46: 0: Loading Job’s Plugin timeout is Disabled
2021-05-18 12:57:48: 0: Executing plugin command of type ‘Sync Files for Job’
2021-05-18 12:57:48: 0: Synchronization time for job files: 175.670 ms
2021-05-18 12:57:48: 0: Synchronizing Plugin MayaBatch from \\192.168.0.254\DeadlineRepository10\plugins\MayaBatch took: 0 seconds
2021-05-18 12:57:48: 0: Done executing plugin command of type ‘Sync Files for Job’
2021-05-18 12:57:48: 0: Executing plugin command of type ‘Initialize Plugin’
2021-05-18 12:57:49: 0: INFO: Executing plugin script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatch.py’
2021-05-18 12:57:49: 0: INFO: About: Maya Batch Plugin for Deadline
2021-05-18 12:57:49: 0: INFO: Render Job As User disabled, running as current user ‘TYUser’
2021-05-18 12:57:49: 0: INFO: The job’s environment will be merged with the current environment before rendering
2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Initialize Plugin’
2021-05-18 12:57:49: 0: Start Job timeout is disabled.
2021-05-18 12:57:49: 0: Task timeout is disabled.
2021-05-18 12:57:49: 0: Loaded job: Untitled (60a34942d434d004accfdbdc)
2021-05-18 12:57:49: 0: Executing plugin command of type ‘Start Job’
2021-05-18 12:57:49: 0: DEBUG: S3BackedCache Client is not installed.
2021-05-18 12:57:49: 0: INFO: Executing global asset transfer preload script ‘C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\GlobalAssetTransferPreLoad.py’
2021-05-18 12:57:49: 0: INFO: Looking for AWS Portal File Transfer…
2021-05-18 12:57:49: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2021-05-18 12:57:49: 0: INFO: Could not find AWS Portal File Transfer.
2021-05-18 12:57:49: 0: INFO: AWS Portal File Transfer is not installed on the system.
2021-05-18 12:57:49: 0: INFO: Rendering with Maya Version 2018.0
2021-05-18 12:57:49: 0: INFO: Setting MAYA_DEBUG_ENABLE_CRASH_REPORTING environment variable to 0 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CIP (ADSK Customer Involvement Program) environment variable to 1 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CER (ADSK Customer Error Reporting) environment variable to 1 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_DISABLE_CLIC_IPM (ADSK In Product Messaging) environment variable to 1 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_OPENCL_IGNORE_DRIVER_VERSION environment variable to 1 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_VP2_DEVICE_OVERRIDE environment variable to VirtualDeviceDx11 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_RENDER_SETUP_INCLUDE_ALL_LIGHTS environment variable to 1 for this session
2021-05-18 12:57:49: 0: INFO: Setting MAYA_ENABLE_LEGACY_RENDER_LAYERS environment variable to 0 for this session
2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya
2021-05-18 12:57:49: 0: INFO: Setting PYTHONHOME environment variable to C:\Program Files\Autodesk\Maya2018\Python for this session
2021-05-18 12:57:49: 0: INFO: Starting monitored managed process MayaBatch
2021-05-18 12:57:49: 0: INFO: Stdout Redirection Enabled: True
2021-05-18 12:57:49: 0: INFO: Stdout Handling Enabled: True
2021-05-18 12:57:49: 0: INFO: Popup Handling Enabled: True
2021-05-18 12:57:49: 0: INFO: QT Popup Handling Enabled: False
2021-05-18 12:57:49: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2021-05-18 12:57:49: 0: INFO: Using Process Tree: True
2021-05-18 12:57:49: 0: INFO: Hiding DOS Window: True
2021-05-18 12:57:49: 0: INFO: Creating New Console: False
2021-05-18 12:57:49: 0: INFO: Running as user: TYUser
2021-05-18 12:57:49: 0: INFO: Enforcing 64 bit build of Maya
2021-05-18 12:57:49: 0: INFO: Executable: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe”
2021-05-18 12:57:49: 0: INFO: Argument: -prompt -proj “R:/A”
2021-05-18 12:57:49: 0: INFO: Full Command: “C:\Program Files\Autodesk\Maya2018\bin\MayaBatch.exe” -prompt -proj “R:/A”
2021-05-18 12:57:49: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\Maya2018\bin”
2021-05-18 12:57:49: 0: INFO: Process Priority: BelowNormal
2021-05-18 12:57:49: 0: INFO: Process Affinity: default
2021-05-18 12:57:49: 0: INFO: Process is now running
2021-05-18 12:57:49: 0: Done executing plugin command of type ‘Start Job’
2021-05-18 12:57:49: 0: Plugin rendering frame(s): 2
2021-05-18 12:57:49: 0: Executing plugin command of type ‘Render Task’
2021-05-18 12:57:49: 0: INFO: Waiting until maya is ready to go
2021-05-18 12:57:54: 0: STDOUT: Initialized VP2.0 renderer {
2021-05-18 12:57:54: 0: STDOUT: Version : 2016.11.38.12. Feature Level 5.
2021-05-18 12:57:54: 0: STDOUT: Adapter : NVIDIA GeForce RTX 2060 SUPER
2021-05-18 12:57:54: 0: STDOUT: Vendor ID: 4318. Device ID : 7942
2021-05-18 12:57:54: 0: STDOUT: Driver : C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_a494df49ba2f9f36\nvldumdx.dll,C:\Windows\System32\DriverStore:27.21.14.6627.
2021-05-18 12:57:54: 0: STDOUT: API : DirectX V.11.
2021-05-18 12:57:54: 0: STDOUT: Max texture size : 16384 * 16384.
2021-05-18 12:57:54: 0: STDOUT: Max tex coords : 32
2021-05-18 12:57:54: 0: STDOUT: Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
2021-05-18 12:57:54: 0: STDOUT: Active stereo support available : 0
2021-05-18 12:57:54: 0: STDOUT: GPU Memory Limit : 8192 MB.
2021-05-18 12:57:54: 0: STDOUT: CPU Memory Limit: 31081.4 MB.
2021-05-18 12:57:55: 0: STDOUT: MultiDraw consolidation attempted to enable, but the graphics device does not support it. MultiDraw will be disabled.
2021-05-18 12:57:55: 0: STDOUT: }
2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator is attempting to initialize OpenCL.
2021-05-18 12:57:55: 0: STDOUT: Detected 1 OpenCL Platforms:
2021-05-18 12:57:55: 0: STDOUT: 0: NVIDIA Corporation. NVIDIA CUDA. OpenCL 3.0 CUDA 11.3.101.
2021-05-18 12:57:55: 0: STDOUT: Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid
2021-05-18 12:57:55: 0: STDOUT: OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.
2021-05-18 12:57:55: 0: STDOUT: Choosing OpenCL Device NVIDIA GeForce RTX 2060 SUPER. Device Type: GPU Device is available.
2021-05-18 12:57:57: 0: STDOUT: pymel.core : INFO : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, CloudImportExport, curveWarp, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, VectorRender, gameFbxExporter, renderSetup, OpenEXRLoader, lookdevKit, Unfold3D, Type, fbxmaya
2021-05-18 12:57:59: 0: STDOUT: Maya 2018 importing module pymel 1.0.10 (C:\Program Files\Autodesk\Maya2018\Python\lib\site-packages\pymel\__init__.pyc)
2021-05-18 12:58:03: 0: STDOUT: Running submission script “//192.168.0.254/DeadlineRepository10/submission/Maya/Main/SubmitMayaToDeadline.mel”
2021-05-18 12:58:03: 0: STDOUT: 结果: 无标题
2021-05-18 12:58:03: 0: STDOUT: mel: READY FOR INPUT
2021-05-18 12:58:04: 0: INFO: Importing Maya Batch Utils melscript: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\MayaBatchUtils.mel
2021-05-18 12:58:04: 0: INFO: Waiting for Maya Batch Utils melscript to finish loading
2021-05-18 12:58:05: 0: STDOUT: mel: mel: READY FOR INPUT
2021-05-18 12:58:05: 0: INFO: Importing Maya Batch Functions python script: C:\Users\TYUser\AppData\Local\Thinkbox\Deadline10\slave\TY-PC-009\plugins\60a34942d434d004accfdbdc\DeadlineMayaBatchFunctions.py
2021-05-18 12:58:05: 0: INFO: Waiting for Maya Batch Functions python script to finish importing
2021-05-18 12:58:06: 0: STDOUT: mel: 结果: 0
2021-05-18 12:58:06: 0: STDOUT: mel: READY FOR INPUT
2021-05-18 12:58:07: 0: INFO: >This is a Render Job
2021-05-18 12:58:07: 0: INFO: Rendering with arnold
2021-05-18 12:58:07: 0: INFO: Rendering to network drive
2021-05-18 12:58:07: 0: INFO: Creating melscript to execute render
2021-05-18 12:58:07: 0: INFO: Executing script: C:\Users\TYUser\AppData\Local\Temp\tmp5B75.tmp
2021-05-18 12:58:07: 0: INFO: Waiting for script to finish
2021-05-18 12:58:07: 0: STDOUT: mel: Loading scene: C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma
2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒?
2021-05-18 12:58:07: 0: STDOUT: 文件读取所用时间为 0.13 秒。
2021-05-18 12:58:07: 0: STDOUT: ================== PLUGINS ===================
2021-05-18 12:58:07: 0: STDOUT: AbcExport (v1.0)
2021-05-18 12:58:07: 0: STDOUT: AbcImport (v1.0)
2021-05-18 12:58:07: 0: STDOUT: ArubaTessellator (vUnknown)
2021-05-18 12:58:07: 0: STDOUT: ATFPlugin (v6.0.1.2500)
2021-05-18 12:58:07: 0: STDOUT: autoLoader (v1.0)
2021-05-18 12:58:07: 0: STDOUT: bifmeshio (v1.0)
2021-05-18 12:58:07: 0: STDOUT: bifrostshellnode (v1.0)
2021-05-18 12:58:07: 0: STDOUT: bifrostvisplugin (v3.0)
2021-05-18 12:58:07: 0: STDOUT: CloudImportExport (v1.0)
2021-05-18 12:58:07: 0: STDOUT: curveWarp (v006)
2021-05-18 12:58:07: 0: STDOUT: deformerEvaluator (v1.0)
2021-05-18 12:58:07: 0: STDOUT: fbxmaya (v2018.1.1)
2021-05-18 12:58:07: 0: STDOUT: gameFbxExporter (v1.0)
2021-05-18 12:58:07: 0: STDOUT: GamePipeline (v1.0)
2021-05-18 12:58:07: 0: STDOUT: GPUBuiltInDeformer (v1.0)
2021-05-18 12:58:07: 0: STDOUT: gpuCache (v1.0)
2021-05-18 12:58:07: 0: STDOUT: hairPhysicalShader (v1.0)
2021-05-18 12:58:07: 0: STDOUT: ik2Bsolver (v2.5)
2021-05-18 12:58:07: 0: STDOUT: ikSpringSolver (v1.0)
2021-05-18 12:58:07: 0: STDOUT: invertShape (v1.0)
2021-05-18 12:58:07: 0: STDOUT: lookdevKit (v1.0)
2021-05-18 12:58:07: 0: STDOUT: MASH (v450)
2021-05-18 12:58:07: 0: STDOUT: matrixNodes (v1.0)
2021-05-18 12:58:07: 0: STDOUT: mayaCharacterization (v6)
2021-05-18 12:58:07: 0: STDOUT: mayaHIK (v1.0_HIK_2016.5)
2021-05-18 12:58:07: 0: STDOUT: MayaMuscle (v2.00 (Build: 004))
2021-05-18 12:58:07: 0: STDOUT: meshReorder (v4.0)
2021-05-18 12:58:07: 0: STDOUT: modelingToolkit (vUnknown)
2021-05-18 12:58:07: 0: STDOUT: mtoa (v2.1.0.1)
2021-05-18 12:58:07: 0: STDOUT: objExport (v6.5)
2021-05-18 12:58:07: 0: STDOUT: OneClick (v1.0 – 006)
2021-05-18 12:58:07: 0: STDOUT: OpenEXRLoader (v2012)
2021-05-18 12:58:07: 0: STDOUT: poseInterpolator (vdev)
2021-05-18 12:58:07: 0: STDOUT: quatNodes (v1.0)
2021-05-18 12:58:07: 0: STDOUT: renderSetup (v1.0)
2021-05-18 12:58:07: 0: STDOUT: retargeterNodes (v1.0)
2021-05-18 12:58:07: 0: STDOUT: rotateHelper (v1.0)
2021-05-18 12:58:07: 0: STDOUT: sceneAssembly (v1.0)
2021-05-18 12:58:07: 0: STDOUT: shaderFXPlugin (v1.0)
2021-05-18 12:58:07: 0: STDOUT: Substance (v1.2.2.0)
2021-05-18 12:58:07: 0: STDOUT: svgFileTranslator (vUnknown)
2021-05-18 12:58:07: 0: STDOUT: tiffFloatReader (v8.0)
2021-05-18 12:58:07: 0: STDOUT: Type (v2.0a)
2021-05-18 12:58:07: 0: STDOUT: Unfold3D (v1.0)
2021-05-18 12:58:07: 0: STDOUT: VectorRender (v7.0 – 3.209 – cut 201706261753)
2021-05-18 12:58:07: 0: STDOUT: xgenToolkit (v1.0)
2021-05-18 12:58:07: 0: STDOUT: ==============================================
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | log started Tue May 18 12:58:07 2021
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Arnold 5.0.2.1 [0c7988c0] windows icc-17.0.2 oiio-1.7.17 osl-1.9.0 vdb-4.0.0 clm-1.0.3.513 rlm-12.2.2 2017/11/17 14:49:26
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | host application: MtoA 2.1.0.1 f2a53534 (master) Maya 2018
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | running on TY-PC-009, pid=5680
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | 1 x AMD Ryzen 5 3600X 6-Core Processor (6 cores, 12 logical) with 32717MB
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | Windows 8 (version 6.2, build 9200)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | soft limit for open files raised from 2048 to 2048
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB |
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/shaders …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderDiffuseColorAdapter uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularWeightAdapter uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderSpecularGlossAdapter uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionWeightAdapter uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | hairPhysicalShader_shaders.dll: HairPhysicalShaderTransmissionSpreadAdapter uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatConstant uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatComposite uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCondition uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatCorrect uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatLogic uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMask uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkFloatMath uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorComposite uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCondition uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorConstant uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorCorrect uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorLogic uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMask uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkColorMath uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkChannels uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkPremultiply uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | lookdevkit_shaders.dll: ldkSimplexNoise uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMultiplyDivide uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaClamp uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGammaCorrect uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCondition uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaReverse uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBlendColors uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo1D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo2D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage1D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage2D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlusMinusAverage3D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToValue uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapValueToColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFile uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace2DTexture uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRamp uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaProjection uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaChecker uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBulge uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloth uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGrid uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFractal uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNoise uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaPlace3DTexture uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRgbToHsv uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHsvToRgb uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLuminance uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloud uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCloudAlpha uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSnow uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaContrast uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredTexture uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLayeredShader uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSolidFractal uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVolumeNoise uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBrownian uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaStucco uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRemapHsv uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSetRange uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaImagePlane uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceShader uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaColorToFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaVectorToFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPointToFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaPoint2ToFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaWriteFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaEnvSphere uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimFloat uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimPoint uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimVector uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAnimMatrix uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVector uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataColor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaShadingEngine uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSamplerInfo3D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaAovWriteVector2 uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaNormalDisplacement uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaVectorDisplacement uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataBool uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaHair uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaMeshLightMaterial uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaUserDataVec2 uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaBump2D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluid uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMarble uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaMountain uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaWater uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaCrater uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaLeather uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaGranite uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaRock uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSingleShadingSwitch uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaDoubleShadingSwitch uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaTripleShadingSwitch uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaQuadShadingSwitch uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidData uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFluidTexture2D uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaSurfaceLuminance uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MtoaCameraUvMapper uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_shaders.dll: MayaFlatClosure uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/shaders\mtoa_shaders.mtd
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsFloatOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs2FloatsOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbs3FloatsOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyAbsIntOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelFloatOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel2FloatsOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRel3FloatsOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | renderSetup_shaders.dll: applyRelIntOverride uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | synColor_shaders.dll: color_manager_syncolor uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_shaders.dll: XGenHairMapping uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugins from C:/solidangle/mtoadeploy/2018/procedurals …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleInstancer_proc.dll: particleInstancer uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: volume_particle uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | mtoa_ParticleVolume_proc.dll: implicit_particle uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgenSpline_procedural.dll: xgenProcedural uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | xgen_procedural.dll: xgen_procedural uses Arnold 5.0.2.1
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 123 plugins from 10 lib(s) in 0:00.00
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loading plugin: C:/Program Files/Autodesk/bifrost/1.5.0/Arnold-5.0.0.0/bin/bifrost_procedural_0_1.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_polymesh uses Arnold 5.0.0.3
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_points uses Arnold 5.0.0.3
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_volume uses Arnold 5.0.0.3
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_implicit uses Arnold 5.0.0.3
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | bifrost_procedural_0_1.dll: bifrost_blocks uses Arnold 5.0.0.3
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | loaded 5 plugins from 1 lib(s) in 0:00.01
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 667MB | [metadata] loading metadata file: C:/solidangle/mtoadeploy/2018/plug-ins/mtoa.mtd
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 668MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | node entry “standard” is deprecated, and may be removed in the future
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 669MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | [mtoa.ext] aiAOVDriver Found no translator named “maya”
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | authorizing …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB WARNING | rendering with watermarks because of failed authorization:
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] error initializing license system:
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] * Can’t read license data (-102)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] license server was not set (51)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | environment variables:
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] solidangle_LICENSE = (not set)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [rlm] RLM_LICENSE = (not set)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] ADSKFLEX_LICENSE_FILE = (not set)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | [clm] LM_LICENSE_FILE = (not set)
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB ERROR | aborting render because the abort_on_license_fail option was enabled
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB |
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | releasing resources
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | unloading 11 plugins
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing hairPhysicalShader_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing lookdevkit_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing renderSetup_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing synColor_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_shaders.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleInstancer_proc.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing mtoa_ParticleVolume_proc.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgenSpline_procedural.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 676MB | closing xgen_procedural.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | closing bifrost_procedural_0_1.dll …
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | unloading plugins done
2021-05-18 12:58:08: 0: STDOUT: 00:00:00 675MB | Arnold shutdown
2021-05-18 12:58:08: 0: WARNING: Strict error checking off, ignoring the following error or warning.
2021-05-18 12:58:08: 0: STDOUT: WindowsError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\os.py line 157: 3
2021-05-18 12:58:08: 0: WARNING: [mtoa] Failed batch render
2021-05-18 12:58:08: 0: WARNING: Encountered an error, logging render script contents for debugging:
2021-05-18 12:58:08: 0: WARNING: ################################ SCRIPT LOG START ################################
2021-05-18 12:58:08: 0: WARNING: // Starting Mel program
2021-05-18 12:58:08: 0: proc renderIt(string $name) {
2021-05-18 12:58:08: 0: string $opt=””; string $rl=””; string $rp=””; float $resize=-1.; loadPlugin -quiet mtoa;;
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2;
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2;
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(
setAttr defaultRenderGlobals.byFrameStep 1
);
2021-05-18 12:58:08: 0: workspace -fr “images” “R:/A”;workspace -fr “depth” “R:/A”;workspace -fileRule “images” “R:/A”;
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.threads_autodetect; catch(
setAttr defaultArnoldRenderOptions.threads_autodetect 1
);
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.log_verbosity; catch(
setAttr defaultArnoldRenderOptions.log_verbosity 2
);
2021-05-18 12:58:08: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.abortOnLicenseFail; setAttr “defaultArnoldRenderOptions.abortOnLicenseFail” 1;removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.renderType; catch(
setAttr defaultArnoldRenderOptions.renderType 0
);
2021-05-18 12:58:08: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize);mayaBatchRenderProcedure(0, “”, “”, “arnold”, $opt);
2021-05-18 12:58:08: 0: }
2021-05-18 12:58:08: 0: //
2021-05-18 12:58:08: 0: // Main part
2021-05-18 12:58:08: 0: //
2021-05-18 12:58:08: 0: proc mainDeadlineRender() {
2021-05-18 12:58:08: 0: string $sceneName = “C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/test-render.ma”;
2021-05-18 12:58:08: 0: print (“Loading scene: ” + $sceneName + “\n”);
2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.ForceLoadPlugins()” ) );
2021-05-18 12:58:08: 0: int $loadFailed = catch(
file -o $sceneName
);
2021-05-18 12:58:08: 0: if (!$loadFailed) {
2021-05-18 12:58:08: 0: catch( python( “DeadlineMayaBatchFunctions.OutputPluginVersions()” ) );
2021-05-18 12:58:08: 0: }
2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “file”, “fileTextureName”, true ) );
2021-05-18 12:58:08: 0: catch( remapNodeFilePathsWithTokens( “aiStandIn”, “dso”, false ) );
2021-05-18 12:58:08: 0: catch( mapOpenColorIOFile( 0 ) );
2021-05-18 12:58:08: 0: catch(python( “DeadlineMayaBatchFunctions.performArnoldPathmapping( 2, 2, ‘C:/Users/TYUser/AppData/Local/Thinkbox/Deadline10/slave/TY-PC-009/jobsData/60a34942d434d004accfdbdc/thread0_tempmWKxC0’)” ) );
2021-05-18 12:58:08: 0: string $checkScene =
file -q -sn
;
2021-05-18 12:58:08: 0: if ($checkScene==””) {
2021-05-18 12:58:08: 0: error (“Cannot load scene \”” + $sceneName + “\”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);
2021-05-18 12:58:08: 0: } else if (catch(
renderIt($sceneName)
)) {
2021-05-18 12:58:08: 0: error (“Render failed.\n”);
2021-05-18 12:58:08: 0: } else {
2021-05-18 12:58:08: 0: print (“Render completed.\n”);
2021-05-18 12:58:08: 0: }
2021-05-18 12:58:08: 0: }
2021-05-18 12:58:08: 0: mainDeadlineRender();
2021-05-18 12:58:08: 0: // Ending Mel program
2021-05-18 12:58:08: 0: WARNING: ################################# SCRIPT LOG END #################################
2021-05-18 12:58:08: 0: Done executing plugin command of type ‘Render Task’
=======================================================
Details
=======================================================
Date: 05/18/2021 12:58:07
Frames: 2
Elapsed Time: 00:00:00:23
Job Submit Date: 05/18/2021 12:57:38
Job User: administrator
Average RAM Usage: 2617512704 (8%)
Peak RAM Usage: 3387166720 (10%)
Average CPU Usage: 15%
Peak CPU Usage: 17%
Used CPU Clocks (x10^6 cycles): 133748
Total CPU Clocks (x10^6 cycles): 891647
=======================================================
Slave Information
=======================================================
Slave Name: TY-PC-009
Version: v10.0.27.2 Release (37e76e772)
Operating System: Windows 10
Running As Service: No
Machine User: TYUser
IP Address: 192.168.0.109
MAC Address: 2C:F0:5D:7C:44:4E
CPU Architecture: x64
CPUs: 12
CPU Usage: 11%
Memory Usage: 3.2 GB / 32.0 GB (9%)
Free Disk Space: 1.728 TB (213.849 GB on C:\, 774.463 GB on E:\, 780.889 GB on F:\)
Video Card: NVIDIA GeForce RTX 2060 SUPER
- 2021-05-19 - 18:47 #83032
极创动漫会员Monitored managed process “MayaBatch” has exited or been terminated.
Task rendering stopped due to external cancellation
请教下,我们其它机器渲染没有问题。只有一台电脑会报错。 有什么办法解决掉吗大神
- 2021-05-21 - 16:18 #83043
aoe会员非常感谢您的回复· 我后面测试后Arnold的可以进行DL的网络渲染 但是渲染出来的是有水印 单机渲染是正常的 我的Arnold版本是 mtoa2.1.0.1 然后我还想请教一下 目前DL支持20系显卡Redshift2.6版本的渲染吗?
我有尝试过但渲染就报错
- 2021-05-31 - 14:55 #83085
贝壳会员你好 我想问下deadline可不可以分布式渲染max或者c4d的一张效果图,就是多台机器渲染一张图呢?
- 2021-06-11 - 13:49 #83180
很好会员 - 2021-06-13 - 18:01 #83197
let会员我用的deadline【主机A】上挂了一个硬盘柜,然后共享出去了
【子机B】连接正常,也可以正常接收处理任务
问题:我把输出路径设置到共享目录下的一个文件夹内,【子机B】的速度出奇的慢要十分钟,如果设置输出路径为本地,比如F:速度就正常了,一分钟就完成了。不知道是为啥
硬盘柜做的阵列,我试了下,千兆交换机+六类网线+千兆网口,传输文件能到110兆以上,就是【子机B】速度上不去,主机一样设置网络路径,速度正常,请问老哥有没有碰到出这样子的问题?
测试了软件安装在共享文件的盘里和单独安装在【子机B】上,效果是一样的
- 2021-06-19 - 00:20 #83232
- 2021-06-21 - 14:34 #83242
- 2021-07-07 - 19:19 #83366
渣打会员- 2021-07-07 - 21:09 #83367
追光参与者这个问题目前没有遇到过,看日志中间出现问题前是用户发生了变更,并进行了切换后导致出现这个问题的,可能是那个用户没有权限。另外 Windows 系统中有原生的机器数量限制,在系统环境、系统版本未知的情况下,不好判断。可以使用出现问题的机器独立渲染试试,用 Deadline、或者直接用 Maya渲染到共享盘测试下,单机是否正常。
如果单机正常,大任务时候这两台就手工提交下,再来陆续解决,如果独立渲染有问题,就需要参照正常机子使用完全一样的操作系统版本,软件版本来解决。
目前我主要使用 Linux 来做节点,一来渲染速度快,以前遇到过的各种未知问题就没有遇到过了。
- 2021-07-20 - 14:53 #83407
大卫会员大佬,这是啥意思压 Error: NameError: name 'command' is not defined 在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
- 2021-09-13 - 19:45 #83906
优雅的男士会员 - 2021-09-14 - 19:34 #83930
优雅的男士会员 - 2021-10-27 - 18:01 #84421
x_x会员我这是客户端,服务端能接受到我上传的任务,服务端也安装了客户端也能渲染,但是,我提交任务的这台机器和其余一台在测试的时候一直报错,,,求大佬解答一下
=======================================================
Error
=======================================================
Failed to load the plugin because: Could not initialize the plugin sandbox (Deadline.Plugins.PluginException)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
at Deadline.Slaves.SlaveRenderThread.e(String ajc, Job ajd, CancellationToken aje)
at Deadline.Slaves.SlaveRenderThread.b(TaskLogWriter aiy, CancellationToken aiz)
=======================================================
Log
=======================================================
2021-10-27 17:48:54: 0: Loading Job’s Plugin timeout is Disabled
2021-10-27 17:48:54: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘LiKun’
2021-10-27 17:49:05: 0: nogui was not added to the CommandLineParser.
2021-10-27 17:49:05: 0: ERROR: DataController threw an unexpected exception during initialization: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.
2021-10-27 17:49:05: 0: The following errors were encountered:
2021-10-27 17:49:05: 0: * 172.16.30.1: The connection attempt timed out.
2021-10-27 17:49:05: 0: * LYM: The connection attempt timed out.
2021-10-27 17:49:05: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings ov, Int32 ow, X509Certificate2 ox, X509Certificate2 oy)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)
2021-10-27 17:49:05: 0: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.
2021-10-27 17:49:05: 0: The following errors were encountered:
2021-10-27 17:49:05: 0: * 172.16.30.1: The connection attempt timed out.
2021-10-27 17:49:05: 0: * LYM: The connection attempt timed out.
2021-10-27 17:49:05: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings ov, Int32 ow, X509Certificate2 ox, X509Certificate2 oy)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)
2021-10-27 17:49:05: 0: at Deadline.Controllers.DataController..ctor(RepositoryConnectionSettings connSettings)
2021-10-27 17:49:05: 0: at Deadline.Applications.DeadlineApplicationManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)
2021-10-27 17:49:05: 0: at Deadline.Sandbox.SandboxManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)
2021-10-27 17:49:05: 0: at DeadlinePython.DeadlineSandboxApp.a(CommandLineParser a)
2021-10-27 17:49:05: 0: at DeadlinePython.DeadlineSandboxAppStartup.Main(String[] args)
=======================================================
Details
=======================================================
Date: 10/27/2021 17:48:57
Frames: 0
Elapsed Time: 00:00:00:12
Job Submit Date: 10/27/2021 17:45:50
Job User: likun
Average RAM Usage: 0 (0%)
Peak RAM Usage: 0 (0%)
Average CPU Usage: 0%
Peak CPU Usage: 0%
Used CPU Clocks (x10^6 cycles): 0
Total CPU Clocks (x10^6 cycles): 0
=======================================================
Worker Information
=======================================================
Worker Name: LIKUN
Version: v10.1.13.2 Release (4c7391f76)
Operating System: Windows 10
Running As Service: No
Machine User: LiKun
IP Address: 172.16.30.2
MAC Address: 9C:7B:EF:2D:44:6F
CPU Architecture: x64
CPUs: 16
CPU Usage: 9%
Memory Usage: 6.6 GB / 15.8 GB (42%)
Free Disk Space: 1.105 TB (101.007 GB on C:\, 1.006 TB on D:\)
Video Card: NVIDIA GeForce RTX 2060 SUPER
- 2021-11-23 - 16:39 #85021
龍会员- 2021-11-23 - 23:49 #85023
追光参与者错误信息以及错误的原因不是显示在你截图这里,而是点击节点右键,在里面查看日志才是显示产生问题的日志,目前截图里面显示完成渲染。在网络正常、命令正常运行的情况下表明Deadline已经正常运行。这里出现的问题一般是渲染器插件、渲染宿主软件的问题,而不是deadline的问题。
- 2021-12-23 - 22:59 #86694
私人定制会员厉害,2021年了还在更新。。
请教:Error=======================================================
Error: FailRenderException : 3dsmax: Failed to load max file: “C:/ProgramData/Thinkbox/Deadline10/workers/rd/jobsData/61c48e5af6b3ce2bf410aed7/233.max”
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
文件共享,路径是没问题的。况且我只开了本地一个节点。
3dmax用的2021及2016,DEADLINE用的10.1.19最新版
- 2021-12-29 - 14:42 #86721
kerry会员请帮忙解答一下我这个报错是怎么回事,多谢
=======================================================
Error: Renderer returned non-zero error code, 3. Check the log for more information.
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage aym)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter acx)
=======================================================
Log
=======================================================
2021-12-28 14:35:44: 0: Loading Job’s Plugin timeout is Disabled
2021-12-28 14:35:45: 0: Executing plugin command of type ‘Sync Files for Job’
2021-12-28 14:35:45: 0: All job files are already synchronized
2021-12-28 14:35:46: 0: Plugin Houdini was already synchronized.
2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Sync Files for Job’
2021-12-28 14:35:46: 0: Executing plugin command of type ‘Initialize Plugin’
2021-12-28 14:35:46: 0: INFO: Executing plugin script ‘C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\Houdini.py’
2021-12-28 14:35:46: 0: INFO: About: Houdini Plugin for Deadline
2021-12-28 14:35:46: 0: INFO: Render Job As User disabled, running as current user ‘render’
2021-12-28 14:35:46: 0: INFO: The job’s environment will be merged with the current environment before rendering
2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Initialize Plugin’
2021-12-28 14:35:46: 0: Start Job timeout is disabled.
2021-12-28 14:35:46: 0: Task timeout is disabled.
2021-12-28 14:35:46: 0: Loaded job: wm_000_0120_fx_cement_v069_v071_whs – /out/mantra1 (61caaf465b569e1bb8677cce)
2021-12-28 14:35:46: 0: Executing plugin command of type ‘Start Job’
2021-12-28 14:35:46: 0: INFO: Executing global asset transfer preload script ‘C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\GlobalAssetTransferPreLoad.py’
2021-12-28 14:35:46: 0: INFO: Looking for AWS Portal File Transfer…
2021-12-28 14:35:46: 0: INFO: Looking for File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2021-12-28 14:35:46: 0: INFO: Could not find AWS Portal File Transfer.
2021-12-28 14:35:46: 0: INFO: AWS Portal File Transfer is not installed on the system.
2021-12-28 14:35:46: 0: Done executing plugin command of type ‘Start Job’
2021-12-28 14:35:46: 0: Plugin rendering frame(s): 1021
2021-12-28 14:35:47: 0: Executing plugin command of type ‘Render Task’
2021-12-28 14:35:47: 0: INFO: Set HOUDINI_PATHMAP to {“$HFS”:”C:/Program Files/Side Effects Software/Houdini 18.5.633″, “$HFS/bin/hython”:”C:/Program Files/Side Effects Software/Houdini 18.5.633″}
2021-12-28 14:35:47: 0: INFO: Redshift Path Mapping…
2021-12-28 14:35:47: 0: INFO: source: “$HFS” dest: “C:/Program Files/Side Effects Software/Houdini 18.5.633”
2021-12-28 14:35:47: 0: INFO: source: “$HFS/bin/hython” dest: “C:/Program Files/Side Effects Software/Houdini 18.5.633”
2021-12-28 14:35:47: 0: INFO: [REDSHIFT_PATHOVERRIDE_FILE] now set to: “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\jobsData\61caaf465b569e1bb8677cce\RSMapping_temp9iI6i0\RSMapping.txt”
2021-12-28 14:35:47: 0: INFO: Starting Houdini Job
2021-12-28 14:35:47: 0: INFO: Stdout Redirection Enabled: True
2021-12-28 14:35:47: 0: INFO: Stdout Handling Enabled: True
2021-12-28 14:35:47: 0: INFO: Popup Handling Enabled: True
2021-12-28 14:35:47: 0: INFO: QT Popup Handling Enabled: False
2021-12-28 14:35:47: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: False
2021-12-28 14:35:47: 0: INFO: Using Process Tree: True
2021-12-28 14:35:47: 0: INFO: Hiding DOS Window: True
2021-12-28 14:35:47: 0: INFO: Creating New Console: False
2021-12-28 14:35:47: 0: INFO: Running as user: render
2021-12-28 14:35:47: 0: INFO: Executable: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin\Hython.exe”
2021-12-28 14:35:47: 0: INFO: Argument: “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\hrender_dl.py” -f 1021 1021 1 -g -d /out/mantra1 “x:/wuming_wm/000/0120/fx/wm_000_0120_fx_cement_v069_v071_whs.hip”
2021-12-28 14:35:47: 0: INFO: Full Command: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin\Hython.exe” “C:\Users\render\AppData\Local\Thinkbox\Deadline10\slave\R19011\plugins\61caaf465b569e1bb8677cce\hrender_dl.py” -f 1021 1021 1 -g -d /out/mantra1 “x:/wuming_wm/000/0120/fx/wm_000_0120_fx_cement_v069_v071_whs.hip”
2021-12-28 14:35:47: 0: INFO: Startup Directory: “C:\Program Files\Side Effects Software\Houdini 18.5.633\bin”
2021-12-28 14:35:47: 0: INFO: Process Priority: BelowNormal
2021-12-28 14:35:47: 0: INFO: Process Affinity: default
2021-12-28 14:35:47: 0: INFO: Process is now running
2021-12-28 14:36:19: 0: INFO: Process exit code: 3
2021-12-28 14:36:19: 0: Done executing plugin command of type ‘Render Task’
=======================================================
Details
=======================================================
Date: 12/28/2021 14:36:20
Frames: 1021
Elapsed Time: 00:00:00:37
Job Submit Date: 12/28/2021 14:31:34
Job User: wanghongshi
Average RAM Usage: 7755592704 (12%)
Peak RAM Usage: 7884038144 (12%)
Average CPU Usage: 9%
Peak CPU Usage: 25%
Used CPU Clocks (x10^6 cycles): 132131
Total CPU Clocks (x10^6 cycles): 1468120
=======================================================
Slave Information
=======================================================
Slave Name: R19011
Version: v10.0.25.2 Release (b262943da)
Operating System: Windows 10
Running As Service: No
Machine User: render
IP Address: 192.168.1.208
MAC Address: 0C:9D:92:10:E9:A8
CPU Architecture: x64
CPUs: 12
CPU Usage: 1%
Memory Usage: 7.1 GB / 63.9 GB (11%)
Free Disk Space: 832.017 GB
Video Card: Microsoft Remote Display Adapter
- 2021-12-29 - 14:47 #86722
kerry会员还有几台机器分别报以下几个错误,也是找不到办法,都是同样的配置,其他机器都没问题,麻烦帮忙解答,多谢
=======================================================
Error: Caught exception: The attempted operation failed.
=======================================================
Error: No module named viewerstate.utils
=======================================================
Error: (‘invalid syntax’, (‘C:/Program Files/Pixar/RenderManForHoudini-24.1/18.5.633/python2.7libs/pythonrc.py’, 64, 11, ‘ rif hou.isUIAvailable():\n’))
- 2021-12-29 - 16:59 #86723
追光参与者在本帖中已经有许多部分渲染节点正常,部分不正常的测试方法以及出现问题的原因。可以查看下。1、确保所有机器都能独立使用宿主进行渲染。2、在Win系统上确保节点不超过10台,超过数量的机器会无法正常渲染。3、将不能正常工作的机器的硬件、系统设置和正常的对比一下,将差异列出来。
从出错信息来看是部分插件不支持,无法加载启动渲染。
- 2021-12-31 - 14:19 #86734
kk会员这个问题是因为你的renderman不支持这版本的houdini
- 2021-12-30 - 10:00 #86730
kerry会员好吧,不好意思,因为我只是技术支持,对deadline接触不多,我可以这么理解吗?就是提交到deadline的渲染任务,不能选择超过10台的安装非授权win10的渲染机执行,超过就会报 Error: Caught exception: The attempted operation failed. 是这个意思吧?
- 2022-01-24 - 15:06 #86864
LinMo参与者- 2022-01-25 - 11:44 #86865
追光参与者第一建立好服务端与客户段以后,建议测试的工程直接使用 一个原素材+Write节点的最简单工程架构模式进行测试,以防止第三方插件导致的问题。根据上方的提示:你可能使用了Nuke的提交到Deadline插件,这个插件我在Win、Mac等多种系统上都无法正常运行。建议直接使用Deadline的客户端进行提交测试~~
- 2022-02-16 - 10:54 #86966
kerry会员求助,我这边似乎跟楼上报的相同的错,但我这是启动deadline报这个错。渲染机死机故障重启之后突然就启动不了deadline了,就报这个错
Traceback (most recent call last):
File “UI/Forms/MainWindowSlaveStartup.py”, line 180, in Startup
File “UI/Forms/MainWindowSlaveStartup.py”, line 239, in ConnectToRepository
BadImageFormatException: \u8bd5\u56fe\u52a0\u8f7d\u683c\u5f0f\u4e0d\u6b63\u786e\u7684\u7a0b\u5e8f\u3002 (\u5f02\u5e38\u6765\u81ea HRESULT:0x8007000B)
\u5728 Deadline.Configuration.Plugins.VersionTracker.b.a(String cdd, String cde)
\u5728 Deadline.Configuration.Plugins.VersionTracker..ctor(VersionType versionType)
\u5728 Deadline.Configuration.Plugins.PluginManager.c(LicenseMode ccc)
\u5728 Deadline.Configuration.Plugins.PluginManager.ConfirmPlugin(Boolean timerStart)
\u5728 Deadline.Configuration.Plugins.PluginManager..ctor()
\u5728 Deadline.Configuration.Plugins.PluginManager.GetInstance()
\u5728 Deadline.Slaves.SlaveManager.Connect(RepositoryConnectionSettings connectionSettings, Boolean updateScriptManager)
\u5728 Deadline.Applications.DeadlineApplicationManager.Connect(Boolean updateScriptManager)
\u5728 Deadline.Applications.DeadlineApplicationManager.Connect()
- 2022-02-16 - 12:36 #86967
追光参与者你出现的问题和楼上的没有相似之处,你的这个情况在官方社区也看了有这样的问题,但没有可用的解决方法。如果之前是正常运行的,建议重装了试试。搭建deadline关键是要了解这篇文章中那个架构图,了解清楚其原理,搭建起来就会很容易,目前除了Nuke、Houdini之类软件版本的原因产生的问题无法解决。其他的在这篇文章中的搭建方法,测试方法都可以试试~~
- 2022-02-21 - 12:22 #86996
kerry会员好的,多谢。我最近这边统一安装了新的houdini19.0.455,有部分机器报这个错
2022-02-21 11:11:43: 0: STDOUT: Error: Caught exception: The attempted operation failed.
2022-02-21 11:11:43: 0: STDOUT: Error loading: X:/panghuang_ph/jq/0340/lgt/ph_jq_0340_lgt_v010_v006_cs_qr.hip
2022-02-21 11:11:43: 0: STDOUT: Warning: Bad node type found: pxrmaterialbuilder in /mat.
2022-02-21 11:11:43: 0: STDOUT: Error: Bad parent found (parent is not a network): mat/you_gebo/output_collect.init.
大概安装了20台,同样的配置,有几台机器就报这个错,有的就没事,请问您这知道是怎么回事吗?
- 2022-02-22 - 00:16 #87001
绝缘体会员2022-02-22 00:05:10: 0: Loading Job’s Plugin timeout is Disabled
2022-02-22 00:05:10: 0: WARNING: Python version for ‘MayaBatch’ plugin is not specified! Defaulting to Py2.
2022-02-22 00:05:10: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘Administrator’
2022-02-22 00:05:21: 0: nogui was not added to the CommandLineParser.
2022-02-22 00:05:21: 0: ERROR: DataController threw an unexpected exception during initialization: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.
2022-02-22 00:05:21: 0: The following errors were encountered:
2022-02-22 00:05:21: 0: * Render-015: The connection attempt timed out.
2022-02-22 00:05:21: 0: * 192.168.0.133: The connection attempt timed out.
2022-02-22 00:05:21: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings oo, Int32 op, X509Certificate2 oq, X509Certificate2 or)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: FranticX.Database.DatabaseConnectionException: Could not connect to any of the specified Mongo DB servers defined in the “Hostname” parameter of the “settings\connection.ini” file in the root of the Repository.
2022-02-22 00:05:21: 0: The following errors were encountered:
2022-02-22 00:05:21: 0: * Render-015: The connection attempt timed out.
2022-02-22 00:05:21: 0: * 192.168.0.133: The connection attempt timed out.
2022-02-22 00:05:21: 0: at Deadline.StorageDB.MongoDB.MongoDBUtils.HandleException(String serverAddress, Exception ex, String optionalMessagePrefix)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage.a(DirectConnectionSettings oo, Int32 op, X509Certificate2 oq, X509Certificate2 or)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, Int32 connectionPoolSize, Boolean leanConnect, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.DirectRepositoryStorage..ctor(RepositoryConnectionSettings repositoryConnectionSettings, X509Certificate2 dbClientCert, X509Certificate2 rootCA, Boolean skipVersionCheck, Boolean isRCS, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.StorageDB.RepositoryConnect.RepositoryStorageManager.ConnectToRepository(RepositoryConnectionSettings connSettings, Boolean skipVersionCheck, DataControllerUpdateClient updateClient, HttpClient httpClient)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.ConnectToRepository(RepositoryConnectionSettings connectionSettings)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.SetupConnectionSettings(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController.Initialize(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: at Deadline.Controllers.DataController..ctor(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: at Deadline.Applications.DeadlineApplicationManager.CreateDataController(RepositoryConnectionSettings connSettings)
2022-02-22 00:05:21: 0: at Deadline.Applications.DeadlineApplicationManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)
2022-02-22 00:05:21: 0: at Deadline.Sandbox.SandboxManager.Connect(RepositoryConnectionSettings connSettings, Boolean updateScriptManager)
2022-02-22 00:05:21: 0: at DeadlinePython.DeadlineSandboxApp.a(CommandLineParser a)
2022-02-22 00:05:21: 0: at DeadlinePython.DeadlineSandboxAppStartup.Main(String[] args)
这是什么原因
- 2022-02-22 - 11:56 #87003
kerry会员Error: No module named viewerstate.utils
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
其他的问题都已经解决,目前就这个报错找不到办法,请问针对这个报错还有什么其他思路吗?
- 2022-02-28 - 18:49 #87024
kk会员还有一个思路,可以把houdini 放到共享文件夹,然后渲染的时候都用共享的版本。可以解决很多不必要的麻烦,升级的时候就把共享的升一下就好了。也可以有多个版本
- 2022-03-15 - 11:20 #87065
kerry会员houdini打开报错: C:\WINDOWS\SYSTEM32\VCRUNTIME140_1.dll没有被指定在windows上运行,或者它包含错误。错误状态0cx000012f
已经尝试重新注册dll不管用,提到的dll文件也在系统文件夹中,修复vc++也不成功,请问有解决办法吗?
- 2022-04-01 - 20:44 #87114
-g-会员2022-04-01 18:03:13: Exception Details
2022-04-01 18:03:13: RenderPluginException — Error: 磁盘空间不足。追光大神,deadline自身有存储位置的吗
- 2022-04-01 - 21:38 #87115
-g-会员这个缓存问题解决了
但是有一台机器又出了新问题
2022-04-01 21:37:08: Exception Details
2022-04-01 21:37:08: RenderPluginException — Error: Monitored managed process “MayaBatch” has exited or been terminated. - 2022-04-02 - 08:52 #87116
追光参与者Deadline自身有存储的,会将提交的工程缓存到共享文件夹内,有时候如果原始工程丢失或者损坏,还可以从这里找到。看到你出现的新问题是maya批量渲染程序报错~~,可以测试下这台的maya独立渲染是否正常。
- 2022-04-13 - 16:46 #87163
kerry会员您好,请问我有一台渲染机重新安装系统之后,总是出现渲染时候自动重启的问题。最近我又有一台渲染有问题我也重装系统了,也出现自动重启的问题,重装系统之前没出现过这样的问题
- 2022-05-06 - 17:07 #87316
pangxie会员追光大佬,你好!
我弄了2台PC一台做服务器一台做渲染分机。都用的HOUDINI19版本的,但是负责渲染的单机只能渲染非常简单的场景,复杂一点的工程场景就无法渲染了。报错如下,请追光大佬看看是不是两台PC的HOUDINI插件没有完全同步的问题?或者是其他问题还请指点。
FailRenderException : Error: Caught exception: The attempted operation failed.
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\DESKTOP-66JSFQD\plugins\627404f9a4fa9a0b04113392\Houdini.py”, line 438, in HandleStdoutError
self.FailRender(self.GetRegexMatch(1))
- 2022-07-25 - 10:55 #87885
kerry会员Error: Error: file: C:/Users/render/AppData/Local/Temp/tmpB4FE.tmp line 42: Cannot load scene “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.
在 Deadline.Plugins.PluginWrapper.RenderTasks(String taskId, Int32 startFrame, Int32 endFrame, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
在 Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage azb)
在 Deadline.Plugins.SandboxedPlugin.RenderTask(String taskId, Int32 startFrame, Int32 endFrame)
在 Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter adn)
=======================================================
Log
=======================================================
2022-07-21 18:54:33: 0: Start Job timeout is disabled.
2022-07-21 18:54:33: 0: Task timeout is disabled.
2022-07-21 18:54:33: 0: Plugin rendering frame(s): 2
2022-07-21 18:54:34: 0: Executing plugin command of type ‘Render Task’
2022-07-21 18:54:34: 0: INFO: Waiting until maya is ready to go
2022-07-21 18:54:34: 0: STDOUT: mel: READY FOR INPUT
2022-07-21 18:54:35: 0: INFO: >This is a Render Job
2022-07-21 18:54:35: 0: INFO: Rendering with arnold
2022-07-21 18:54:35: 0: INFO: Rendering to network drive
2022-07-21 18:54:35: 0: INFO: Creating melscript to execute render
2022-07-21 18:54:35: 0: INFO: Executing script: C:\Users\render\AppData\Local\Temp\tmpB4FE.tmp
2022-07-21 18:54:35: 0: INFO: Waiting for script to finish
2022-07-21 18:54:35: 0: STDOUT: mel: Loading scene: X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma
2022-07-21 18:54:35: 0: WARNING: Strict error checking on, ignoring the following unrecognized error or warning. If it is fatal, please email support@thinkboxsoftware.com with the error message.
2022-07-21 18:54:35: 0: STDOUT: Warning: Unknown object type: aiStandIn
2022-07-21 18:54:35: 0: WARNING: Error: file: C:/Users/render/AppData/Local/Temp/tmpB4FE.tmp line 42: Cannot load scene “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.
2022-07-21 18:54:35: 0: WARNING: Encountered an error, logging render script contents for debugging:
2022-07-21 18:54:35: 0: WARNING: ################################ SCRIPT LOG START ################################
2022-07-21 18:54:35: 0: WARNING: // Starting Mel program
2022-07-21 18:54:35: 0: proc renderIt(string $name) {
2022-07-21 18:54:35: 0: string $opt=””; string $rl=””; string $rp=””; float $resize=-1.; loadPlugin -quiet mtoa;;
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.startFrame; setAttr defaultRenderGlobals.startFrame 2;
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.animation; setAttr defaultRenderGlobals.animation 1; removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.endFrame; setAttr defaultRenderGlobals.endFrame 2;
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultRenderGlobals.byFrameStep; catch(
setAttr defaultRenderGlobals.byFrameStep 1
);
2022-07-21 18:54:35: 0: workspace -rt “images” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;workspace -rt “depth” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;workspace -fileRule “images” “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/img”;
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.threads_autodetect; catch(
setAttr defaultArnoldRenderOptions.threads_autodetect 1
);
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.log_verbosity; catch(
setAttr defaultArnoldRenderOptions.log_verbosity 2
);
2022-07-21 18:54:35: 0: removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.abortOnLicenseFail; setAttr “defaultArnoldRenderOptions.abortOnLicenseFail” 1;removeRenderLayerAdjustmentAndUnlock defaultArnoldRenderOptions.renderType; catch(
setAttr defaultArnoldRenderOptions.renderType 0
);
2022-07-21 18:54:35: 0: setMayaSoftwareLayers($rl, $rp); setImageSizePercent($resize);mayaBatchRenderProcedure(0, “”, “”, “arnold”, $opt);
2022-07-21 18:54:35: 0: }
2022-07-21 18:54:35: 0: //
2022-07-21 18:54:35: 0: // Main part
2022-07-21 18:54:35: 0: //
2022-07-21 18:54:35: 0: proc mainDeadlineRender() {
2022-07-21 18:54:35: 0: string $sceneName = “X:/liulangdiqiu2_lldq2/sc019/0180/lgt/text/text01.ma”;
2022-07-21 18:54:35: 0: print (“Loading scene: ” + $sceneName + “\n”);
2022-07-21 18:54:35: 0: catch(python( “DeadlineMayaBatchFunctions.performArnoldPathmapping( 2, 2, ‘C:/Users/render/AppData/Local/Thinkbox/Deadline10/slave/R19006/jobsData/62d92b57bd828b1c7c6eb77b/thread0_tempLkJth0’)” ) );
2022-07-21 18:54:35: 0: string $checkScene =
file -q -sn
;
2022-07-21 18:54:35: 0: if ($checkScene==””) {
2022-07-21 18:54:35: 0: error (“Cannot load scene \”” + $sceneName + “\”. Please check the scene path, then try opening the scene on the machine which ran this job to troubleshoot the problem.\n”);
2022-07-21 18:54:35: 0: } else if (catch(
renderIt($sceneName)
)) {
2022-07-21 18:54:35: 0: error (“Render failed.\n”);
2022-07-21 18:54:35: 0: } else {
2022-07-21 18:54:35: 0: print (“Render completed.\n”);
2022-07-21 18:54:35: 0: }
2022-07-21 18:54:35: 0: }
2022-07-21 18:54:35: 0: mainDeadlineRender();
2022-07-21 18:54:35: 0: // Ending Mel program
2022-07-21 18:54:35: 0: WARNING: ################################# SCRIPT LOG END #################################
2022-07-21 18:54:35: 0: Done executing plugin command of type ‘Render Task’
请问:我用maya2022提交到deadline渲染,因为我的deadline版本目前没有maya2022,所有我把Configure Plugins的mayabatch里面2011的版本号改成调用2022的mayabatch,但是提交渲染就会报上面这个错,已经尝试多台机器测试,任意文件渲染,都会报错。请大佬帮忙解答
- 2022-07-26 - 16:09 #87890
,会员 - 2022-08-03 - 12:25 #87922
kk会员可以试试安装新版的deadline,安装包里有升级vc++
- 2022-08-06 - 18:48 #87938
File “C:\PROGRA~1\SIDEEF~1\HOUDIN~1.499\python27\lib\subprocess.py”, line 294, in list2cmdline
return ”.join(result)
UnicodeDecodeError: ‘ascii’ codec can’t decode byte 0xce in position 0: ordinal not in range(128)The SubmitDeadlineRop.py script could not be found in the Deadline Repository. Please make sure that the Deadline Client has been installed on this machine, that the Deadline Client bin folder is set in the DEADLINE_PATH environment variable, and that the Deadline Client has been configured to point to a valid Repository.
追光大佬,这个情况怎么解决。装了19.5之后houdini的deadline用不了了。
- 2022-08-09 - 17:24 #87949
kerry会员之前的问题最后靠装新版deadline解决了,但是现在又出现新问题了,我现在部分渲染机用的是10.0的客户端,服务器装的是10.1版本,虽然能用,但是出现一个问题,就是我现在的客户端没办法把10.0的客户端卸载装10.1的客户端,装完10.1客户端就提示没激活的状态,再换回10.0版本就没事,我测试过之后发现,我给服务器装完10.1的版本之后,10.0版本客户端打开之后重新连了一下服务器的文件和数据库,这样的情况下再装10.1客户端再连服务器就提示没激活,只有几台没重连过服务器的10.0客户端卸载后再装10.1才没问题,请问哪位高手知道怎么能给deadline连过服务器的记录清除啊,不然这些10.0版本的渲染机想换10.1就只能重装系统了。
- 2022-10-20 - 12:41 #124893
蜗牛会员楼主大佬nuke能渲染出来,但还是提示报错任务失败
Error
=======================================================
Error: FailRenderException : NameError: name ‘command’ is not defined
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 280, in RenderTasks
self.WritePython(scriptContents)
File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 41, in WritePython
self.WaitForProcess()
File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 48, in WaitForProcess
self.FlushMonitoredManagedProcessStdout( self.ProcessName )
File “C:\ProgramData\Thinkbox\Deadline10\workers\X-108\plugins\6350c77d34aed438b0676dc6\Nuke.py”, line 623, in HandleError
self.deadlinePlugin.FailRender( self.GetRegexMatch( 0 ) )
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.RenderTasks()
at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
- 2022-11-11 - 17:35 #124921
ggg会员楼主可以帮我看一下吗 max渲染不出来
Error: FailRenderException : RenderTask: Unexpected exception (Failed to open the max renderer.
)
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 378, in RenderTasks
self.MyMaxController.RenderTasks()
File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 1581, in RenderTasks
self.RenderFrame( frame )
File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 2458, in RenderFrame
self.PollUntilComplete( not self.DisableProgressUpdateTimeout )
File “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py”, line 2870, in PollUntilComplete
self.Plugin.FailRender( “RenderTask: Unexpected exception (%s)” % e.Message )
at Python.Runtime.Dispatcher.Dispatch(ArrayList args)
at __FranticX_GenericDelegate0Dispatcher.Invoke()
at Deadline.Plugins.DeadlinePlugin.RenderTasks()
at Deadline.Plugins.DeadlinePlugin.DoRenderTasks()
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)
=======================================================
Type
=======================================================
RenderPluginException
=======================================================
Stack Trace
=======================================================
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage ber, CancellationToken bes)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter aix, CancellationToken aiy)
=======================================================
Log
=======================================================
2022-11-09 18:52:37: 0: Loading Job’s Plugin timeout is Disabled
2022-11-09 18:52:37: 0: WARNING: Python version for ‘3dsmax’ plugin is not specified! Defaulting to Py2.
2022-11-09 18:52:37: 0: SandboxedPlugin: Render Job As User disabled, running as current user ‘11794’
2022-11-09 18:52:39: 0: nogui was not added to the CommandLineParser.
2022-11-09 18:52:39: 0: Executing plugin command of type ‘Initialize Plugin’
2022-11-09 18:52:39: 0: INFO: Executing plugin script ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\3dsmax.py’
2022-11-09 18:52:39: 0: INFO: 3dsmax Plugin Initializing…
2022-11-09 18:52:39: 0: INFO: Worker Running as Service: False
2022-11-09 18:52:39: 0: INFO: About: 3dsmax Plugin for Deadline
2022-11-09 18:52:39: 0: INFO: The job’s environment will be merged with the current environment before rendering
2022-11-09 18:52:39: 0: Done executing plugin command of type ‘Initialize Plugin’
2022-11-09 18:52:39: 0: Start Job timeout is disabled.
2022-11-09 18:52:39: 0: Task timeout is disabled.
2022-11-09 18:52:39: 0: Loaded job: ut-5204-new (636b7065e712eb20dc66e6bf)
2022-11-09 18:52:39: 0: Executing plugin command of type ‘Start Job’
2022-11-09 18:52:39: 0: DEBUG: S3BackedCache Client is not installed.
2022-11-09 18:52:39: 0: INFO: Executing global asset transfer preload script ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\GlobalAssetTransferPreLoad.py’
2022-11-09 18:52:39: 0: INFO: Looking for legacy (pre-10.0.26) AWS Portal File Transfer…
2022-11-09 18:52:39: 0: INFO: Looking for legacy (pre-10.0.26) File Transfer controller in C:/Program Files/Thinkbox/S3BackedCache/bin/task.py…
2022-11-09 18:52:39: 0: INFO: Could not find legacy (pre-10.0.26) AWS Portal File Transfer.
2022-11-09 18:52:39: 0: INFO: Legacy (pre-10.0.26) AWS Portal File Transfer is not installed on the system.
2022-11-09 18:52:39: 0: INFO: Start Job called – starting up 3dsmax plugin
2022-11-09 18:52:39: 0: INFO: Rendering with 3ds Max Version: 2022
2022-11-09 18:52:39: 0: INFO: Not forcing a build of 3ds Max because version 2014 and later is 64 bit only
2022-11-09 18:52:39: 0: INFO: Rendering with executable: C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe
2022-11-09 18:52:39: 0: INFO: Worker 3ds Max Version: 24.0.0.923
2022-11-09 18:52:39: 0: INFO: Worker 3ds Max Description: 3ds Max 2022 base install
2022-11-09 18:52:39: 0: INFO: Submitted from 3ds Max Version: 24.0.0.923
2022-11-09 18:52:39: 0: INFO: Submitted from 3ds Max Description: 3ds Max 2022 base install
2022-11-09 18:52:39: 0: INFO: Submitted using Renderer Name: V_Ray_GPU_5__update_2_2:V_Ray_GPU_5__update_2_2
2022-11-09 18:52:39: 0: INFO: Submitted using Renderer Class Id: #(1770671000L, 1323107829L)
2022-11-09 18:52:39: 0: INFO: Checking registry for 3ds Max language code
2022-11-09 18:52:39: 0: INFO: Language code string: ENU
2022-11-09 18:52:39: 0: INFO: Language sub directory: en-US
2022-11-09 18:52:39: 0: INFO: Fail on existing 3dsmax process: 0
2022-11-09 18:52:39: 0: INFO: Run render sanity check timeout: 60 seconds
2022-11-09 18:52:39: 0: INFO: Load 3dsmax timeout: 1000 seconds
2022-11-09 18:52:39: 0: INFO: Start 3dsmax job timeout: 1000 seconds
2022-11-09 18:52:39: 0: INFO: Execute customize.ms script timeout: 1000 seconds
2022-11-09 18:52:39: 0: INFO: Progress update timeout: 8000 seconds
2022-11-09 18:52:39: 0: INFO: Progress update timeout disabled: False
2022-11-09 18:52:39: 0: INFO: Worker mode enabled: True
2022-11-09 18:52:39: 0: INFO: Silent mode enabled: False
2022-11-09 18:52:39: 0: INFO: Secure mode enabled: False
2022-11-09 18:52:39: 0: INFO: Local rendering enabled: True
2022-11-09 18:52:39: 0: INFO: 3dsmax start up file: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max
2022-11-09 18:52:39: 0: INFO: Using user profiles: 1
2022-11-09 18:52:39: 0: INFO: 3dsmax user profile path: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU
2022-11-09 18:52:39: 0: INFO: 3dsmax plugcfg directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\plugcfg
2022-11-09 18:52:39: 0: INFO: 3dsmax network directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Network
2022-11-09 18:52:39: 0: INFO: 3dsmax usermacros directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\usermacros
2022-11-09 18:52:39: 0: INFO: Scripts Startup Directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\scripts\startup
2022-11-09 18:52:39: 0: INFO: Kill ADSK WSCommCntr*.exe process: False
2022-11-09 18:52:39: 0: INFO: Workspace Directory: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\UI\Workspaces
2022-11-09 18:52:39: 0: INFO: Workspace ini file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\en-US\UI\Workspaces\Workspace1.se.ini [Scene Explorer] set to [Visible=False]
2022-11-09 18:52:39: 0: INFO: 3dsmax data path: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU
2022-11-09 18:52:39: 0: INFO: 3dsmax ini file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\3dsmax.ini
2022-11-09 18:52:39: 0: INFO: Network log file: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Network\Max.log
2022-11-09 18:52:39: 0: INFO: Creating output directories if necessary…
2022-11-09 18:52:39: 0: INFO: Plugin ini file: C:\Program Files\Autodesk\3ds Max 2022\en-US\plugin.ini
2022-11-09 18:52:39: 0: INFO: Including user profile plugin ini: C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Plugin.UserSettings.ini
2022-11-09 18:52:39: 0: INFO: Lightning connection plugin: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\lightning64Max2022.dlx
2022-11-09 18:52:39: 0: INFO: Temp folder: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0
2022-11-09 18:52:39: 0: INFO: 3dsmax socket connection port: 60963
2022-11-09 18:52:39: 0: INFO: Setting up startup environment
2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_MAX_PORT to 60963
2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_MAX_TOKEN to 679595034020
2022-11-09 18:52:39: 0: INFO: Setting NW_ROOT_PATH to ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0’ for this session
2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable NW_ROOT_PATH to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0
2022-11-09 18:52:39: 0: INFO: Setting DEADLINE_JOB_TEMP_FOLDER to ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0’ for this session
2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable DEADLINE_JOB_TEMP_FOLDER to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0
2022-11-09 18:52:39: 0: INFO: Copying C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\lightning64Max2022.dlx to C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\lightning\lightning.dlx
2022-11-09 18:52:39: 0: INFO: Created temporary plugin ini file: C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini
2022-11-09 18:52:39: 0: INFO: Temporary plugin ini contains:
2022-11-09 18:52:39: 0: [Include]
2022-11-09 18:52:39: 0: Original=C:\Program Files\Autodesk\3ds Max 2022\en-US\plugin.ini
2022-11-09 18:52:39: 0: UserProfile=C:\Users\11794\AppData\Local\Autodesk\3dsMax\2022 – 64bit\ENU\Plugin.UserSettings.ini
2022-11-09 18:52:39: 0: Deadline Lightning=C:\Users\11794\AppData\Local\Temp\2\lightningplugin_679595034020.ini
2022-11-09 18:52:39: 0: INFO: Setting Process Environment Variable ABORT_ON_ARNOLD_LICENSE_FAIL to Always Fail
2022-11-09 18:52:39: 0: INFO: Starting monitored managed process 3dsmaxProcess
2022-11-09 18:52:39: 0: INFO: Stdout Redirection Enabled: True
2022-11-09 18:52:39: 0: INFO: Stdout Handling Enabled: True
2022-11-09 18:52:39: 0: INFO: Popup Handling Enabled: True
2022-11-09 18:52:39: 0: INFO: QT Popup Handling Enabled: True
2022-11-09 18:52:39: 0: INFO: WindowsForms10.Window.8.app.* Popup Handling Enabled: True
2022-11-09 18:52:39: 0: INFO: Using Process Tree: True
2022-11-09 18:52:39: 0: INFO: Hiding DOS Window: True
2022-11-09 18:52:39: 0: INFO: Creating New Console: False
2022-11-09 18:52:39: 0: INFO: Running as user: 11794
2022-11-09 18:52:39: 0: INFO: Executable: “C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe”
2022-11-09 18:52:39: 0: INFO: Argument: -p “C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini” -q -s “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max”
2022-11-09 18:52:39: 0: INFO: Full Command: “C:\Program Files\Autodesk\3ds Max 2022\3dsmax.exe” -p “C:\Users\11794\AppData\Local\Temp\2\dl_679595034020.ini” -q -s “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\maxStartup\0\deadlineStartupMax2022.max”
2022-11-09 18:52:39: 0: INFO: Startup Directory: “C:\Program Files\Autodesk\3ds Max 2022”
2022-11-09 18:52:39: 0: INFO: Process Priority: BelowNormal
2022-11-09 18:52:39: 0: INFO: Process Affinity: default
2022-11-09 18:52:39: 0: INFO: Process is now running
2022-11-09 18:52:39: 0: INFO: Waiting for connection from 3dsmax
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.000 INFO: Begin setting up global configuration
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.016 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers.XmlSerializers, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null- 18:52:42.016 INFO: Cannot resolve assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.016 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers.XmlSerializers- 18:52:42.016 INFO: Cannot resolve assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End setting up global configuration
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin initialize system watcher to detect file changes
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End initialize system watcher to detect file changes
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assemblies
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.SlateSdkWrapper.dll- 18:52:42.031 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.StateSets.dll- 18:52:42.031 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.031 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.063 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.063 INFO: Discovered IPlugin-derived type ‘Plugin- 18:52:42.078 INFO: Created instance of type
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Adding as startup/static plugin
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Discovered IPlugin-derived type ‘Plugin- 18:52:42.078 INFO: Created instance of type
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Adding as startup/static plugin
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Autodesk.Max.Wrappers.dll- 18:52:42.078 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.078 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.110 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\BooleanExplorerView.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\CreaseExplorerView.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\DaylightSimulation.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\FPMaxWpfContent.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ManagedBootstrap.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ManagedNetworkUtilities.dll- 18:52:42.125 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.125 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\MaterialExplorerView.dll- 18:52:42.141 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\MaxWpfContent.dll- 18:52:42.141 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\ProceduralContentActions.dll- 18:52:42.141 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\SceneExplorerView.dll- 18:52:42.141 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin loading assembly ‘C:\Program Files\Autodesk\3ds Max 2022\bin\assemblies\Sunlight.dll- 18:52:42.141 INFO: Begin loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly file
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Retrieved a list of types, processing
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End discovering pluggable types in assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assembly
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: End loading assemblies
2022-11-09 18:52:42: 0: STDOUT: – 18:52:42.141 INFO: Begin registering loaded plugins
2022-11-09 18:52:43: 0: STDOUT: – 18:52:42.203 INFO: End registering loaded plugins
2022-11-09 18:52:43: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly
2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly
2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly
2022-11-09 18:52:44: 0: STDOUT: – 18:52:43.203 INFO: Begin resolve assembly ‘ProceduralContentActions.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:52:43.203 INFO: Cannot resolve assembly
2022-11-09 18:52:45: 0: INFO: Ignoring popup “MAXScript Debugger”
2022-11-09 18:52:45: 0: INFO: Ignoring popup “MAXScript Listener”
2022-11-09 18:52:51: 0: STDOUT: – 18:52:51.703 INFO: Begin resolve assembly ‘Microsoft.Expression.Interactions, Version=4.5.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35- 18:52:51.703 INFO: Cannot resolve assembly
2022-11-09 18:52:54: 0: INFO: Ignoring popup “State Sets”
2022-11-09 18:52:55: 0: STDOUT: – 18:52:54.781 INFO: Begin resolve assembly ‘Autodesk.Max.StateSets.XmlSerializers, Version=24.0.0.923, Culture=neutral, PublicKeyToken=null- 18:52:54.781 INFO: Cannot resolve assembly
2022-11-09 18:52:55: 0: STDOUT: – 18:52:54.781 INFO: Begin resolve assembly ‘Autodesk.Max.StateSets.XmlSerializers- 18:52:54.781 INFO: Cannot resolve assembly
2022-11-09 18:53:07: 0: STDOUT: – 18:53:06.047 INFO: Begin resolve assembly ‘Autodesk.Max.Wrappers- 18:53:06.047 INFO: Resolving current assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.656 INFO: Begin resolve assembly ‘ViperEngine.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.656 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en-US, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly
2022-11-09 18:53:09: 0: STDOUT: – 18:53:09.828 INFO: Begin resolve assembly ‘Viper3dsMaxBridge.resources, Version=24.0.0.923, Culture=en, PublicKeyToken=null- 18:53:09.828 INFO: Cannot resolve assembly
2022-11-09 18:53:12: 0: INFO: Connected to 3dsmax plugin: Lightning Jun 15 2021 00:54:44 R
2022-11-09 18:53:12: 0: INFO: Scene file to render: “C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\ut-5204-new.max”
2022-11-09 18:53:12: 0: INFO: Camera: “PhysCamera001”
2022-11-09 18:53:12: 0: INFO: Restarting renderer after each frame: 1
2022-11-09 18:53:12: 0: INFO: Showing frame buffer: 0
2022-11-09 18:53:12: 0: INFO: Overriding save file option: False
2022-11-09 18:53:12: 0: INFO: Frame number base: 0
2022-11-09 18:53:12: 0: INFO: Remove padding from output filename: 0
2022-11-09 18:53:12: 0: INFO: Enable gamma correction: 0
2022-11-09 18:53:12: 0: INFO: Ignore missing external file errors: 1
2022-11-09 18:53:12: 0: INFO: Ignore missing UVW errors: 1
2022-11-09 18:53:12: 0: INFO: Ignore missing XREF errors: 1
2022-11-09 18:53:12: 0: INFO: Ignore missing DLL errors: 0
2022-11-09 18:53:12: 0: INFO: Disabling Multipass: 0
2022-11-09 18:53:12: 0: INFO: Loading 3dsmax scene file
2022-11-09 18:53:14: 0: INFO: Scene loaded successfully
2022-11-09 18:53:14: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\plugins\636b7065e712eb20dc66e6bf\customize.ms
2022-11-09 18:53:14: 0: INFO: >Version Information:
2022-11-09 18:53:14: 0: INFO: >OS version: Microsoft Windows NT 6.2.9200.0
2022-11-09 18:53:14: 0: INFO: >3ds MAX, API, SDK version: #(24000, 60, 0, 24, 0, 0, 923, 2022, “”)
2022-11-09 18:53:14: 0: INFO: >3ds Max Version: 24.0.0.923
2022-11-09 18:53:14: 0: INFO: >Assigned renderer: V_Ray_GPU_5__update_2_2:V_Ray_GPU_5__update_2_2
2022-11-09 18:53:14: 0: INFO: >Applying customizations to max file…
2022-11-09 18:53:14: 0: INFO: >Adding scene path ‘C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf’ to session paths
2022-11-09 18:53:14: 0: INFO: +Changed viewport FOV from 57.2958 to 45.0
2022-11-09 18:53:14: 0: INFO: +Restored Scene Selection: #()
2022-11-09 18:53:14: 0: INFO: >General Renderer Settings:
2022-11-09 18:53:14: 0: INFO: >Bitmap Pager Settings:
2022-11-09 18:53:14: 0: INFO: +Not overriding Bitmap Pager setting
2022-11-09 18:53:14: 0: INFO: >Render Environment Settings:
2022-11-09 18:53:14: 0: INFO: >V-Ray RT detected as current renderer.
2022-11-09 18:53:14: 0: INFO: >V-Ray version, build: #(“5.20.02”, “00001”, “2c154e70”)
2022-11-09 18:53:14: 0: INFO: >Enabled V-Ray silent mode
2022-11-09 18:53:20: 0: INFO: +output_imageaspect (Image_aspect) set to 1.33333
2022-11-09 18:53:21: 0: INFO: +lightcache_preset_retraceThreshold set to #(2.0, 8.0)
2022-11-09 18:53:21: 0: INFO: +lightcache_preset_subdivs set to #(1000, 3000)
2022-11-09 18:53:21: 0: INFO: +Not overriding Show V-Ray Frame Buffer (VFB) setting
2022-11-09 18:53:28: 0: INFO: +lightcache_preset_retraceThreshold set to #(2.0, 8.0)
2022-11-09 18:53:28: 0: INFO: +lightcache_preset_subdivs set to #(1000, 3000)
2022-11-09 18:53:28: 0: INFO: >V-Ray RT renderer specific options.
2022-11-09 18:53:29: 0: INFO: +top_merge_angle set to 60.0
2022-11-09 18:53:29: 0: INFO: +bottom_merge_angle set to 60.0
2022-11-09 18:53:29: 0: INFO: >Performing XREF workaround…
2022-11-09 18:53:29: 0: INFO: >Completed XREF workaround.
2022-11-09 18:53:29: 0: INFO: >Scanning Renderer Paths…
2022-11-09 18:53:29: 0: INFO: >Done Scanning Renderer Paths.
2022-11-09 18:53:29: 0: Done executing plugin command of type ‘Start Job’
2022-11-09 18:53:29: 0: Plugin rendering frame(s): 0
2022-11-09 18:53:29: 0: Executing plugin command of type ‘Render Task’
2022-11-09 18:53:29: 0: INFO: Render Tasks called
2022-11-09 18:53:29: 0: INFO: Executing script: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\setSplitBufferFilename.ms
2022-11-09 18:53:30: 0: INFO: SplitBufferFilename set to: C:\ProgramData\Thinkbox\Deadline10\workers\deadline\jobsData\636b7065e712eb20dc66e6bf\0_temp6FsQX0\cxp1.exr
2022-11-09 18:53:30: 0: INFO: STARTED
2022-11-09 18:53:30: 0: INFO: MaxLightning: Render frame 0
2022-11-09 18:53:30: 0: INFO: MaxLightning: Overriding save file option to 0
2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering frame “C:\ProgramData\Thinkbox\deadline\temp\temp_filename165100000.bmp”
2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering 0 render elements
2022-11-09 18:53:30: 0: INFO: MaxLightning: Setting up render parameters
2022-11-09 18:53:30: 0: INFO: MaxLightning: Rendering camera node PhysCamera001
2022-11-09 18:53:30: 0: INFO: MaxLightning: Checking multipass info for frame 0
2022-11-09 18:53:30: 0: INFO: MaxLightning: Opening renderer
2022-11-09 18:53:30: 0: Done executing plugin command of type ‘Render Task’
=======================================================
Details
- 2022-12-09 - 11:36 #125778
约翰会员 - 2023-08-03 - 16:56 #126558
你好,追光。渲染的时候怎么能略过已经渲染过的帧?
- 2023-08-04 - 12:22 #126561
- 2023-08-04 - 13:07 #126562
-ben-会员没使用任何修改节点,就直接用Nuke输出序列就报错这个,求救
Error: FailRenderException : NameError: name ‘command’ is not defined
at Deadline.Plugins.DeadlinePlugin.FailRender(String message) (Python.Runtime.PythonException)
- 2023-08-04 - 17:21 #126564
- 2023-11-07 - 14:04 #126866
麦黎会员 - 2023-11-25 - 00:23 #126950
克拉恋人会员大佬帮忙看下这个问题,单帧渲染到95%时就不动了,日志显示如下:
2023-11-24 17:02:43: 0: STDOUT: 00:30:36 54284MB | 40% done – 6808 rays/pixel
2023-11-24 17:07:55: 0: STDOUT: 00:35:48 53740MB | 45% done – 4594 rays/pixel
2023-11-24 17:09:52: 0: STDOUT: 00:37:45 54744MB | 50% done – 1277 rays/pixel
2023-11-24 17:18:40: 0: STDOUT: 00:46:33 53244MB | 55% done – 5738 rays/pixel
2023-11-24 17:27:48: 0: STDOUT: 00:55:41 53586MB | 60% done – 7235 rays/pixel
2023-11-24 17:30:07: 0: STDOUT: 00:58:00 53762MB | 65% done – 1784 rays/pixel
2023-11-24 17:33:11: 0: STDOUT: 01:01:05 55367MB | 70% done – 1977 rays/pixel
2023-11-24 17:38:16: 0: STDOUT: 01:06:09 55513MB | 75% done – 2899 rays/pixel
2023-11-24 17:40:57: 0: STDOUT: 01:08:50 54752MB | 80% done – 1517 rays/pixel
2023-11-24 17:46:06: 0: STDOUT: 01:13:59 54245MB | 85% done – 3133 rays/pixel
2023-11-24 17:47:20: 0: STDOUT: 01:15:13 55579MB | 90% done – 731 rays/pixel
2023-11-24 17:48:08: 0: STDOUT: 01:16:02 54207MB | 95% done – 616 rays/pixel
2023-11-24 22:12:30: Skipping thermal shutdown check because it is not required at this time
2023-11-24 22:23:01: Skipping thermal shutdown check because it is not required at this time
2023-11-24 22:33:26: Skipping thermal shutdown check because it is not required at this time
2023-11-24 23:57:28: Skipping thermal shutdown check because it is not required at this time
- 2024-01-02 - 14:55 #127241
白珞会员 - 2024-01-08 - 23:48 #127260
乱码会员 - 2024-01-09 - 10:00 #127261
追光参与者很可能是Windows在设置中激活了: “Beta: Use Unicode UTF-8 for worldwide language support” 这个选项,可以尝试取消勾选这个选项来进行测试。
管理设置路径:控制面板/区域/管理/更改系统区域设置”选项卡下的“测试版。
更改后重启进入来查看一下,如果重启后又处于勾选状态,则需要:
1、将系统区域设置更改为英语(美国)
2、取消选中“Beta:使用 Unicode UTF-8 进行全球语言支持”。
3、重新启动 PC 后,此设置将被保存。更改语言才能更改这个是Windows存在的一个bug,某下版本下才需要这样设置。
在设置中取消勾选这个选项,再尝试下,大多数情况下插件无法加载的问题是由这个默认设置导致的。
- 2024-01-27 - 19:47 #127324
zero会员大佬,houdini的工程文件需要和deadline路径一致吗
- 2024-04-19 - 17:48 #127373
①値hen咹瀞会员 - 2024-09-06 - 14:19 #127430
星辰会员大佬您好请问一下我这houdini用deadlline使用arnold渲染报错,正常渲染没有问题 以下为报错代码=======================================================
Error
=======================================================
Error: could not get size of file Y:/ibrix/***/shot/FT/***_FT_0100/fx/work/****/geo/EXP_VDB_2/v1/EXP_VDB_2_v1.1085.vdb
at Deadline.Plugins.PluginWrapper.RenderTasks(Task task, String& outMessage, AbortLevel& abortLevel)=======================================================
Type
=======================================================
RenderPluginException=======================================================
Stack Trace
=======================================================
at Deadline.Plugins.SandboxedPlugin.d(DeadlineMessage bgu, CancellationToken bgv)
at Deadline.Plugins.SandboxedPlugin.RenderTask(Task task, CancellationToken cancellationToken)
at Deadline.Slaves.SlaveRenderThread.c(TaskLogWriter ajz, CancellationToken aka)
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