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	<title>NewVFX | 蓝雨凌 | 收藏</title>
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				<title>蓝雨凌 在版块 &#x1f4bb; Nuke合成影视制作 中回复了话题 【Nuke抠像】使用keylight与keyer提取头发丝【合成实例】</title>
				<link>https://www.newvfx.com/topic/65389/#post-65422</link>
				<pubDate>Sat, 13 Jul 2019 12:47:40 +0800</pubDate>

									<content:encoded><![CDATA[<p>第二步、在keylight上连接一个棋盘格（checkboard）节点，进行合成检查。这时候发现左侧头发丝的部分非常的的糟糕，另外整体画面边缘溢色比较严重：</p>
<p>1、添加收边节点，对抠出的美女主体进行收边（将alpha通道的边缘往内收）</p>
<p><a href="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen05-1.jpg" rel="nofollow ugc"><img loading="lazy" src="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen05-1.jpg" alt="" width="984" height="415" /></a></p>
<p><a href="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen06.jpg" rel="nofollow ugc"><img loading="lazy" src="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen06.jpg" alt="" width="837" height="172" /></a></p>
<p>2、对Alpha通道边缘进行一些模糊处理，使边缘更加平滑：</p>
<p><a href="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen07.jpg" rel="nofollow ugc"><img loading="lazy" src="https://img.newvfx.com/inc/uploads/2019/07/Nuke-keylight-keyer-comp-green-screen07.jpg" alt="" width="838" height="150" /></a></p>
<p><a href="https://img.newvfx.com/j/2019/07/Nuke-keylight-keyer-comp-green-screen08.jpg" rel="nofollow ugc"><img loading="lazy" src="https://img.newvfx.com/j/2019/07/Nuke-keylight-keyer-comp-green-screen08.jpg" alt="" width="750" height="267" /></a></p>
<p>通过上述处理后，我们得到了非常实的美女的主体Alpha通道，然熊掌与鱼不可兼得，这是以牺牲细节作为代价的，美女的头发丝部分已经不见了。拿接下来，我们使用Keyer单独提取头发丝。</p>
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